Three alert signals had no UI subscribers — gameplay failures vanished silently. Now all three feed AlertsLog via translator handlers that forward to the generic alert_added sink. - EventBus: new no_stockpile_accepts(item_type, tile) and bill_blocked(recipe_label, reason, focus_tile) signals. - HaulingProvider: per-item-type 30s cooldown; emits when find_best_for scan finishes with viable items but no destinations. - CraftingProvider: per-(workbench, reason) 60s cooldown; emits at the skill_too_low and missing_ingredient continue sites. no_workbench reason declared for future use but not emitted (the iteration shape has no natural site for it). - AlertsLog: connect + disconnect for all three signals using the same has_signal-guarded pattern; translator handlers convert to localized alert_added(severity, text, focus_tile). - AlertsLog catch-up: room_too_large emits during World init, before this CanvasLayer mounts. _catch_up_room_too_large() in _ready scans World.rooms for rooms > ROOM_AUTOROOF_CAP and replays them, so the pre-built cabin's 24-tile-too-large warning lands in the log on every boot. Hauling/bill signals fire at runtime so they need no catch-up. Verified runtime: cabin warning shows up in AlertsLog with severity 'warn' and focus_tile (45, 24) — the cabin top-left. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
368 lines
13 KiB
GDScript
368 lines
13 KiB
GDScript
class_name AlertsLog extends CanvasLayer
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## Phase 17 — Scrollable alerts / event log bottom-sheet.
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##
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## Opened via TopBar "Log" button (injected by main.gd).
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## Subscribes to:
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## EventBus.alert_added(severity, text, focus_tile)
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## EventBus.storyteller_event_fired(event) — translated to an alert entry
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## EventBus.day_ended(summary) — produces a one-line day-summary entry
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##
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## Internal ring buffer capped at RING_CAP (50) entries; oldest dropped.
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## Session-scoped — no save/load round-trip required for MVP.
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##
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## Severity icons (inline text prefix):
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## info → "[I]" blue
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## warn → "[!]" yellow
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## danger → "[!!]" red
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##
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## Timestamp format: "Day D, HH:MM"
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const RING_CAP: int = 50
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const PANEL_HEIGHT: float = 500.0
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const SEVERITY_COLORS: Dictionary = {
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&"info": Color(0.30, 0.55, 0.95, 1.0),
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&"warn": Color(0.95, 0.80, 0.10, 1.0),
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&"danger": Color(0.90, 0.15, 0.10, 1.0),
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}
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const SEVERITY_PREFIX: Dictionary = {
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&"info": "[I]",
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&"warn": "[!]",
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&"danger": "[!!]",
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}
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## Maps EventDef.Category → default alert severity for storyteller events.
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const STORYTELLER_SEVERITY: Dictionary = {
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0: &"info", # NUDGE
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1: &"info", # SEASONAL
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2: &"info", # WANDERER
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3: &"danger", # THREAT
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4: &"warn", # DISEASE
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5: &"info", # RESOURCE
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6: &"info", # LORE
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7: &"info", # MILESTONE
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}
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## Unread badge count — increments on add, resets on open.
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var _unread_count: int = 0
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## Ring buffer of alert entry dicts:
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## { "severity": StringName, "timestamp": String, "text": String, "focus_tile": Vector2i }
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var _entries: Array = []
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var _root: Control = null
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var _scroll: ScrollContainer = null
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var _vbox: VBoxContainer = null
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var _badge_btn: Button = null
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## The button node injected from TopBar (the "Log" button).
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## AlertsLog updates its text with the unread count badge.
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var log_button: Button = null
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func _ready() -> void:
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layer = 19
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_build_ui()
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# Hide the whole CanvasLayer when closed so the Backdrop ColorRect (which
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# has MOUSE_FILTER_STOP for click-outside-to-close) does not eat mouse
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# events in `_unhandled_input` for the world below.
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visible = false
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_root.visible = false
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EventBus.alert_added.connect(_on_alert_added)
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if EventBus.has_signal("storyteller_event_fired"):
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EventBus.storyteller_event_fired.connect(_on_storyteller_event)
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if EventBus.has_signal("day_ended"):
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EventBus.day_ended.connect(_on_day_ended)
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if EventBus.has_signal("room_too_large"):
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EventBus.room_too_large.connect(_on_room_too_large)
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# Catch-up: room_too_large emits during World init (cabin demo room),
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# which runs before this CanvasLayer mounts. Replay existing too-large
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# rooms now so the boot-state cabin warning shows up in the log.
