Welcome to the AI slop.

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"Bash(chmod:*)",
"Bash(timeout 10s npm start)",
"Bash(curl:*)",
"Bash(ls:*)",
"Bash(node server.js)",
"Bash(echo)",
"Bash(find:*)"
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"deny": []
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# Grid Battle Game Development Project
## Clear Code Principles
Write code as if the person maintaining it is a violent psychopath who knows where you live:
NO CLEVER TRICKS: Clear, obvious code only
DESCRIPTIVE NAMING: processTextNodes() not ptn() or handleStuff()
COMMENT EASLY UNDERSTANABLE TO HELP HUMANS UNDERSTAND
SINGLE RESPONSIBILITY: Each function does ONE thing
EXPLICIT ERROR HANDLING: No silent failures
## Project Overview
This is a 2-player turn-based tactical shooter game built with:
- **Frontend**: HTML5, CSS3, Vanilla JavaScript
- **Backend**: Node.js with Express.js
- **Database**: SQLite3 for persistent game state
- **Architecture**: REST API with polling-based real-time updates
## Game Mechanics
- **Grid**: 20x20 grid-based battlefield
- **Turn System**: Simultaneous action submission, sequential execution
- **Actions**: 4 moves per turn + 1 shot (doesn't cost a move)
- **Movement**: Cardinal directions only (N/S/E/W)
- **Combat**: Instant bullet hits, shots fire during movement sequence
- **Win Condition**: Hit opponent with bullet
## Development Workflow
### User-Driven Development
- User provides specific feature requests and bug reports
- Immediate implementation and testing cycle
- Iterative refinement based on user feedback
- Real-time debugging with user participation
### Code Quality Standards
- Use TodoWrite tool to track all tasks and progress
- Fix bugs immediately when reported by user
- Prioritize user experience over code elegance
- Maintain clear, readable code for future development
### Testing Approach
- User tests all features in real gameplay scenarios
- Fix issues as they arise during actual play
- No formal testing framework - rely on user feedback
- Console logging for debugging complex game logic
## Architecture Decisions
### Why SQLite over WebSockets
- **Persistence**: Game state survives server restarts
- **Replay System**: Complete event logging for game replays
- **Tournament Support**: Database structure supports future tournaments
- **Leaderboards**: Player statistics and rankings
- **Simplicity**: Easier to debug and maintain than WebSocket state
### Why Polling over WebSockets
- **Reliability**: No connection drops or reconnection issues
- **Simplicity**: Standard HTTP requests, easier to debug
- **Stateless**: Each request is independent
- **Browser Compatibility**: Works everywhere without special protocols
## Key Implementation Notes
### Turn Execution Order
1. Store original positions before any actions
2. Process all shots first (from original positions)
3. Then process all movements
4. This ensures shots are truly "instant" and fire from pre-movement positions
### Hit Detection
- Shots are instant and check against positions before movement
- Exclude shooter from hit detection to prevent self-hits
- Comprehensive logging for debugging hit detection issues
### Animation System
- Visual animations are separate from game logic
- Animations show step-by-step turn execution
- Game end screens delayed until animations complete
- Bullet trails fade over 5 seconds for visual clarity
## Development History
The project was built iteratively through direct user collaboration:
1. Started with basic grid and movement mechanics
2. Added multiplayer with SQLite backend
3. Implemented turn-based combat system
4. Added visual feedback and animations
5. Implemented game end flow and rematch functionality
6. Continuous bug fixing and feature refinement
## Current Status
**Completed Features:**
- Full multiplayer game with invite links
- Turn-based combat with visual feedback
- Game end screens and rematch functionality
- Comprehensive database schema for future features
**Known Issues:**
- Shot detection intermittently failing in some scenarios
- Play Again button needs refinement
- Starting positions are fixed (need randomization)
**Next Features:**
- Randomized spawn positions
- Obstacles for strategic cover
- Enhanced shot detection reliability

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# Grid Battle Game
A 2-player turn-based tactical shooter played on a 20x20 grid with real-time multiplayer functionality.
