No description
G: large_text scales global theme font (14→20 at 1.4×) via new GameState.get_font_scale + EventBus.settings_changed. reduce_motion gates ResumeToast fade (HintOverlay already gated). I: InspectTooltip long-press wired (500ms hold, 12px drift cancel, tap-to-clear pin). Stale Phase 19 TODO replaced with accurate doc. H: Pawn.arrived_at_destination now also emitted on EventBus.pawn_arrived_at_destination; DirtinessSystem subscribes and bumps indoor traffic dirt (BUMP_INDOOR_TRAFFIC = 0.2). Outdoor-tracked bump needs Pawn.prev_tile — flagged for Phase 20. P: CraftingProvider caches ingredient item ref on Job.ingredient_item; JobRunner._tick_pickup validates is_instance_valid + not being_carried before the tile scan, cancels cleanly if another pawn grabbed it. J: rest_provider.gd deleted. Removed @onready + register call from world.gd, ext_resource + node from world.tscn. Provider count comment updated to 9. M: DIRTY_THRESHOLD extracted — cleaning_provider and job_runner now reference DirtinessSystem.DIRT_DIRTY_THRESHOLD. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .claude | ||
| art | ||
| audio | ||
| autoload | ||
| data | ||
| docs | ||
| scenes | ||
| tests | ||
| tools | ||
| .gitignore | ||
| .mcp.json | ||
| CLAUDE.md | ||
| icon.svg | ||
| icon.svg.import | ||
| memory.md | ||
| project.godot | ||
| README.md | ||
rimlike
A 2D, tile-based cute-farming-RPG-meets-colony-sim for mobile and handheld. Rimworld DNA, Going Medieval × Stardew lodestars. Built on Godot 4.
Working title rimlike — rename TBD.
Working in this repo
- Project rules:
CLAUDE.md - Decisions index + open questions:
memory.md - Phased build plan (the checklist):
docs/implementation.md - Game design:
docs/design.md - Tech / engine layout:
docs/architecture.md - Touch UX:
docs/ui.md - Art / tilesets / license:
docs/art.md
On a fresh clone
The proprietary Godot MCP Pro addon is gitignored. Re-copy from the local install before opening the project:
cp -r /mnt/d/godot/mcp/addons/godot_mcp ./addons/
Then open project.godot in Godot 4.6+. Project → Project Settings → Plugins → enable Godot MCP Pro. Look for the green dot in the "MCP Pro" bottom panel.
Engine
Godot 4.6.2 stable, GDScript only, GL Compatibility renderer (max mobile reach), 16×16 pixel art (texture filter = nearest, pixel snap on).