rimlike/scenes/ui
megaproxy 88e3fa9364 BuildDrawer: fixed tray + horizontal sections (no jumping)
Reverted center-bottom auto-size (caused tab-switch jumping) back
to a full-width tray, but at 280px tall instead of 600.  Build tab
now lays out Structures / Furniture / Production as side-by-side
columns, each a labelled 3-col grid, filling the tray horizontally
instead of stacking vertically.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 16:58:29 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
alerts_log.gd Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked 2026-05-12 13:16:25 +01:00
alerts_log.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
build_drawer.gd BuildDrawer: fixed tray + horizontal sections (no jumping) 2026-05-16 16:58:29 +01:00
build_drawer.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
build_drawer_thumb.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
build_drawer_thumb.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
inspect_tooltip.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
inspect_tooltip.gd.uid Hover-inspect tooltip — what's under the cursor 2026-05-15 19:01:24 +01:00
load_menu.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
load_menu.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
medieval_theme.gd UI pass: medieval-warm Theme + real Build drawer thumbnails 2026-05-16 16:09:56 +01:00
medieval_theme.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
pawn_detail_panel.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
pawn_detail_panel.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
resume_toast.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
resume_toast.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
settings_menu.gd Phase 18 — Audio (music director + SFX catalog + bus wiring) 2026-05-15 18:54:36 +01:00
settings_menu.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
storyteller_banner.gd Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
storyteller_banner.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
storyteller_modal.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
storyteller_modal.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
top_bar.gd TopBar: emoji icons + tighter button sizing (less horizontal space) 2026-05-16 16:35:59 +01:00
top_bar.gd.uid Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
top_bar.tscn TopBar: emoji icons + tighter button sizing (less horizontal space) 2026-05-16 16:35:59 +01:00
work_priority_matrix.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
work_priority_matrix.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
workbench_panel.gd Fix bill-editor crash on mode-change and remove 2026-05-16 00:35:42 +01:00
workbench_panel.gd.uid Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00