package main import ( "log" "strings" "os" "database/sql" _ "github.com/mattn/go-sqlite3" ) type active_record interface { init(string, int) bool create() bool read() bool update() bool delete() bool } type ActiveSqliteRow struct { id int table_name string columns []string } type Entity struct { id int user_id int name string spawn_line string } type User struct { id int name string } func prep_query(db *sql.DB, q string) (*sql.Stmt){ statement, err := db.Prepare(q) if err != nil { log.Println(err) log.Println(statement) } return statement } func check(e error) { if e != nil { panic(e) } } func reset_database(db *sql.DB) { dat, _ := os.ReadFile("setup.sql") queries := strings.Split(string(dat), ";") for i, q := range queries { log.Println(i) res, err := db.Exec(q) check(err) log.Println(res) } } func main() { db, _ := sql.Open("sqlite3", "rpgqui.db") reset_database(db) }