rimlike/art
megaproxy c97ada80d7 Procedural workbench redraws + 3-season tree variety
Workbenches: replace atlas sprites (which read as chest-of-drawers,
candle base, kitchen stove, cushion stack) with procedural _draw_ methods
following CremationPyre._draw_pyre's pattern. Carpenter shows a wood bench
with saw + log slabs; Smelter a stone furnace with smoking chimney; Hearth
a tall h=2 stone fireplace with arched opening + log fire; Millstone a
wood frame supporting a round grindstone wheel.

Trees: add Summer + Fall atlases alongside Spring (12 visual variants
from 4 silhouettes × 3 seasons). Selection hash mixes season independently
so neighbouring tiles don't all share the same palette.
2026-05-15 20:22:55 +01:00
..
fx Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
shaders Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
sprites Procedural workbench redraws + 3-season tree variety 2026-05-15 20:22:55 +01:00
tiles Door sprite — swap castle gate for 1-tile FG_Village cabin door 2026-05-12 16:11:05 +01:00
ui Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00