- scripts/make-icon.py: generates a 1024x1024 source.png — dark rounded square + 2x2 tile grid with one active-blue tile and one broadcast-orange tile (matches the in-app accent colors). Regenerated all desktop icon sizes via 'pnpm tauri icon'; pruned iOS/Android/UWP outputs. - Version bump 0.0.1 -> 0.1.0 across package.json, Cargo.toml, tauri.conf.json. First real release. - scripts/release.sh: takes vX.Y.Z, sanity-checks (clean tree, on main, in sync, tag matches package.json, installer exists, tag not already present), tags + pushes, uploads NSIS .exe to Forgejo via tea releases create --asset. - README rewritten: Install section pointing at Forgejo releases, Using-it cheatsheet for all M2-M4 features (splits, broadcast, palette, etc.), Develop/Test/Release triplet for the WSL<->Windows workflow, icon regen instructions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
79 lines
2.4 KiB
Python
79 lines
2.4 KiB
Python
"""
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Regenerate src-tauri/icons/source.png — dark rounded square + 2×2 tile grid
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with one tile in the active-blue and one in the broadcast-orange. Matches
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the running app's visual identity (the colors used for .leaf.active and
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.leaf.broadcasting borders).
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Run from the project root:
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python3 scripts/make-icon.py
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pnpm tauri icon src-tauri/icons/source.png # generates ico/icns/etc
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"""
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import sys
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from pathlib import Path
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try:
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from PIL import Image, ImageDraw
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except ImportError:
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sys.stderr.write("Pillow not installed: pip install --user Pillow\n")
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sys.exit(2)
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SIZE = 1024
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# Background: app's dark theme, slightly tinted blue
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BG = (12, 14, 20, 255)
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BG_RADIUS = 180
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BG_PAD = 40
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# Inner 2x2 grid
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TILE_PAD = 170 # distance from outer edge to first tile
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TILE_GAP = 36 # gap between tiles
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TILE_RADIUS = 44 # rounded corner of each tile
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# Tile colors — match tiletopia's UI accents
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TILE_MUTED = (44, 48, 58, 255) # quiet tile (dark gray-blue)
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TILE_ACTIVE = (90, 140, 216, 255) # .leaf.active blue
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TILE_BCAST = (224, 152, 56, 255) # .leaf.broadcasting orange
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def main(out: Path) -> None:
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img = Image.new("RGBA", (SIZE, SIZE), (0, 0, 0, 0))
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draw = ImageDraw.Draw(img)
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# Outer rounded square (the app body)
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draw.rounded_rectangle(
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[BG_PAD, BG_PAD, SIZE - BG_PAD, SIZE - BG_PAD],
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radius=BG_RADIUS,
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fill=BG,
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)
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# 2x2 tile grid inside
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inner_left = TILE_PAD
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inner_top = TILE_PAD
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inner_right = SIZE - TILE_PAD
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inner_bottom = SIZE - TILE_PAD
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tile_size = ((inner_right - inner_left) - TILE_GAP) // 2
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positions = [
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(inner_left, inner_top, TILE_ACTIVE), # TL: active
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(inner_left + tile_size + TILE_GAP, inner_top, TILE_MUTED), # TR
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(inner_left, inner_top + tile_size + TILE_GAP, TILE_MUTED), # BL
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(inner_left + tile_size + TILE_GAP, # BR: broadcasting
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inner_top + tile_size + TILE_GAP, TILE_BCAST),
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]
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for (x, y, color) in positions:
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draw.rounded_rectangle(
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[x, y, x + tile_size, y + tile_size],
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radius=TILE_RADIUS,
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fill=color,
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)
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out.parent.mkdir(parents=True, exist_ok=True)
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img.save(out, "PNG")
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print(f"wrote {out} {SIZE}x{SIZE}")
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if __name__ == "__main__":
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here = Path(__file__).resolve().parent.parent
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main(here / "src-tauri" / "icons" / "source.png")
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