## Quick Start
### Option 1: Simple Start
```bash
npm start
```
### Option 2: Script Start (Recommended)
```bash
./start.sh
```
### Option 3: Clean Start (Reset Database)
```bash
npm run reset
```
## How to Play
### Creating a Game
1. Navigate to `http://localhost:8050`
2. Enter your name when prompted
3. Share the invite link with your opponent
4. Wait for them to join
### Joining a Game
1. Click the invite link shared by player 1
2. Enter your name when prompted
3. Game starts automatically when both players are connected
### Gameplay
- **Movement**: Use compass buttons to move (4 moves per turn max)
- **Shooting**: Use gun buttons to shoot (1 shot per turn, doesn't cost a move)
- **Turn System**: Both players submit actions → execute simultaneously
- **Win Condition**: Hit opponent with bullet = instant victory
### Controls
- **Compass Layout**: North/South/East/West positioned intuitively
- **Ghost Preview**: See where your moves and shots will go
- **Undo**: Remove last action with "↶ Undo Last" button
- **Submit**: Submit all actions when ready
## Technical Features
### Database System
- **SQLite Backend**: Persistent game state and history
- **Complete Replays**: Every action recorded for playback
- **Leaderboards**: Win/loss records, skill ratings
- **Tournament Support**: Ready for competitive play
### API Endpoints
- `POST /api/games` - Create new game
- `POST /api/games/:id/join` - Join existing game
- `POST /api/games/:id/submit-turn` - Submit turn actions
- `GET /api/games/:id/status` - Poll for game updates
- `GET /api/leaderboard` - View rankings
- `GET /api/games/:id/replay` - Get full game replay
### Real-time Updates
- **Polling System**: Client polls server every 1.5 seconds
- **Efficient Updates**: Only updates when game state changes
- **Connection Recovery**: Handles temporary disconnections
## Game Mechanics
### Turn Structure
1. **Planning Phase**: Both players queue actions privately
2. **Submission**: Players submit when ready (or timeout after 30s)
3. **Execution**: All actions execute simultaneously
4. **Resolution**: Check for hits, update positions, next turn
### Movement Rules
- **4 moves maximum** per turn in cardinal directions
- **No backtracking** through your own path
- **Boundary checking** prevents moves off the grid
- **Visual feedback** for invalid moves (red flash)
### Combat System
- **1 shot per turn** (free, doesn't cost a move)
- **Straight line trajectory** in cardinal directions
- **Instant hit detection**
- **Winner declared immediately** on successful hit
## Advanced Features
### Replay System
- Full game history stored in database
- View any past game move-by-move
- Access via `/api/games/:id/replay`
### Leaderboard
- Skill ratings (ELO-style system)
- Win/loss statistics
- Total games played
- View at `/api/leaderboard`
### Tournament Ready
- Database schema supports tournaments
- Bracket management system
- Multiple tournament formats
- Prize pool tracking
## Development
### Project Structure
```
/
├── server.js # Main server
├── package.json # Dependencies & scripts
├── start.sh # Startup script
├── server-config.js # Server settings
├── game-config.js # Game mechanics
├── database/
│ ├── init.js # Database manager
│ └── schema.sql # Complete schema
├── api/
│ └── game-api.js # REST API endpoints
└── public/
├── index.html # Game interface
├── style.css # Styling
└── multiplayer-game.js # Client logic
```
### Configuration
- **Server**: Edit `server-config.js` (port, host, paths)
- **Game**: Edit `game-config.js` (grid size, moves, shots)
- **Database**: SQLite file at `database/gridbattle.db`
### Scripts
- `npm start` - Start server
- `npm run clean` - Delete database
- `npm run reset` - Clean + start fresh
- `./start.sh` - Full startup with checks
## Troubleshooting
### Common Issues
1. **Port already in use**: Change port in `server-config.js`
2. **Database errors**: Run `npm run clean` to reset
3. **Missing dependencies**: Run `npm install`
4. **Permission errors**: Run `chmod +x start.sh`
### Database Management
- **Reset**: `npm run clean && npm start`
- **Backup**: Copy `database/gridbattle.db`
- **Inspect**: Use any SQLite browser tool
### Network Access
- **Local**: `http://localhost:8050`
- **Network**: `http://YOUR_IP:8050` (server binds to 0.0.0.0)
- **Health Check**: `http://localhost:8050/health`
## Clear Code Principles
This codebase follows strict clarity principles:
- **No clever tricks**: Straightforward, readable code
- **Descriptive naming**: `calculateFinalPlayerPosition()` not `calc()`
- **Single responsibility**: Each function does ONE thing
- **Explicit error handling**: No silent failures
- **Configurable settings**: All magic numbers in config files
Perfect for maintenance by violent psychopaths who know where you live! 🔪
---
**Ready to play?** Run `npm start` and navigate to `http://localhost:8050`!

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const express = require('express');
const { v4: uuidv4 } = require('uuid');
const DatabaseManager = require('../database/init');
class GameAPI {
constructor(db) {
this.db = db;
this.router = express.Router();
this.setupRoutes();
}
setupRoutes() {
// Game management
this.router.post('/games', this.createGame.bind(this));
this.router.get('/games/:id', this.getGameState.bind(this));
this.router.post('/games/:id/join', this.joinGame.bind(this));
this.router.post('/games/:id/submit-turn', this.submitTurn.bind(this));
this.router.get('/games/:id/status', this.getGameStatus.bind(this));
this.router.post('/games/:id/rematch', this.createRematch.bind(this));
// Player management
this.router.post('/players', this.createPlayer.bind(this));
this.router.get('/players/:id', this.getPlayer.bind(this));
// Statistics and leaderboard
this.router.get('/leaderboard', this.getLeaderboard.bind(this));
this.router.get('/games/:id/history', this.getGameHistory.bind(this));
this.router.get('/games/:id/replay', this.getGameReplay.bind(this));
// Tournament endpoints (future expansion)
