rimlike/scenes/ui/alerts_log.gd
megaproxy 708080a022 Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked
Three alert signals had no UI subscribers — gameplay failures vanished
silently. Now all three feed AlertsLog via translator handlers that
forward to the generic alert_added sink.

- EventBus: new no_stockpile_accepts(item_type, tile) and
  bill_blocked(recipe_label, reason, focus_tile) signals.
- HaulingProvider: per-item-type 30s cooldown; emits when find_best_for
  scan finishes with viable items but no destinations.
- CraftingProvider: per-(workbench, reason) 60s cooldown; emits at the
  skill_too_low and missing_ingredient continue sites. no_workbench
  reason declared for future use but not emitted (the iteration shape
  has no natural site for it).
- AlertsLog: connect + disconnect for all three signals using the same
  has_signal-guarded pattern; translator handlers convert to localized
  alert_added(severity, text, focus_tile).
- AlertsLog catch-up: room_too_large emits during World init, before
  this CanvasLayer mounts. _catch_up_room_too_large() in _ready scans
  World.rooms for rooms > ROOM_AUTOROOF_CAP and replays them, so the
  pre-built cabin's 24-tile-too-large warning lands in the log on every
  boot. Hauling/bill signals fire at runtime so they need no catch-up.

Verified runtime: cabin warning shows up in AlertsLog with severity
'warn' and focus_tile (45, 24) — the cabin top-left.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 13:16:25 +01:00

368 lines
13 KiB
GDScript

class_name AlertsLog extends CanvasLayer
## Phase 17 — Scrollable alerts / event log bottom-sheet.
##
## Opened via TopBar "Log" button (injected by main.gd).
## Subscribes to:
## EventBus.alert_added(severity, text, focus_tile)
## EventBus.storyteller_event_fired(event) — translated to an alert entry
## EventBus.day_ended(summary) — produces a one-line day-summary entry
##
## Internal ring buffer capped at RING_CAP (50) entries; oldest dropped.
## Session-scoped — no save/load round-trip required for MVP.
##
## Severity icons (inline text prefix):
## info → "[I]" blue
## warn → "[!]" yellow
## danger → "[!!]" red
##
## Timestamp format: "Day D, HH:MM"
const RING_CAP: int = 50
const PANEL_HEIGHT: float = 500.0
const SEVERITY_COLORS: Dictionary = {
&"info": Color(0.30, 0.55, 0.95, 1.0),
&"warn": Color(0.95, 0.80, 0.10, 1.0),
&"danger": Color(0.90, 0.15, 0.10, 1.0),
}
const SEVERITY_PREFIX: Dictionary = {
&"info": "[I]",
&"warn": "[!]",
&"danger": "[!!]",
}
## Maps EventDef.Category → default alert severity for storyteller events.
const STORYTELLER_SEVERITY: Dictionary = {
0: &"info", # NUDGE
1: &"info", # SEASONAL
2: &"info", # WANDERER
3: &"danger", # THREAT
4: &"warn", # DISEASE
5: &"info", # RESOURCE
6: &"info", # LORE
7: &"info", # MILESTONE
}
## Unread badge count — increments on add, resets on open.
var _unread_count: int = 0
## Ring buffer of alert entry dicts:
## { "severity": StringName, "timestamp": String, "text": String, "focus_tile": Vector2i }
var _entries: Array = []
var _root: Control = null
var _scroll: ScrollContainer = null
var _vbox: VBoxContainer = null
var _badge_btn: Button = null
## The button node injected from TopBar (the "Log" button).
## AlertsLog updates its text with the unread count badge.
var log_button: Button = null
func _ready() -> void:
layer = 19
_build_ui()
# Hide the whole CanvasLayer when closed so the Backdrop ColorRect (which
# has MOUSE_FILTER_STOP for click-outside-to-close) does not eat mouse
# events in `_unhandled_input` for the world below.
visible = false
_root.visible = false
EventBus.alert_added.connect(_on_alert_added)
if EventBus.has_signal("storyteller_event_fired"):
EventBus.storyteller_event_fired.connect(_on_storyteller_event)
if EventBus.has_signal("day_ended"):
EventBus.day_ended.connect(_on_day_ended)
if EventBus.has_signal("room_too_large"):
EventBus.room_too_large.connect(_on_room_too_large)
