..
audio.gd
Phase 18 — Audio (music director + SFX catalog + bus wiring)
2026-05-15 18:54:36 +01:00
audio.gd.uid
Phase 18 — Audio (music director + SFX catalog + bus wiring)
2026-05-15 18:54:36 +01:00
audit.gd
audit.gd.uid
autosave.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
autosave.gd.uid
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
clock.gd
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
clock.gd.uid
Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
2026-05-11 15:54:15 +01:00
event_bus.gd
Workbench bill editor — tap a workbench, see/edit bills
2026-05-16 00:29:46 +01:00
event_bus.gd.uid
game_state.gd
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
game_state.gd.uid
save_system.gd
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
save_system.gd.uid
sim.gd
sim.gd.uid
storyteller.gd
Storyteller: restore sim speed after auto_pause event dismissal
2026-05-12 12:17:15 +01:00
storyteller.gd.uid
Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
2026-05-11 19:01:35 +01:00
strings.gd
BuildDrawer: compact center-bottom panel + section headers
2026-05-16 16:51:01 +01:00
strings.gd.uid
weather.gd
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
weather.gd.uid
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
world.gd
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
world.gd.uid