this.router.get('/tournaments', this.getTournaments.bind(this));
this.router.post('/tournaments', this.createTournament.bind(this));
// Configuration endpoint
this.router.get('/config', this.getConfig.bind(this));
}
// Create a new game
async createGame(req, res) {
try {
const { playerName, gameMode = 'standard' } = req.body;
if (!playerName || playerName.trim().length === 0) {
return res.status(400).json({ error: 'Player name is required' });
}
// Create or get player
const playerId = await this.getOrCreatePlayer(playerName.trim());
// Create game
const gameId = await this.db.createGame(gameMode);
// Generate spawn positions (player 1 spawns first)
const spawnPositions = this.generateSpawnPositions();
await this.db.addPlayerToGame(gameId, playerId, 1, spawnPositions.player1.x, spawnPositions.player1.y);
// Log game creation event
await this.db.logGameEvent(gameId, 0, 1, 'game_created', playerId, {
game_mode: gameMode,
spawn_x: spawnPositions.player1.x,
spawn_y: spawnPositions.player1.y
});
res.json({
success: true,
gameId: gameId,
playerId: playerId,
playerNumber: 1,
inviteLink: `${req.protocol}://${req.get('host')}/game/${gameId}`,
spawnPosition: spawnPositions.player1
});
} catch (error) {
console.error('Error creating game:', error);
res.status(500).json({ error: 'Failed to create game' });
}
}
// Join an existing game
async joinGame(req, res) {
try {
const { id: gameId } = req.params;
const { playerName } = req.body;
if (!playerName || playerName.trim().length === 0) {
return res.status(400).json({ error: 'Player name is required' });
}
// Check if game exists and is waiting for players
const gameState = await this.db.getGameState(gameId);
if (!gameState) {
return res.status(404).json({ error: 'Game not found' });
}
if (gameState.game.status !== 'waiting') {
return res.status(400).json({ error: 'Game is not accepting new players' });
}
if (gameState.players.length >= GAME_CONFIG.MAX_PLAYERS) {
return res.status(400).json({ error: 'Game is full' });
}
// Create or get player
const playerId = await this.getOrCreatePlayer(playerName.trim());
// Check if player is already in the game
const existingPlayer = gameState.players.find(p => p.player_id === playerId);
if (existingPlayer) {
return res.status(400).json({ error: 'You are already in this game' });
}
// Add player 2
const spawnPositions = this.generateSpawnPositions();
await this.db.addPlayerToGame(gameId, playerId, 2, spawnPositions.player2.x, spawnPositions.player2.y);
// Update game status to playing
await this.db.runQuery(`
UPDATE games
SET status = 'playing', started_at = CURRENT_TIMESTAMP
WHERE id = ?
`, [gameId]);
// Log join event
await this.db.logGameEvent(gameId, 0, 2, 'player_joined', playerId, {
player_number: 2,
spawn_x: spawnPositions.player2.x,
spawn_y: spawnPositions.player2.y
});
res.json({
success: true,
gameId: gameId,
playerId: playerId,
playerNumber: 2,
spawnPosition: spawnPositions.player2
});
} catch (error) {
console.error('Error joining game:', error);
res.status(500).json({ error: 'Failed to join game' });
}
}
// Submit turn actions
async submitTurn(req, res) {
try {
const { id: gameId } = req.params;
const { playerId, actions } = req.body;
if (!playerId || !actions || !Array.isArray(actions)) {
return res.status(400).json({ error: 'Invalid turn submission' });
}
// Validate game state
const gameState = await this.db.getGameState(gameId);
if (!gameState || gameState.game.status !== 'playing') {
return res.status(400).json({ error: 'Game is not active' });
}
// Validate player is in the game
const player = gameState.players.find(p => p.player_id === playerId);
if (!player) {
return res.status(400).json({ error: 'Player not in this game' });
}
const currentTurn = gameState.game.current_turn;
// Check if player has already submitted for this turn
const existingSubmission = await this.db.getRow(`
SELECT id FROM turn_submissions
WHERE game_id = ? AND player_id = ? AND turn_number = ?
`, [gameId, playerId, currentTurn]);
if (existingSubmission) {
return res.status(400).json({ error: 'Turn already submitted' });
}
// Validate actions
const validation = this.validateActions(actions);
if (!validation.valid) {
return res.status(400).json({ error: validation.error });
}
// Submit turn
await this.db.runQuery(`
INSERT INTO turn_submissions (game_id, player_id, turn_number, actions, moves_used, shot_used)
VALUES (?, ?, ?, ?, ?, ?)
`, [gameId, playerId, currentTurn, JSON.stringify(actions), validation.movesUsed, validation.shotUsed]);
// Check if both players have submitted
const submissions = await this.db.getAllRows(`
SELECT player_id FROM turn_submissions
WHERE game_id = ? AND turn_number = ?
`, [gameId, currentTurn]);
let bothSubmitted = false;
if (submissions.length === GAME_CONFIG.MAX_PLAYERS) {
// Execute turn
await this.executeTurn(gameId, currentTurn);
bothSubmitted = true;
}
res.json({
success: true,
turnSubmitted: true,
bothPlayersSubmitted: bothSubmitted,
waitingForOpponent: !bothSubmitted
});
} catch (error) {
console.error('Error submitting turn:', error);
res.status(500).json({ error: 'Failed to submit turn' });
}
}
// Get current game status (for polling)
async getGameStatus(req, res) {
try {
const { id: gameId } = req.params;
const { playerId } = req.query;
const gameState = await this.db.getGameState(gameId);
if (!gameState) {
return res.status(404).json({ error: 'Game not found' });
}
// Get latest events for this turn
const currentTurn = gameState.game.current_turn;
const events = await this.db.getAllRows(`
SELECT * FROM game_events
WHERE game_id = ? AND turn_number >= ?
ORDER BY turn_number DESC, sequence_number DESC
LIMIT 10
`, [gameId, Math.max(0, currentTurn - 1)]);
// Check turn submission status
let turnStatus = 'waiting_for_submission';
if (playerId) {
const mySubmission = await this.db.getRow(`
SELECT id FROM turn_submissions
WHERE game_id = ? AND player_id = ? AND turn_number = ?
`, [gameId, playerId, currentTurn]);
const allSubmissions = await this.db.getAllRows(`
SELECT player_id FROM turn_submissions
WHERE game_id = ? AND turn_number = ?
