rimlike/art
megaproxy c4f94fb543 Workbench sprites — swap procedural draw for tileset art per variant
- Carpenter → FG_Interior (24, 20) 16×32 wood cabinet w/ drawers
- Smelter   → FG_Marketplace (8, 30) anvil + hot metal
- Hearth    → FG_Interior (16, 32) stove w/ burners
- Millstone → FG_Interior (17, 40) wood barrel + procedural wheel overlay

Adds label_text setter so the sprite rebuilds idempotently whether the
caller assigns label before or after setup() (world.gd assigns after,
SaveSystem after). Setter also calls _maybe_build_light() to fix a
pre-existing Phase 11 bug where Hearth never built its PointLight2D
(label_text was still default when _ready fired).

Unrecognised label_texts fall through to _draw_generic so ad-hoc
workbench variants keep rendering.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 15:23:28 +01:00
..
fx Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
shaders Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
sprites Visual pass 2: tree + rock + stone wall sprite swaps 2026-05-12 14:19:06 +01:00
tiles Workbench sprites — swap procedural draw for tileset art per variant 2026-05-12 15:23:28 +01:00
ui Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00