Workbenches: replace atlas sprites (which read as chest-of-drawers, candle base, kitchen stove, cushion stack) with procedural _draw_ methods following CremationPyre._draw_pyre's pattern. Carpenter shows a wood bench with saw + log slabs; Smelter a stone furnace with smoking chimney; Hearth a tall h=2 stone fireplace with arched opening + log fire; Millstone a wood frame supporting a round grindstone wheel. Trees: add Summer + Fall atlases alongside Spring (12 visual variants from 4 silhouettes × 3 seasons). Selection hash mixes season independently so neighbouring tiles don't all share the same palette. |
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| fx | ||
| shaders | ||
| sprites | ||
| tiles | ||
| ui | ||