rimlike/scenes
megaproxy f67c12c51f Clear designation tile-highlight when jobs complete
Each entity completion handler (wall/floor/door/bed/torch/workbench/crate
/tree/rock/big_rock/grave_slot) now calls World.clear_designation_at(tile)
so the orange/blue/etc. highlight overlay disappears with the job.
BigRock iterates its footprint to clear all four tiles.

World.designation_ctl is set during the scene boot wire-up; the helper
no-ops when the controller is absent (e.g. headless tests).
2026-05-15 19:31:55 +01:00
..
ai ConstructionProvider: skip unreachable build sites 2026-05-15 15:09:19 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
main Hover-inspect tooltip — what's under the cursor 2026-05-15 19:01:24 +01:00
pawn Bug-triage patch — fix torch builds, idle-pawn traps, floor render order 2026-05-15 13:58:15 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Inspect tooltip: add crops, bed sprite-canopy, layer audit 2026-05-15 19:10:20 +01:00
world Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00