rimlike/art/tiles
megaproxy 7274ada5d1 Item sprites — swap procedural draw for tileset icons
Stone, iron ore, gold, wood, plank now render as ElvGames FG_Abandoned_Mines
sprites instead of hue-hashed coloured squares. Other types fall back to the
procedural square; quality border + stack count badge are layered on top of
whichever base renders.

Atlas coords picked from /tmp/item_finals.png + /tmp/wood_plank_alts.png:
  stone     (5, 33)   rock cluster with stone chunks
  iron_ore  (9, 33)   rock with silver chunks
  gold      (13, 33)  rock with gold chunks
  wood      (20, 13)  chunky brown log pile
  plank     (28, 18)  horizontal-grain plank stack

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 15:43:24 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
FG_Abandoned_Mines.png Item sprites — swap procedural draw for tileset icons 2026-05-12 15:43:24 +01:00
FG_Abandoned_Mines.png.import Item sprites — swap procedural draw for tileset icons 2026-05-12 15:43:24 +01:00
FG_Forest_Spring.png Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
FG_Forest_Spring.png.import Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
FG_Fortress.png Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
FG_Fortress.png.import Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
FG_Grasslands_Spring.png Visual: sprinkle grass+flower decoration overlay (ElvGames bundle) 2026-05-12 14:07:36 +01:00
FG_Grasslands_Spring.png.import Visual: sprinkle grass+flower decoration overlay (ElvGames bundle) 2026-05-12 14:07:36 +01:00
FG_Grounds.png Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
FG_Grounds.png.import Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
FG_Interior.png Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
FG_Interior.png.import Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
FG_Marketplace.png Workbench sprites — swap procedural draw for tileset art per variant 2026-05-12 15:23:28 +01:00
FG_Marketplace.png.import Workbench sprites — swap procedural draw for tileset art per variant 2026-05-12 15:23:28 +01:00