rimlike/autoload
megaproxy bba1ce4334 Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio
Three-agent fan-out (gdscript-refactor x3) closing deferred polish:

- Stockpile chip filter UI: new StockpilePanel (layer 18, right-anchored,
  mirrors WorkbenchPanel). 5-priority segmented control + 21-chip 4-col
  filter grid using Item.ALL_TYPES; wildcard (empty accepted_types) shows
  all chips checked with 'All' hint, first explicit pick switches to
  explicit-list mode. Selection chain extended to pawn → workbench →
  stockpile with mutual exclusion. 12 ui.stockpile.* + 13 item.* keys.

- DaySummaryCard: layer-19 modal auto-opens at dusk→night via day_ended,
  auto-pauses sim, shows day+season header, weather row, stats grid with
  green/yellow/red tension bar, Continue dismiss + backdrop tap.
  Settings 'Show end-of-day summary' toggle persists via GameState.

- Atmospheric audio: rain ambient loop (Cozy Melodies Pack 6) on
  weather_changed rain/storm with 0.5s fade-out on clear; thunder sting
  (Magic and Spells 6) on rain→storm transition; raid warning sting
  (Sword Pack 1, 'blades drawn') on EventBus.wolf_spawned. All on SFX
  bus — inherits existing slider + suspend mute.

Contracts pre-written before fan-out: EventBus.stockpile_selected /
stockpile_deselected / wolf_spawned signals; WolfSpawner._trigger_raid
+ _on_request_wolf_spawn now emit wolf_spawned with the spawned array.

MCP runtime verified: StockpilePanel opens with 21 chips, DaySummaryCard
renders weather row + tension bar + auto-pause, rain_player.playing=true
on weather_changed(rain), all three new SFX keys in Audio.SFX_FILES.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 17:20:40 +01:00
..
audio.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
audio.gd.uid Phase 18 — Audio (music director + SFX catalog + bus wiring) 2026-05-15 18:54:36 +01:00
audit.gd Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
audit.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
autosave.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
autosave.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
clock.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
clock.gd.uid Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
event_bus.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
event_bus.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
game_state.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
game_state.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
save_system.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
save_system.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
sim.gd Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
sim.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
storyteller.gd Storyteller: restore sim speed after auto_pause event dismissal 2026-05-12 12:17:15 +01:00
storyteller.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
strings.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
strings.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
weather.gd Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
weather.gd.uid Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
world.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
world.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00