No description
Adds an InspectTooltip CanvasLayer that follows the mouse, samples the tile under the cursor each frame, and renders a small dark panel with a short description of whatever's there. Per-entity describers cover the playable surface: * Pawn: name + HP + mood + current job * Tree / rock / big rock: progress %, "marked" tag if designated * Wall: material + ghost/% if unbuilt * Floor / door / torch: ghost vs complete state * Bed: occupant or "available", medical tag * Crate: full contents broken down by item type and count * Workbench: label + active bills count * Item on ground: type + stack size * Corpse: deceased name + fresh/rotting/rotted state * Wolf: HP + state * Grave marker: deceased name * Stockpile / graveyard zone: name + priority + accepted types Layer 50 so the tooltip sits above the world but below modals (which sit at 100+). process_mode = ALWAYS so hovering still works during storyteller modals. Position auto-flips to the other side of the cursor when it would overflow the viewport. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .claude | ||
| art | ||
| audio | ||
| autoload | ||
| data | ||
| docs | ||
| scenes | ||
| tests | ||
| tools | ||
| .gitignore | ||
| .mcp.json | ||
| CLAUDE.md | ||
| icon.svg | ||
| icon.svg.import | ||
| memory.md | ||
| project.godot | ||
| README.md | ||
rimlike
A 2D, tile-based cute-farming-RPG-meets-colony-sim for mobile and handheld. Rimworld DNA, Going Medieval × Stardew lodestars. Built on Godot 4.
Working title rimlike — rename TBD.
Working in this repo
- Project rules:
CLAUDE.md - Decisions index + open questions:
memory.md - Phased build plan (the checklist):
docs/implementation.md - Game design:
docs/design.md - Tech / engine layout:
docs/architecture.md - Touch UX:
docs/ui.md - Art / tilesets / license:
docs/art.md
On a fresh clone
The proprietary Godot MCP Pro addon is gitignored. Re-copy from the local install before opening the project:
cp -r /mnt/d/godot/mcp/addons/godot_mcp ./addons/
Then open project.godot in Godot 4.6+. Project → Project Settings → Plugins → enable Godot MCP Pro. Look for the green dot in the "MCP Pro" bottom panel.
Engine
Godot 4.6.2 stable, GDScript only, GL Compatibility renderer (max mobile reach), 16×16 pixel art (texture filter = nearest, pixel snap on).