# Catch-up: room_too_large emits during World init (cabin demo room),
# which runs before this CanvasLayer mounts. Replay existing too-large
# rooms now so the boot-state cabin warning shows up in the log.
_catch_up_room_too_large()
if EventBus.has_signal("no_stockpile_accepts"):
EventBus.no_stockpile_accepts.connect(_on_no_stockpile_accepts)
if EventBus.has_signal("bill_blocked"):
EventBus.bill_blocked.connect(_on_bill_blocked)
Audit.log("alerts_log", "AlertsLog ready")
func _exit_tree() -> void:
if EventBus.alert_added.is_connected(_on_alert_added):
EventBus.alert_added.disconnect(_on_alert_added)
if EventBus.has_signal("storyteller_event_fired") and EventBus.storyteller_event_fired.is_connected(_on_storyteller_event):
EventBus.storyteller_event_fired.disconnect(_on_storyteller_event)
if EventBus.has_signal("day_ended") and EventBus.day_ended.is_connected(_on_day_ended):
EventBus.day_ended.disconnect(_on_day_ended)
if EventBus.has_signal("room_too_large") and EventBus.room_too_large.is_connected(_on_room_too_large):
EventBus.room_too_large.disconnect(_on_room_too_large)
if EventBus.has_signal("no_stockpile_accepts") and EventBus.no_stockpile_accepts.is_connected(_on_no_stockpile_accepts):
EventBus.no_stockpile_accepts.disconnect(_on_no_stockpile_accepts)
if EventBus.has_signal("bill_blocked") and EventBus.bill_blocked.is_connected(_on_bill_blocked):
EventBus.bill_blocked.disconnect(_on_bill_blocked)
# ── public API ────────────────────────────────────────────────────────────────
func open() -> void:
_rebuild_list()
visible = true
_root.visible = true
_unread_count = 0
_update_badge()
Audit.log("alerts_log", "opened (entries=%d)" % _entries.size())
func close() -> void:
visible = false
_root.visible = false
Audit.log("alerts_log", "closed")
# ── UI construction ───────────────────────────────────────────────────────────
func _build_ui() -> void:
var backdrop := ColorRect.new()
backdrop.name = "Backdrop"
backdrop.set_anchors_preset(Control.PRESET_FULL_RECT)
backdrop.color = Color(0.0, 0.0, 0.0, 0.45)
backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
backdrop.gui_input.connect(_on_backdrop_input)
add_child(backdrop)
_root = Control.new()
_root.name = "LogPanel"
_root.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
_root.custom_minimum_size = Vector2(0.0, PANEL_HEIGHT)
_root.offset_top = -PANEL_HEIGHT
_root.offset_bottom = 0.0
_root.mouse_filter = Control.MOUSE_FILTER_STOP
backdrop.add_child(_root)
var bg := PanelContainer.new()
bg.name = "BG"
bg.set_anchors_preset(Control.PRESET_FULL_RECT)
_root.add_child(bg)
var outer_vbox := VBoxContainer.new()
outer_vbox.add_theme_constant_override("separation", 4)
bg.add_child(outer_vbox)
# Header.
var header := HBoxContainer.new()
header.add_theme_constant_override("separation", 8)
outer_vbox.add_child(header)
var title := Label.new()
title.text = "Alerts"
title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
header.add_child(title)
var close_btn := Button.new()
close_btn.text = "Close"
close_btn.focus_mode = Control.FOCUS_NONE
close_btn.custom_minimum_size = Vector2(72.0, 36.0)
close_btn.pressed.connect(close)
header.add_child(close_btn)
# Scrollable entry list.
_scroll = ScrollContainer.new()
_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
outer_vbox.add_child(_scroll)
_vbox = VBoxContainer.new()
_vbox.add_theme_constant_override("separation", 4)
_vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_scroll.add_child(_vbox)
# ── entry management ──────────────────────────────────────────────────────────
func _push_entry(severity: StringName, text: String, focus_tile: Vector2i) -> void:
var entry: Dictionary = {
"severity": severity,
"timestamp": _format_timestamp(),
"text": text,
"focus_tile": focus_tile,
}
_entries.push_front(entry) # newest first
if _entries.size() > RING_CAP:
_entries.resize(RING_CAP)
_unread_count += 1
_update_badge()
func _rebuild_list() -> void:
for child in _vbox.get_children():
child.queue_free()
for entry in _entries:
_add_entry_row(entry)
func _add_entry_row(entry: Dictionary) -> void:
var sev: StringName = entry.get("severity", &"info")
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 6)
_vbox.add_child(row)
# Severity color icon label.
var icon_lbl := Label.new()
icon_lbl.text = SEVERITY_PREFIX.get(sev, "[i]")
icon_lbl.modulate = SEVERITY_COLORS.get(sev, Color.WHITE)
icon_lbl.custom_minimum_size = Vector2(32.0, 0.0)
row.add_child(icon_lbl)
# Timestamp.
var ts_lbl := Label.new()
ts_lbl.text = entry.get("timestamp", "")
ts_lbl.custom_minimum_size = Vector2(90.0, 0.0)
ts_lbl.add_theme_font_size_override("font_size", 11)
row.add_child(ts_lbl)
# Text — expands to fill.
var text_lbl := Label.new()
text_lbl.text = entry.get("text", "")
text_lbl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
text_lbl.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
row.add_child(text_lbl)