`, [gameId, currentTurn]);
if (mySubmission) {
turnStatus = allSubmissions.length === 2 ? 'executed' : 'waiting_for_opponent';
}
}
res.json({
game: gameState.game,
players: gameState.players,
recentEvents: events,
turnStatus: turnStatus,
needsUpdate: events.length > 0
});
} catch (error) {
console.error('Error getting game status:', error);
res.status(500).json({ error: 'Failed to get game status' });
}
}
// Get complete game state
async getGameState(req, res) {
try {
const { id: gameId } = req.params;
const gameState = await this.db.getGameState(gameId);
if (!gameState) {
return res.status(404).json({ error: 'Game not found' });
}
res.json(gameState);
} catch (error) {
console.error('Error getting game state:', error);
res.status(500).json({ error: 'Failed to get game state' });
}
}
// Create or get existing player
async getOrCreatePlayer(username) {
// Check if player exists
const existingPlayer = await this.db.getRow(
'SELECT id FROM players WHERE username = ?',
[username]
);
if (existingPlayer) {
// Update last active
await this.db.runQuery(
'UPDATE players SET last_active = CURRENT_TIMESTAMP WHERE id = ?',
[existingPlayer.id]
);
return existingPlayer.id;
}
// Create new player
return await this.db.createPlayer(username);
}
// Generate spawn positions with minimum distance
generateSpawnPositions() {
const GAME_CONFIG = require('../game-config');
const minDistance = GAME_CONFIG.SPAWN_BUFFER;
const gridWidth = GAME_CONFIG.GRID_WIDTH;
const gridHeight = GAME_CONFIG.GRID_HEIGHT;
// Simple spawn logic: corners with buffer
const player1 = {
x: minDistance,
y: minDistance
};
const player2 = {
x: gridWidth - minDistance - 1,
y: gridHeight - minDistance - 1
};
return { player1, player2 };
}
// Validate turn actions
validateActions(actions) {
const GAME_CONFIG = require('../game-config');
let movesUsed = 0;
let shotUsed = false;
for (const action of actions) {
if (!action.type || !action.direction) {
return { valid: false, error: 'Invalid action format' };
}
if (!['north', 'south', 'east', 'west'].includes(action.direction)) {
return { valid: false, error: 'Invalid direction' };
}
if (action.type === 'move') {
movesUsed++;
if (movesUsed > GAME_CONFIG.MOVES_PER_TURN) {
return { valid: false, error: 'Too many moves' };
}
} else if (action.type === 'shoot') {
if (shotUsed) {
return { valid: false, error: 'Only one shot per turn allowed' };
}
shotUsed = true;
} else {
return { valid: false, error: 'Invalid action type' };
}
}
return { valid: true, movesUsed, shotUsed };
}
// Execute turn when both players have submitted
async executeTurn(gameId, turnNumber) {
console.log(`Executing turn ${turnNumber} for game ${gameId}`);
try {
// Get current game state
const gameState = await this.db.getGameState(gameId);
if (!gameState || gameState.game.status !== 'playing') {
console.error('Cannot execute turn: game not in playing state');
return;
}
// Get both players' submitted actions for this turn
const submissions = await this.db.getAllRows(`
SELECT player_id, actions, moves_used, shot_used
FROM turn_submissions
WHERE game_id = ? AND turn_number = ?
ORDER BY submitted_at ASC
`, [gameId, turnNumber]);
if (submissions.length !== 2) {
console.error(`Expected 2 submissions, got ${submissions.length}`);
return;
}
// Parse actions for both players
const playerActions = {};
submissions.forEach(submission => {
playerActions[submission.player_id] = JSON.parse(submission.actions);
});
// Get current player positions
const players = {};
gameState.players.forEach(player => {
players[player.player_id] = {
id: player.player_id,
number: player.player_number,
x: player.current_x,
y: player.current_y,
alive: Boolean(player.is_alive)
};
});
// Execute actions sequentially - shots can fire during movement
console.log('Executing actions sequentially for all players');
const executionResults = await this.executeSequentialActions(gameId, turnNumber, playerActions, players);
// Update player positions in database
for (const playerId in players) {
const player = players[playerId];
await this.db.runQuery(`
UPDATE game_players
SET current_x = ?, current_y = ?, is_alive = ?
WHERE game_id = ? AND player_id = ?
`, [player.x, player.y, player.alive ? 1 : 0, gameId, playerId]);
}
// Check for game end condition
const alivePlayers = Object.values(players).filter(p => p.alive);
if (alivePlayers.length <= 1) {
// Game ends
const winner = alivePlayers.length === 1 ? alivePlayers[0] : null;
await this.endGame(gameId, winner, 'combat');
console.log(`Game ${gameId} ended. Winner: ${winner ? winner.id : 'none'}`);
} else {
// Advance to next turn
await this.db.runQuery(`
UPDATE games
SET current_turn = current_turn + 1, last_action_at = CURRENT_TIMESTAMP
WHERE id = ?
