..
audio.gd
Phase 18 — Audio (music director + SFX catalog + bus wiring)
2026-05-15 18:54:36 +01:00
audio.gd.uid
Phase 18 — Audio (music director + SFX catalog + bus wiring)
2026-05-15 18:54:36 +01:00
audit.gd
Phase 0 scaffold + asset audit findings
2026-05-10 20:09:11 +01:00
audit.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00
autosave.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
autosave.gd.uid
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
clock.gd
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
clock.gd.uid
Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
2026-05-11 15:54:15 +01:00
event_bus.gd
Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked
2026-05-12 13:16:25 +01:00
event_bus.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00
game_state.gd
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
game_state.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00
save_system.gd
Add BigRock: 2×2 mineable boulder with full mining/path/save support
2026-05-12 14:34:24 +01:00
save_system.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00
sim.gd
Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
2026-05-10 20:37:02 +01:00
sim.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00
storyteller.gd
Storyteller: restore sim speed after auto_pause event dismissal
2026-05-12 12:17:15 +01:00
storyteller.gd.uid
Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
2026-05-11 19:01:35 +01:00
strings.gd
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
strings.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00
weather.gd
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
weather.gd.uid
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
world.gd
Clear designation tile-highlight when jobs complete
2026-05-15 19:31:55 +01:00
world.gd.uid
Make main scene root Node2D so editor defaults to 2D view
2026-05-10 20:19:09 +01:00