rimlike/autoload
megaproxy c63926a7ce BuildDrawer: compact center-bottom panel + section headers
Was a full-width 600px sheet covering 83% of the screen with ~75%
empty space.  Now auto-sized, anchored bottom-center, ~30% wide.
Build tab groups items into Structures / Furniture / Production
with header labels.  Buttons 80→72, tab strip 48→36, 4→5 cols.
'Build quarry' → 'Quarry' for row consistency.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 16:51:01 +01:00
..
audio.gd Phase 18 — Audio (music director + SFX catalog + bus wiring) 2026-05-15 18:54:36 +01:00
audio.gd.uid Phase 18 — Audio (music director + SFX catalog + bus wiring) 2026-05-15 18:54:36 +01:00
audit.gd Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
audit.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
autosave.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
autosave.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
clock.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
clock.gd.uid Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
event_bus.gd Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
event_bus.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
game_state.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
game_state.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
save_system.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
save_system.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
sim.gd Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
sim.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
storyteller.gd Storyteller: restore sim speed after auto_pause event dismissal 2026-05-12 12:17:15 +01:00
storyteller.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
strings.gd BuildDrawer: compact center-bottom panel + section headers 2026-05-16 16:51:01 +01:00
strings.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
weather.gd Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
weather.gd.uid Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
world.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
world.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00