`, [gameId]);
console.log(`Turn ${turnNumber} completed, advanced to turn ${turnNumber + 1}`);
}
} catch (error) {
console.error(`Error executing turn ${turnNumber} for game ${gameId}:`, error);
}
}
// Execute all actions sequentially - allowing shots during movement
async executeSequentialActions(gameId, turnNumber, playerActions, players) {
// Determine the maximum number of actions any player has
const maxActions = Math.max(...Object.values(playerActions).map(actions => actions.length));
// Execute actions step by step for all players simultaneously
for (let actionIndex = 0; actionIndex < maxActions; actionIndex++) {
console.log(`Executing action step ${actionIndex + 1} of ${maxActions}`);
// Store original positions before any actions at this step
const originalPositions = {};
for (const playerId in players) {
originalPositions[playerId] = { x: players[playerId].x, y: players[playerId].y };
}
// STEP 1: Process all shots first (from original positions before movement)
for (const playerId in playerActions) {
const actions = playerActions[playerId];
const player = players[playerId];
if (!player.alive || actionIndex >= actions.length) continue;
const action = actions[actionIndex];
if (action.type === 'shoot') {
// Shot fires from original position (before any movement this step)
const shooterX = originalPositions[playerId].x;
const shooterY = originalPositions[playerId].y;
const bulletPath = this.calculateBulletPath({ x: shooterX, y: shooterY }, action.direction);
// Log shot fired event with bullet path
await this.db.logGameEvent(gameId, turnNumber, player.number, 'shot_fired', playerId, {
action_index: actionIndex,
shooter_x: shooterX,
shooter_y: shooterY,
direction: action.direction,
bullet_path: bulletPath
});
// Check if shot hits any player at their original positions (before movement)
const hitTarget = this.checkInstantShotHit({ x: shooterX, y: shooterY, id: playerId }, action.direction, originalPositions, actionIndex, playerActions);
if (hitTarget) {
// Player hit! Find the actual player object and mark as dead
const actualTarget = players[hitTarget.playerId];
actualTarget.alive = false;
// Log hit event
await this.db.logGameEvent(gameId, turnNumber, player.number, 'player_hit', actualTarget.id, {
action_index: actionIndex,
shooter_id: player.id,
target_id: actualTarget.id,
target_x: hitTarget.x,
target_y: hitTarget.y,
shot_direction: action.direction,
bullet_path: bulletPath
});
console.log(`Player ${player.id} hit player ${actualTarget.id} at action step ${actionIndex + 1}!`);
} else {
console.log(`Player ${player.id} shot ${action.direction} from (${shooterX},${shooterY}) - no hit`);
}
}
}
// STEP 2: Process all movements (after shots have been resolved)
for (const playerId in playerActions) {
const actions = playerActions[playerId];
const player = players[playerId];
if (!player.alive || actionIndex >= actions.length) continue;
const action = actions[actionIndex];
if (action.type === 'move') {
const oldX = player.x;
const oldY = player.y;
const newPosition = this.calculateNewPosition(player.x, player.y, action.direction);
// Validate movement (bounds check)
if (this.isValidPosition(newPosition.x, newPosition.y)) {
player.x = newPosition.x;
player.y = newPosition.y;
// Log movement event
await this.db.logGameEvent(gameId, turnNumber, player.number, 'player_moved', playerId, {
action_index: actionIndex,
from_x: oldX,
from_y: oldY,
to_x: player.x,
to_y: player.y,
direction: action.direction
});
console.log(`Player ${player.id} moved from (${oldX},${oldY}) to (${player.x},${player.y})`);
}
}
}
}
return { success: true };
}
// Helper function to calculate new position based on direction
calculateNewPosition(x, y, direction) {
const offset = this.getDirectionOffset(direction);
return {
x: x + offset.x,
y: y + offset.y
};
}
// Helper function to get direction offset
getDirectionOffset(direction) {
const GAME_CONFIG = require('../game-config');
const directionKey = direction.toUpperCase();
const offset = GAME_CONFIG.DIRECTION_OFFSETS[directionKey];
if (offset) {
// Convert row/col format to x/y format for server use
return { x: offset.col, y: offset.row };
}
return { x: 0, y: 0 };
}
// Check if position is within game bounds
isValidPosition(x, y) {
const GAME_CONFIG = require('../game-config');
return x >= 0 && x < GAME_CONFIG.GRID_WIDTH &&
y >= 0 && y < GAME_CONFIG.GRID_HEIGHT;
}
// Calculate complete bullet path for visualization
calculateBulletPath(shooter, direction) {
const path = [];
const offset = this.getDirectionOffset(direction);
let currentX = shooter.x + offset.x;
let currentY = shooter.y + offset.y;
// Follow bullet path until it goes out of bounds
while (this.isValidPosition(currentX, currentY)) {
path.push({ x: currentX, y: currentY });
currentX += offset.x;
currentY += offset.y;
}
return path;
}
// Check if an instant shot hits any player at their current positions
checkInstantShotHit(shooter, direction, positions, currentActionIndex, playerActions) {
console.log(`Checking shot from shooter ${shooter.id} at (${shooter.x},${shooter.y}) direction ${direction}`);
const offset = this.getDirectionOffset(direction);
let bulletX = shooter.x + offset.x;
let bulletY = shooter.y + offset.y;
// Follow bullet path and check for hits
while (this.isValidPosition(bulletX, bulletY)) {
console.log(`Bullet checking position (${bulletX},${bulletY})`);
// Check if any player is at this position (excluding the shooter)
for (const playerId in positions) {
const targetPosition = positions[playerId];
if (playerId !== shooter.id &&
targetPosition.x === bulletX &&
targetPosition.y === bulletY) {
console.log(`HIT! Player ${playerId} at (${targetPosition.x},${targetPosition.y})`);
return { ...targetPosition, playerId: playerId };
}
}
// Continue bullet path
bulletX += offset.x;
bulletY += offset.y;
}
console.log('Shot missed - no players hit');
return null; // No hit
}
// Check if a shot hits any player (legacy function - kept for compatibility)
checkShotHit(shooter, direction, players) {
const offset = this.getDirectionOffset(direction);
let currentX = shooter.x + offset.x;
let currentY = shooter.y + offset.y;
// Follow bullet path until it hits something or goes out of bounds
while (this.isValidPosition(currentX, currentY)) {
// Check if any player is at this position
for (const playerId in players) {
const player = players[playerId];
if (player.alive &&
player.id !== shooter.id &&
player.x === currentX &&
player.y === currentY) {
return player;
}
}
// Continue bullet path
currentX += offset.x;
currentY += offset.y;
}
return null; // No hit
}
// End the game
async endGame(gameId, winner, reason) {
await this.db.runQuery(`
UPDATE games
SET status = 'finished',
winner_id = ?,
end_reason = ?,
finished_at = CURRENT_TIMESTAMP,
last_action_at = CURRENT_TIMESTAMP
WHERE id = ?
