rimlike/scenes/world
megaproxy c93f889ff1 Crop sprites — atlas art + four growable kinds
Replaces the procedural stem-and-circle draw with an ElvGames atlas-backed
Sprite2D. Crops now pick a per-kind 64×32 (or 80×32) sheet from
art/sprites/crops/ and slice cols 0..3 across the SOWN..READY stage range
(TILLED keeps the bare dirt rect). The plant sprite is anchored so its
bottom edge sits at the tile bottom, matching the tree convention.

Four kinds wired in: wheat, potato, corn, strawberry. The boot demo's
crop patch now plants one column per kind so all four show up in the
spring start state. Harvest outputs map: wheat/corn → grain,
potato/strawberry → vegetable.

Tooltip already capitalises crop_kind so 'Corn' / 'Strawberry' show
through with no UI change.
2026-05-15 19:39:57 +01:00
..
.gitkeep
beauty_system.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
beauty_system.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
camera_rig.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
camera_rig.gd.uid
camera_rig.tscn
crate.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
crate.gd.uid
crate.tscn
designation.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
designation.gd.uid
designation.tscn
dirtiness_system.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
dirtiness_system.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
graveyard_zone.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
graveyard_zone.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
indoor_tint_overlay.gd Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
indoor_tint_overlay.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
pathfinder.gd Bug-triage patch — fix torch builds, idle-pawn traps, floor render order 2026-05-15 13:58:15 +01:00
pathfinder.gd.uid
rain_overlay.gd
rain_overlay.gd.uid
rain_overlay.tscn
room.gd Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
room.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
room_detector.gd Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
room_detector.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
selection.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
selection.gd.uid
stockpile_zone.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
stockpile_zone.gd.uid
stockpile_zone.tscn
storage_destination.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
storage_destination.gd.uid
world.gd Crop sprites — atlas art + four growable kinds 2026-05-15 19:39:57 +01:00
world.gd.uid
world.tscn Visual: sprinkle grass+flower decoration overlay (ElvGames bundle) 2026-05-12 14:07:36 +01:00