Each entity completion handler (wall/floor/door/bed/torch/workbench/crate /tree/rock/big_rock/grave_slot) now calls World.clear_designation_at(tile) so the orange/blue/etc. highlight overlay disappears with the job. BigRock iterates its footprint to clear all four tiles. World.designation_ctl is set during the scene boot wire-up; the helper no-ops when the controller is absent (e.g. headless tests). |
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| .. | ||
| ai | ||
| effects | ||
| entities | ||
| main | ||
| pawn | ||
| storyteller | ||
| ui | ||
| world | ||