rimlike/scenes
megaproxy 6abd53c6f5 Cabin demo: bump height 8×6 → 8×7 so beds fit
Beds are 1×2 (foot tile + head tile extending up), but the seeded cabin
was 8×6 with the north interior row at y=24 directly below the perimeter
wall at y=23. Bed headboards clipped into the wall.

Shift cabin origin up one row (44, 23 → 44, 22) and bump height (6 → 7)
so the interior is now 6×5 (rows 23..27). Bed at row 24 has its head
land in the new row 23 — interior floor, not wall.

Affected: _seed_phase5_demo_buildings and _prestamp_cabin_for_room_detector
(must stay in sync). Bottom wall + door + workbench + bed + torch + crate
positions all unchanged in absolute coords — only the top wall moved up.
Interior crate now sits at (50, 23) instead of (50, 24); comment updated.

The user mentioned eventually wanting no premade buildings at all. That's
a future change (probably Phase 19 onboarding or Phase 20 polish); kept
out of scope.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 19:23:41 +01:00
..
ai ConstructionProvider: skip unreachable build sites 2026-05-15 15:09:19 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Bed sprite — replace FG_Interior atlas with procedural top-down view 2026-05-15 19:19:29 +01:00
main Hover-inspect tooltip — what's under the cursor 2026-05-15 19:01:24 +01:00
pawn Bug-triage patch — fix torch builds, idle-pawn traps, floor render order 2026-05-15 13:58:15 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Inspect tooltip: add crops, bed sprite-canopy, layer audit 2026-05-15 19:10:20 +01:00
world Cabin demo: bump height 8×6 → 8×7 so beds fit 2026-05-15 19:23:41 +01:00