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_catch_up_room_too_large()
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if EventBus.has_signal("no_stockpile_accepts"):
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EventBus.no_stockpile_accepts.connect(_on_no_stockpile_accepts)
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if EventBus.has_signal("bill_blocked"):
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EventBus.bill_blocked.connect(_on_bill_blocked)
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Audit.log("alerts_log", "AlertsLog ready")
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func _exit_tree() -> void:
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if EventBus.alert_added.is_connected(_on_alert_added):
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EventBus.alert_added.disconnect(_on_alert_added)
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if EventBus.has_signal("storyteller_event_fired") and EventBus.storyteller_event_fired.is_connected(_on_storyteller_event):
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EventBus.storyteller_event_fired.disconnect(_on_storyteller_event)
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if EventBus.has_signal("day_ended") and EventBus.day_ended.is_connected(_on_day_ended):
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EventBus.day_ended.disconnect(_on_day_ended)
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if EventBus.has_signal("room_too_large") and EventBus.room_too_large.is_connected(_on_room_too_large):
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EventBus.room_too_large.disconnect(_on_room_too_large)
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if EventBus.has_signal("no_stockpile_accepts") and EventBus.no_stockpile_accepts.is_connected(_on_no_stockpile_accepts):
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EventBus.no_stockpile_accepts.disconnect(_on_no_stockpile_accepts)
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if EventBus.has_signal("bill_blocked") and EventBus.bill_blocked.is_connected(_on_bill_blocked):
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EventBus.bill_blocked.disconnect(_on_bill_blocked)
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# ── public API ────────────────────────────────────────────────────────────────
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func open() -> void:
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_rebuild_list()
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visible = true
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_root.visible = true
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_unread_count = 0
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_update_badge()
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Audit.log("alerts_log", "opened (entries=%d)" % _entries.size())
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func close() -> void:
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visible = false
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_root.visible = false
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Audit.log("alerts_log", "closed")
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# ── UI construction ───────────────────────────────────────────────────────────
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func _build_ui() -> void:
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var backdrop := ColorRect.new()
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backdrop.name = "Backdrop"
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backdrop.set_anchors_preset(Control.PRESET_FULL_RECT)
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backdrop.color = Color(0.0, 0.0, 0.0, 0.45)
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backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
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backdrop.gui_input.connect(_on_backdrop_input)
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add_child(backdrop)
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_root = Control.new()
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_root.name = "LogPanel"
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_root.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
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_root.custom_minimum_size = Vector2(0.0, PANEL_HEIGHT)
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_root.offset_top = -PANEL_HEIGHT
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_root.offset_bottom = 0.0
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_root.mouse_filter = Control.MOUSE_FILTER_STOP
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backdrop.add_child(_root)
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var bg := PanelContainer.new()
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bg.name = "BG"
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bg.set_anchors_preset(Control.PRESET_FULL_RECT)
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_root.add_child(bg)
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var outer_vbox := VBoxContainer.new()
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outer_vbox.add_theme_constant_override("separation", 4)
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bg.add_child(outer_vbox)
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# Header.
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var header := HBoxContainer.new()
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header.add_theme_constant_override("separation", 8)
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outer_vbox.add_child(header)
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var title := Label.new()
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title.text = "Alerts"
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title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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header.add_child(title)
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var close_btn := Button.new()
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close_btn.text = "Close"
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close_btn.focus_mode = Control.FOCUS_NONE
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close_btn.custom_minimum_size = Vector2(72.0, 36.0)
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close_btn.pressed.connect(close)
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header.add_child(close_btn)
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# Scrollable entry list.
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_scroll = ScrollContainer.new()
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_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
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outer_vbox.add_child(_scroll)
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_vbox = VBoxContainer.new()
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_vbox.add_theme_constant_override("separation", 4)
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_vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_scroll.add_child(_vbox)
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# ── entry management ──────────────────────────────────────────────────────────
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func _push_entry(severity: StringName, text: String, focus_tile: Vector2i) -> void:
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var entry: Dictionary = {
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"severity": severity,
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"timestamp": _format_timestamp(),
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"text": text,
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"focus_tile": focus_tile,
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}
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_entries.push_front(entry) # newest first
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if _entries.size() > RING_CAP:
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_entries.resize(RING_CAP)
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_unread_count += 1
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_update_badge()
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func _rebuild_list() -> void:
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for child in _vbox.get_children():
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child.queue_free()
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for entry in _entries:
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_add_entry_row(entry)
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func _add_entry_row(entry: Dictionary) -> void:
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var sev: StringName = entry.get("severity", &"info")
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 6)
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_vbox.add_child(row)
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# Severity color icon label.
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var icon_lbl := Label.new()
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icon_lbl.text = SEVERITY_PREFIX.get(sev, "[i]")
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icon_lbl.modulate = SEVERITY_COLORS.get(sev, Color.WHITE)
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icon_lbl.custom_minimum_size = Vector2(32.0, 0.0)
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row.add_child(icon_lbl)
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# Timestamp.
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var ts_lbl := Label.new()
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ts_lbl.text = entry.get("timestamp", "")
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ts_lbl.custom_minimum_size = Vector2(90.0, 0.0)
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ts_lbl.add_theme_font_size_override("font_size", 11)
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row.add_child(ts_lbl)
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# Text — expands to fill.
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var text_lbl := Label.new()
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text_lbl.text = entry.get("text", "")
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text_lbl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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text_lbl.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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row.add_child(text_lbl)
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# "Go there" button if focus tile is valid.