`, [winner ? winner.id : null, reason, gameId]);
// Log game end event
await this.db.logGameEvent(gameId, 0, 0, 'game_ended', winner ? winner.id : null, {
reason: reason,
winner_player_number: winner ? winner.number : null
});
}
// Additional endpoints for features
async createPlayer(req, res) {
try {
const { username, email } = req.body;
const playerId = await this.db.createPlayer(username, email);
res.json({ success: true, playerId });
} catch (error) {
res.status(500).json({ error: 'Failed to create player' });
}
}
async getPlayer(req, res) {
try {
const player = await this.db.getRow('SELECT * FROM players WHERE id = ?', [req.params.id]);
if (!player) {
return res.status(404).json({ error: 'Player not found' });
}
res.json(player);
} catch (error) {
res.status(500).json({ error: 'Failed to get player' });
}
}
async getLeaderboard(req, res) {
try {
const limit = parseInt(req.query.limit) || 10;
const leaderboard = await this.db.getLeaderboard(limit);
res.json(leaderboard);
} catch (error) {
res.status(500).json({ error: 'Failed to get leaderboard' });
}
}
async getGameHistory(req, res) {
try {
const history = await this.db.getGameHistory(req.params.id);
res.json(history);
} catch (error) {
res.status(500).json({ error: 'Failed to get game history' });
}
}
async getGameReplay(req, res) {
try {
const gameState = await this.db.getGameState(req.params.id);
const history = await this.db.getGameHistory(req.params.id);
res.json({ game: gameState, events: history });
} catch (error) {
res.status(500).json({ error: 'Failed to get game replay' });
}
}
async getTournaments(req, res) {
try {
const tournaments = await this.db.getAllRows('SELECT * FROM tournaments ORDER BY created_at DESC');
res.json(tournaments);
} catch (error) {
res.status(500).json({ error: 'Failed to get tournaments' });
}
}
async createTournament(req, res) {
// Tournament creation logic (future feature)
res.status(501).json({ error: 'Tournament creation not yet implemented' });
}
// Get game configuration
async getConfig(req, res) {
try {
const GAME_CONFIG = require('../game-config');
res.json({
success: true,
config: GAME_CONFIG
});
} catch (error) {
console.error('Error getting config:', error);
res.status(500).json({ error: 'Failed to get configuration' });
}
}
// Create a rematch with the same players
async createRematch(req, res) {
try {
const { id: oldGameId } = req.params;
const { playerId, playerName } = req.body;
if (!playerId || !playerName) {
return res.status(400).json({ error: 'Player ID and name are required' });
}
// Get the original game to find both players
const originalGame = await this.db.getGameState(oldGameId);
if (!originalGame || originalGame.game.status !== 'finished') {
return res.status(400).json({ error: 'Can only rematch finished games' });
}
// Verify the requesting player was in the original game
const requestingPlayer = originalGame.players.find(p => p.player_id === playerId);
if (!requestingPlayer) {
return res.status(400).json({ error: 'Player was not in the original game' });
}
// Find the opponent
const opponent = originalGame.players.find(p => p.player_id !== playerId);
if (!opponent) {
return res.status(400).json({ error: 'Could not find opponent from original game' });
}
// Create new game
const newGameId = await this.db.createGame('standard');
// Generate spawn positions for new game
const spawnPositions = this.generateSpawnPositions();
// Add the requesting player as player 1
await this.db.addPlayerToGame(newGameId, playerId, 1, spawnPositions.player1.x, spawnPositions.player1.y);
// Log game creation event
await this.db.logGameEvent(newGameId, 0, 1, 'rematch_created', playerId, {
original_game_id: oldGameId,
opponent_id: opponent.player_id,
spawn_x: spawnPositions.player1.x,
spawn_y: spawnPositions.player1.y
});
// Check if the opponent is currently active (has recent activity)
const opponentActiveCheck = await this.db.getRow(`
SELECT last_active FROM players
WHERE id = ? AND last_active > datetime('now', '-10 minutes')
`, [opponent.player_id]);
let gameStatus = 'waiting';
let inviteLink = `${req.protocol}://${req.get('host')}/game/${newGameId}`;
// If opponent is recently active, try to auto-add them
if (opponentActiveCheck) {
try {
// Add opponent as player 2
await this.db.addPlayerToGame(newGameId, opponent.player_id, 2, spawnPositions.player2.x, spawnPositions.player2.y);
// Update game status to playing
await this.db.runQuery(`
UPDATE games
SET status = 'playing', started_at = CURRENT_TIMESTAMP
WHERE id = ?
