rimlike/scenes/ai
megaproxy 69a1c0de44 ConstructionProvider: skip unreachable build sites
Player reported pawns ignoring chop designations. Root cause was a
lingering door designation at (36, 27) — painted on the test shed wall,
which is pre-built and impassable. ConstructionProvider (priority 6)
kept offering the doomed job; Decision picked it over chop (priority 5);
JobRunner cancelled the empty walk each tick. Busy-spin starved all
elective work.

Mirrors the reachability pattern from HaulingProvider / DoctorProvider /
EatProvider. For pathing-blocking sites (walls) we probe from an adjacent
walkable cell; for other sites (doors / beds / crates / torches) we probe
the site tile directly. Unreachable sites are skipped silently so the
queue can sit dormant without starving lower-priority work.

Verified via MCP: with a deliberately-unreachable door designation in
the queue, all three pawns successfully picked up chop jobs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 15:09:19 +01:00
..
bill.gd Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
bill.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
chop_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
chop_provider.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
cleaning_provider.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
cleaning_provider.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
construction_provider.gd ConstructionProvider: skip unreachable build sites 2026-05-15 15:09:19 +01:00
construction_provider.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
crafting_provider.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
crafting_provider.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
decision.gd Decision: remove rest from NEEDS_CATEGORIES so work fires before fallback 2026-05-12 13:37:21 +01:00
decision.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
doctor_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
doctor_provider.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
eat_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
eat_provider.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
hauling_provider.gd Hauling/JobRunner: fail unreachable walks; pre-check haul reachability 2026-05-12 13:58:47 +01:00
hauling_provider.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
job.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
job.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
job_runner.gd Hauling/JobRunner: fail unreachable walks; pre-check haul reachability 2026-05-12 13:58:47 +01:00
job_runner.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
mine_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
mine_provider.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
plant_provider.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
plant_provider.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
quality.gd Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
quality.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
recipe.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
recipe.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
recipe_catalog.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
recipe_catalog.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
rest_provider.gd Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
rest_provider.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
sleep_provider.gd Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
sleep_provider.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
status.gd Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
status.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
status_catalog.gd Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
status_catalog.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
thought.gd Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
thought.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
thought_catalog.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
thought_catalog.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
toil.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
toil.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
wolf_spawner.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
wolf_spawner.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
work_provider.gd Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
work_provider.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00