rimlike/scenes/entities
megaproxy c97ada80d7 Procedural workbench redraws + 3-season tree variety
Workbenches: replace atlas sprites (which read as chest-of-drawers,
candle base, kitchen stove, cushion stack) with procedural _draw_ methods
following CremationPyre._draw_pyre's pattern. Carpenter shows a wood bench
with saw + log slabs; Smelter a stone furnace with smoking chimney; Hearth
a tall h=2 stone fireplace with arched opening + log fire; Millstone a
wood frame supporting a round grindstone wheel.

Trees: add Summer + Fall atlases alongside Spring (12 visual variants
from 4 silhouettes × 3 seasons). Selection hash mixes season independently
so neighbouring tiles don't all share the same palette.
2026-05-15 20:22:55 +01:00
..
.gitkeep
bed.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
bed.gd.uid
bed.tscn
big_rock.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
big_rock.gd.uid Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
big_rock.tscn Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
corpse.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
corpse.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
corpse.tscn Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
crop.gd Crop sprites — atlas art + four growable kinds 2026-05-15 19:39:57 +01:00
crop.gd.uid
crop.tscn
door.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
door.gd.uid
door.tscn
floor.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
floor.gd.uid
floor.tscn
grave_marker.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_marker.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
grave_slot.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
grave_slot.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
item.gd Item sprites — swap procedural draw for tileset icons 2026-05-12 15:43:24 +01:00
item.gd.uid
item.tscn
rock.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
rock.gd.uid
rock.tscn
torch.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
torch.gd.uid
torch.tscn
tree.gd Procedural workbench redraws + 3-season tree variety 2026-05-15 20:22:55 +01:00
tree.gd.uid
tree.tscn
wall.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
wall.gd.uid
wall.tscn
wolf.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
wolf.gd.uid
wolf.tscn
workbench.gd Procedural workbench redraws + 3-season tree variety 2026-05-15 20:22:55 +01:00
workbench.gd.uid
workbench.tscn