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Replaces the procedural brown-rectangle "wolf" with the CraftPix Free Desert Enemy Sprite Sheets hyena. 48×48, side-view, 2-direction via horizontal flip. AnimatedSprite2D mounted in Wolf.setup() and Wolf.from_dict() (same pattern as pawn reskin Slice 1). Anims: idle (4f @ 5fps) + walk (6f @ 10fps). Attack/hurt/death anims skipped for MVP scope. Player-facing copy renamed wolf→hyena in strings.gd (6 entries) and event_catalog.gd (3 EventDef title/body fields). Internal identifiers (class Wolf, World.wolves, EventBus.wolf_spawned, save class_id &"wolf", event IDs like &"lone_wolf") stay the same for save compat — see header comment in wolf.gd. MCP runtime verified: hyena AnimatedSprite2D mounted on spawn, idle anim plays, storyteller modal renders "Lone Hyena — A starving hyena circles your livestock." Sprites: CraftPix Free Desert Enemy Sprite Sheets. License: CraftPix Free (commercial OK, attribution appreciated). https://free-game-assets.itch.io/free-enemy-sprite-sheets-pixel-art Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| art | ||
| audio | ||
| autoload | ||
| data | ||
| docs | ||
| scenes | ||
| tests | ||
| tools | ||
| .gitignore | ||
| .mcp.json | ||
| CLAUDE.md | ||
| icon.svg | ||
| icon.svg.import | ||
| memory.md | ||
| project.godot | ||
| README.md | ||
rimlike
A 2D, tile-based cute-farming-RPG-meets-colony-sim for mobile and handheld. Rimworld DNA, Going Medieval × Stardew lodestars. Built on Godot 4.
Working title rimlike — rename TBD.
Working in this repo
- Project rules:
CLAUDE.md - Decisions index + open questions:
memory.md - Phased build plan (the checklist):
docs/implementation.md - Game design:
docs/design.md - Tech / engine layout:
docs/architecture.md - Touch UX:
docs/ui.md - Art / tilesets / license:
docs/art.md
On a fresh clone
The proprietary Godot MCP Pro addon is gitignored. Re-copy from the local install before opening the project:
cp -r /mnt/d/godot/mcp/addons/godot_mcp ./addons/
Then open project.godot in Godot 4.6+. Project → Project Settings → Plugins → enable Godot MCP Pro. Look for the green dot in the "MCP Pro" bottom panel.
Engine
Godot 4.6.2 stable, GDScript only, GL Compatibility renderer (max mobile reach), 16×16 pixel art (texture filter = nearest, pixel snap on).