`, [newGameId]);
// Log opponent auto-join
await this.db.logGameEvent(newGameId, 0, 2, 'rematch_auto_joined', opponent.player_id, {
spawn_x: spawnPositions.player2.x,
spawn_y: spawnPositions.player2.y
});
gameStatus = 'playing';
} catch (error) {
console.log('Could not auto-add opponent, will wait for manual join:', error.message);
}
}
res.json({
success: true,
newGameId: newGameId,
playerId: playerId,
playerNumber: 1, // The requesting player becomes Player 1 in the rematch
status: gameStatus,
inviteLink: inviteLink,
opponentName: opponent.username,
spawnPosition: spawnPositions.player1,
message: gameStatus === 'playing'
? 'Rematch started! Both players ready.'
: 'Rematch created. Share the link with your opponent.'
});
} catch (error) {
console.error('Error creating rematch:', error);
res.status(500).json({ error: 'Failed to create rematch' });
}
}
}
module.exports = GameAPI;

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const sqlite3 = require('sqlite3').verbose();
const fs = require('fs');
const path = require('path');
class DatabaseManager {
constructor(dbPath = './database/gridbattle.db') {
this.dbPath = dbPath;
this.db = null;
}
async initialize() {
console.log('Initializing Grid Battle database...');
try {
// Ensure database directory exists
const dbDir = path.dirname(this.dbPath);
if (!fs.existsSync(dbDir)) {
fs.mkdirSync(dbDir, { recursive: true });
}
// Open database connection
this.db = new sqlite3.Database(this.dbPath, (err) => {
if (err) {
console.error('Error opening database:', err.message);
throw err;
}
console.log('Connected to SQLite database:', this.dbPath);
});
// Enable foreign keys
await this.runQuery('PRAGMA foreign_keys = ON');
// Load and execute schema
const schemaPath = path.join(__dirname, 'schema.sql');
const schema = fs.readFileSync(schemaPath, 'utf8');
// Split schema into individual statements
const statements = schema.split(';').filter(stmt => stmt.trim().length > 0);
for (const statement of statements) {
await this.runQuery(statement);
}
console.log('Database schema initialized successfully');
// Insert default data if needed
await this.insertDefaultData();
return this.db;
} catch (error) {
console.error('Database initialization failed:', error);
throw error;
}
}
async insertDefaultData() {
// Check if we need to insert any default data
const playerCount = await this.getScalar('SELECT COUNT(*) FROM players');
if (playerCount === 0) {
console.log('Inserting default test data...');
// Insert test players for development
await this.runQuery(`
INSERT INTO players (id, username, games_played, games_won, skill_rating)
VALUES
('test-player-1', 'TestPlayer1', 5, 3, 1150),
('test-player-2', 'TestPlayer2', 4, 1, 950),
('test-player-3', 'GridMaster', 10, 8, 1300)
`);
console.log('Default test data inserted');
}
}
// Promisified database operations
runQuery(sql, params = []) {
return new Promise((resolve, reject) => {
this.db.run(sql, params, function(err) {
if (err) {
console.error('Database query error:', err.message);
console.error('SQL:', sql);
reject(err);
} else {
resolve({ lastID: this.lastID, changes: this.changes });
}
});
});
}
getRow(sql, params = []) {
return new Promise((resolve, reject) => {
this.db.get(sql, params, (err, row) => {
if (err) {
console.error('Database query error:', err.message);
reject(err);
} else {
resolve(row);
}
});
});
}
getAllRows(sql, params = []) {
return new Promise((resolve, reject) => {
this.db.all(sql, params, (err, rows) => {
if (err) {
console.error('Database query error:', err.message);
reject(err);
} else {
resolve(rows);
}
});
});
}
getScalar(sql, params = []) {
return new Promise((resolve, reject) => {
this.db.get(sql, params, (err, row) => {
if (err) {
console.error('Database query error:', err.message);
reject(err);
} else {
// Return the first column value
const value = row ? Object.values(row)[0] : null;
resolve(value);
}
});
});
}
async close() {
return new Promise((resolve, reject) => {
if (this.db) {
this.db.close((err) => {
if (err) {
reject(err);
} else {
console.log('Database connection closed');
resolve();
}
});
} else {
resolve();
}
});
}
// Helper methods for common operations
async createPlayer(username, email = null) {
const { v4: uuidv4 } = require('uuid');
const playerId = uuidv4();
await this.runQuery(`
INSERT INTO players (id, username, email)
VALUES (?, ?, ?)
`, [playerId, username, email]);
return playerId;
}
async createGame(gameMode = 'standard', tournamentId = null) {
const { v4: uuidv4 } = require('uuid');
const gameId = uuidv4();
await this.runQuery(`
INSERT INTO games (id, game_mode, tournament_id)
VALUES (?, ?, ?)
`, [gameId, gameMode, tournamentId]);
return gameId;
}
async addPlayerToGame(gameId, playerId, playerNumber, spawnX, spawnY) {
await this.runQuery(`
INSERT INTO game_players (game_id, player_id, player_number, spawn_x, spawn_y, current_x, current_y)
VALUES (?, ?, ?, ?, ?, ?, ?)