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var ft: Vector2i = entry.get("focus_tile", Vector2i(-1, -1))
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if ft != Vector2i(-1, -1):
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var go_btn := Button.new()
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go_btn.text = "Go"
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go_btn.focus_mode = Control.FOCUS_NONE
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go_btn.custom_minimum_size = Vector2(48.0, 32.0)
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var tile := ft
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go_btn.pressed.connect(func() -> void: _pan_to(tile))
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row.add_child(go_btn)
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# ── signal handlers ───────────────────────────────────────────────────────────
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func _on_alert_added(severity: StringName, text: String, focus_tile: Vector2i) -> void:
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_push_entry(severity, text, focus_tile)
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Audit.log("alerts_log", "[%s] %s" % [severity, text])
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func _on_storyteller_event(event) -> void:
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# Translate EventDef → alert entry. severity derived from category enum value.
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var cat_int: int = int(event.get("category") if event.get("category") != null else 0)
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var sev: StringName = STORYTELLER_SEVERITY.get(cat_int, &"info")
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var title_text: String = event.get("title") if event.get("title") != null else "Event"
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var body_text: String = event.get("body") if event.get("body") != null else ""
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var ft: Vector2i = Vector2i(-1, -1)
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if event.get("focus_tile") != null:
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ft = event.focus_tile
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_push_entry(sev, "%s — %s" % [title_text, body_text], ft)
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func _on_day_ended(summary: Dictionary) -> void:
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var day: int = int(summary.get("day", 0))
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var season: StringName = StringName(summary.get("season", &""))
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var pawns: int = int(summary.get("pawns_alive", 0))
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var tension: float = float(summary.get("tension", 0.0))
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var wolves: int = int(summary.get("wolves_alive", 0))
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var text: String = "Day %d ended — %s — pawns: %d, wolves: %d, tension: %.0f" % [
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day, String(season), pawns, wolves, tension
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]
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_push_entry(&"info", text, Vector2i(-1, -1))
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Audit.log("alerts_log", "day_ended logged: %s" % text)
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## Boot catch-up: scan World.rooms for rooms exceeding the auto-roof cap and
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## replay them through the translator. RoomDetector emits room_too_large during
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## World init, before this CanvasLayer mounts; without this catch-up the cabin
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## warning (always present at boot in the demo seed) never reaches the log.
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func _catch_up_room_too_large() -> void:
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for id in World.rooms:
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var r = World.rooms[id]
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if r != null and r.tile_count() > Room.ROOM_AUTOROOF_CAP:
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_on_room_too_large(r.bounds.position, r.tile_count())
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## Translates room_too_large → alert_added (warn).
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func _on_room_too_large(top_left: Vector2i, cell_count: int) -> void:
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EventBus.alert_added.emit(
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&"warn",
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"Room too large to roof (%d tiles). Split with an interior wall." % cell_count,
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top_left,
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)
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Audit.log("alerts_log", "room_too_large translated: %d tiles at %s" % [cell_count, top_left])
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## Translates no_stockpile_accepts → alert_added (warn).
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func _on_no_stockpile_accepts(item_type: StringName, tile: Vector2i) -> void:
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EventBus.alert_added.emit(
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&"warn",
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"No stockpile accepts %s" % String(item_type),
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tile,
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)
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Audit.log("alerts_log", "no_stockpile_accepts translated: %s at %s" % [String(item_type), tile])
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## Translates bill_blocked → alert_added (warn).
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func _on_bill_blocked(recipe_label: String, reason: StringName, focus_tile: Vector2i) -> void:
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var reason_str: String = {
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&"missing_ingredient": "missing ingredient",
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&"skill_too_low": "skill too low",
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&"no_workbench": "no workbench reachable",
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}.get(reason, String(reason))
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EventBus.alert_added.emit(
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&"warn",
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"Bill blocked: %s — %s" % [recipe_label, reason_str],
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focus_tile,
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)
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Audit.log("alerts_log", "bill_blocked translated: %s — %s" % [recipe_label, reason_str])
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# ── helpers ───────────────────────────────────────────────────────────────────
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func _format_timestamp() -> String:
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if Clock == null:
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return ""
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return "Day %d, %s" % [Clock.current_day(), Clock.time_string()]
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func _update_badge() -> void:
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if log_button == null:
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return
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if _unread_count > 0:
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log_button.text = "Log [%d]" % _unread_count
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else:
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log_button.text = "Log"
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func _pan_to(tile: Vector2i) -> void:
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var cam = get_node_or_null("/root/Main/World/CameraRig")
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if cam == null:
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Audit.log("alerts_log", "pan_to: CameraRig not found")
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return
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if cam.has_method("pan_to_tile"):
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cam.pan_to_tile(tile)
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else:
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cam.position = Vector2(tile.x * 16 + 8, tile.y * 16 + 8)
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close()
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func _unhandled_input(event: InputEvent) -> void:
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# L — toggle the alerts log.
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if event.is_action_pressed("open_log"):
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if _root != null and _root.visible:
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close()
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else:
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open()
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get_viewport().set_input_as_handled()
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return
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# Escape — close if open.
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if event.is_action_pressed("cancel") and _root != null and _root.visible:
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close()
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get_viewport().set_input_as_handled()
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return
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func _on_backdrop_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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close()
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elif event is InputEventScreenTouch and event.pressed:
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close()
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