The previous 32×32 FG_Fortress arched gate at (4,19) was rejected as 'a door for a entrance to a castle' — too imposing for a cabin's front door. Pivot: FG_Village atlas (3, 24) — a single 16×16 olive-wood plank door with a white U-handle, extracted from the red-roofed cottage template. Sprite occupies one tile (no overhang, no rising lintel), bottom-anchored the same as Wall so Y-sort layers pawns correctly. Verified in MCP play_scene: the door slots cleanly into the demo cabin's south-wall gap at (47, 28), matching the surrounding stone-brick wall height. Ghost-alpha pipeline (0.4 in-build → 1.0 on _complete) intact. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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