rimlike/scenes/ui
megaproxy 6789ca739f add iron/gold smelting + disambiguate workbench-vs-recipe
Q: iron_smelt (iron_ore + wood → iron_ingot) and gold_smelt
(gold + wood → gold_ingot) recipes added at Smelter, using the
existing ingredient2 buffer mechanism. New TYPE_IRON_INGOT and
TYPE_GOLD_INGOT item types (procedural hue-hash draw for now).

R: new Recipe.target_workbench field (StringName, empty = any matching
skill) round-trips through to_dict/from_dict. Workbench bill picker
filters by both required_skill AND target_workbench vs lower-cased
label_text. plank → carpenter, stone_block/iron_smelt/gold_smelt →
smelter, flour → millstone. Cooking-only recipes (bread, meal) stay
unrestricted since Hearth is the only cooking workbench.

9 recipes total now, 4 distinct workbench routes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 18:45:11 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
alerts_log.gd Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked 2026-05-12 13:16:25 +01:00
alerts_log.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
build_drawer.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
build_drawer.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
build_drawer_thumb.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
build_drawer_thumb.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
day_summary_card.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
day_summary_card.gd.uid Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
help_modal.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
help_modal.gd.uid Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
hint_overlay.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
hint_overlay.gd.uid Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
inspect_tooltip.gd sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
inspect_tooltip.gd.uid Hover-inspect tooltip — what's under the cursor 2026-05-15 19:01:24 +01:00
load_menu.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
load_menu.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
medieval_theme.gd UI pass: medieval-warm Theme + real Build drawer thumbnails 2026-05-16 16:09:56 +01:00
medieval_theme.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
pawn_detail_panel.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
pawn_detail_panel.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
resume_toast.gd sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
resume_toast.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
settings_menu.gd sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
settings_menu.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
stockpile_panel.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
stockpile_panel.gd.uid Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
storyteller_banner.gd Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
storyteller_banner.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
storyteller_modal.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
storyteller_modal.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
top_bar.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
top_bar.gd.uid Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
top_bar.tscn TopBar: emoji icons + tighter button sizing (less horizontal space) 2026-05-16 16:35:59 +01:00
work_priority_matrix.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
work_priority_matrix.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
workbench_panel.gd add iron/gold smelting + disambiguate workbench-vs-recipe 2026-05-16 18:45:11 +01:00
workbench_panel.gd.uid Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00