# "Go there" button if focus tile is valid.
var ft: Vector2i = entry.get("focus_tile", Vector2i(-1, -1))
if ft != Vector2i(-1, -1):
var go_btn := Button.new()
go_btn.text = "Go"
go_btn.focus_mode = Control.FOCUS_NONE
go_btn.custom_minimum_size = Vector2(48.0, 32.0)
var tile := ft
go_btn.pressed.connect(func() -> void: _pan_to(tile))
row.add_child(go_btn)
# ── signal handlers ───────────────────────────────────────────────────────────
func _on_alert_added(severity: StringName, text: String, focus_tile: Vector2i) -> void:
_push_entry(severity, text, focus_tile)
Audit.log("alerts_log", "[%s] %s" % [severity, text])
func _on_storyteller_event(event) -> void:
# Translate EventDef → alert entry. severity derived from category enum value.
var cat_int: int = int(event.get("category") if event.get("category") != null else 0)
var sev: StringName = STORYTELLER_SEVERITY.get(cat_int, &"info")
var title_text: String = event.get("title") if event.get("title") != null else "Event"
var body_text: String = event.get("body") if event.get("body") != null else ""
var ft: Vector2i = Vector2i(-1, -1)
if event.get("focus_tile") != null:
ft = event.focus_tile
_push_entry(sev, "%s%s" % [title_text, body_text], ft)
func _on_day_ended(summary: Dictionary) -> void:
var day: int = int(summary.get("day", 0))
var season: StringName = StringName(summary.get("season", &""))
var pawns: int = int(summary.get("pawns_alive", 0))
var tension: float = float(summary.get("tension", 0.0))
var wolves: int = int(summary.get("wolves_alive", 0))
var text: String = "Day %d ended — %s — pawns: %d, wolves: %d, tension: %.0f" % [
day, String(season), pawns, wolves, tension
]
_push_entry(&"info", text, Vector2i(-1, -1))
Audit.log("alerts_log", "day_ended logged: %s" % text)
## Boot catch-up: scan World.rooms for rooms exceeding the auto-roof cap and
## replay them through the translator. RoomDetector emits room_too_large during
## World init, before this CanvasLayer mounts; without this catch-up the cabin
## warning (always present at boot in the demo seed) never reaches the log.
func _catch_up_room_too_large() -> void:
for id in World.rooms:
var r = World.rooms[id]
if r != null and r.tile_count() > Room.ROOM_AUTOROOF_CAP:
_on_room_too_large(r.bounds.position, r.tile_count())
## Translates room_too_large → alert_added (warn).
func _on_room_too_large(top_left: Vector2i, cell_count: int) -> void:
EventBus.alert_added.emit(
&"warn",
"Room too large to roof (%d tiles). Split with an interior wall." % cell_count,
top_left,
)
Audit.log("alerts_log", "room_too_large translated: %d tiles at %s" % [cell_count, top_left])
## Translates no_stockpile_accepts → alert_added (warn).
func _on_no_stockpile_accepts(item_type: StringName, tile: Vector2i) -> void:
EventBus.alert_added.emit(
&"warn",
"No stockpile accepts %s" % String(item_type),
tile,
)
Audit.log("alerts_log", "no_stockpile_accepts translated: %s at %s" % [String(item_type), tile])
## Translates bill_blocked → alert_added (warn).
func _on_bill_blocked(recipe_label: String, reason: StringName, focus_tile: Vector2i) -> void:
var reason_str: String = {
&"missing_ingredient": "missing ingredient",
&"skill_too_low": "skill too low",
&"no_workbench": "no workbench reachable",
}.get(reason, String(reason))
EventBus.alert_added.emit(
&"warn",
"Bill blocked: %s%s" % [recipe_label, reason_str],
focus_tile,
)
Audit.log("alerts_log", "bill_blocked translated: %s%s" % [recipe_label, reason_str])
# ── helpers ───────────────────────────────────────────────────────────────────
func _format_timestamp() -> String:
if Clock == null:
return ""
return "Day %d, %s" % [Clock.current_day(), Clock.time_string()]
func _update_badge() -> void:
if log_button == null:
return
if _unread_count > 0:
log_button.text = "Log [%d]" % _unread_count
else:
log_button.text = "Log"
func _pan_to(tile: Vector2i) -> void:
var cam = get_node_or_null("/root/Main/World/CameraRig")
if cam == null:
Audit.log("alerts_log", "pan_to: CameraRig not found")
return
if cam.has_method("pan_to_tile"):
cam.pan_to_tile(tile)
else:
cam.position = Vector2(tile.x * 16 + 8, tile.y * 16 + 8)
close()
func _unhandled_input(event: InputEvent) -> void:
# L — toggle the alerts log.
if event.is_action_pressed("open_log"):
if _root != null and _root.visible:
close()
else:
open()
get_viewport().set_input_as_handled()
return
# Escape — close if open.
if event.is_action_pressed("cancel") and _root != null and _root.visible:
close()
get_viewport().set_input_as_handled()
return
func _on_backdrop_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
close()
elif event is InputEventScreenTouch and event.pressed:
close()