rimlike/scenes
megaproxy bdd435202d Workbench bill editor — tap a workbench, see/edit bills
Tap-to-select chain extended to workbenches (pawn always wins on shared
tile). Mutually exclusive with pawn selection via EventBus —
selecting one clears the other.

New WorkbenchPanel (scenes/ui/workbench_panel.gd, ~432 LOC, layer 18,
right-anchored 360 px) mirrors PawnDetailPanel shape. Bill rows expose
recipe name, mode (FOREVER / COUNT / UNTIL_N), target count, completed
progress, pause, and remove. Add-bill popup filters RecipeCatalog.all()
by accepted_skill so a Hearth only offers cooking recipes.

Supporting plumbing:
- EventBus.workbench_selected / workbench_deselected signals.
- Workbench.remove_bill() — interrupts mid-craft cleanly via
  on_craft_interrupted() before erasing.
- RecipeCatalog.all() static enumerator + Recipe.display_name() helper.
- World.workbench_at_tile() lookup.
- i18n keys ui.bill.* and ui.workbench.* in strings.gd.

Closes the deferred Phase 17 "Bill UI for workbenches" item. Player-
built workbenches are now functionally configurable; before this
landed, only world.gd-hardcoded bills worked.
2026-05-16 00:29:46 +01:00
..
ai Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
main Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
pawn Bug-triage patch — fix torch builds, idle-pawn traps, floor render order 2026-05-15 13:58:15 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
world Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00