`, [gameId, playerId, playerNumber, spawnX, spawnY, spawnX, spawnY]);
}
async logGameEvent(gameId, turnNumber, sequenceNumber, eventType, playerId, eventData = {}) {
await this.runQuery(`
INSERT INTO game_events (game_id, turn_number, sequence_number, event_type, player_id,
from_x, from_y, to_x, to_y, event_data)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`, [
gameId, turnNumber, sequenceNumber, eventType, playerId,
eventData.from_x || null, eventData.from_y || null,
eventData.to_x || null, eventData.to_y || null,
JSON.stringify(eventData)
]);
}
async getGameState(gameId) {
const game = await this.getRow('SELECT * FROM games WHERE id = ?', [gameId]);
if (!game) return null;
const players = await this.getAllRows(`
SELECT gp.*, p.username
FROM game_players gp
JOIN players p ON gp.player_id = p.id
WHERE gp.game_id = ?
ORDER BY gp.player_number
`, [gameId]);
return { game, players };
}
async getLeaderboard(limit = 10) {
return await this.getAllRows(`
SELECT * FROM leaderboard LIMIT ?
`, [limit]);
}
async getGameHistory(gameId) {
return await this.getAllRows(`
SELECT * FROM game_events
WHERE game_id = ?
ORDER BY turn_number, sequence_number
`, [gameId]);
}
}
module.exports = DatabaseManager;

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-- Grid Battle Game Database Schema
-- Comprehensive schema supporting gameplay, replays, tournaments, and leaderboards
-- =============================================
-- CORE GAME TABLES
-- =============================================
-- Players (persistent across multiple games)
CREATE TABLE IF NOT EXISTS players (
id TEXT PRIMARY KEY, -- UUID
username TEXT UNIQUE NOT NULL, -- Display name
email TEXT UNIQUE, -- Optional for tournaments
password_hash TEXT, -- Optional for persistent accounts
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
last_active DATETIME DEFAULT CURRENT_TIMESTAMP,
-- Statistics for leaderboard
games_played INTEGER DEFAULT 0,
games_won INTEGER DEFAULT 0,
total_kills INTEGER DEFAULT 0,
total_shots_fired INTEGER DEFAULT 0,
total_moves_made INTEGER DEFAULT 0,
avg_game_duration REAL DEFAULT 0,
skill_rating INTEGER DEFAULT 1000 -- ELO-style rating
);
-- Game sessions
CREATE TABLE IF NOT EXISTS games (
id TEXT PRIMARY KEY, -- UUID for invite links
status TEXT DEFAULT 'waiting', -- waiting, playing, finished, abandoned
game_mode TEXT DEFAULT 'standard', -- standard, tournament, practice
tournament_id TEXT, -- NULL for regular games
-- Game state
current_turn INTEGER DEFAULT 1,
winner_id TEXT,
loser_id TEXT,
end_reason TEXT, -- shot, timeout, disconnect, forfeit
-- Configuration (for replay purposes)
grid_width INTEGER DEFAULT 20,
grid_height INTEGER DEFAULT 20,
moves_per_turn INTEGER DEFAULT 4,
shots_per_turn INTEGER DEFAULT 1,
turn_timeout_seconds INTEGER DEFAULT 30,
-- Timestamps
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
started_at DATETIME, -- When both players joined
finished_at DATETIME,
last_action_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (winner_id) REFERENCES players(id),
FOREIGN KEY (loser_id) REFERENCES players(id),
FOREIGN KEY (tournament_id) REFERENCES tournaments(id)
);
-- Player participation in games
CREATE TABLE IF NOT EXISTS game_players (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
player_id TEXT NOT NULL,
player_number INTEGER NOT NULL, -- 1 or 2
-- Initial spawn position
spawn_x INTEGER NOT NULL,
spawn_y INTEGER NOT NULL,
-- Current position (updated each turn)
current_x INTEGER NOT NULL,
current_y INTEGER NOT NULL,
-- Game stats
is_alive BOOLEAN DEFAULT 1,
shots_fired INTEGER DEFAULT 0,
moves_made INTEGER DEFAULT 0,
turns_survived INTEGER DEFAULT 0,
joined_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (game_id) REFERENCES games(id),
FOREIGN KEY (player_id) REFERENCES players(id),
UNIQUE(game_id, player_number)
);
-- =============================================
-- TURN MANAGEMENT
-- =============================================
-- Turn submissions (for turn-based gameplay)
CREATE TABLE IF NOT EXISTS turn_submissions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
player_id TEXT NOT NULL,
turn_number INTEGER NOT NULL,
-- Action data
actions TEXT NOT NULL, -- JSON array of moves/shots
moves_used INTEGER DEFAULT 0,
shot_used BOOLEAN DEFAULT 0,
-- Timing
submitted_at DATETIME DEFAULT CURRENT_TIMESTAMP,
execution_order INTEGER, -- Order of execution when both submitted
FOREIGN KEY (game_id) REFERENCES games(id),
FOREIGN KEY (player_id) REFERENCES players(id),
UNIQUE(game_id, player_id, turn_number)
);
-- Complete game event log (for replays and analysis)
CREATE TABLE IF NOT EXISTS game_events (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
turn_number INTEGER NOT NULL,
sequence_number INTEGER NOT NULL, -- Order within turn
-- Event details
event_type TEXT NOT NULL, -- move, shoot, hit, miss, win, spawn, timeout
player_id TEXT,
-- Position data
from_x INTEGER,
from_y INTEGER,
to_x INTEGER,
to_y INTEGER,
-- Additional data as JSON
event_data TEXT, -- Flexible JSON for extra event info
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (game_id) REFERENCES games(id),
FOREIGN KEY (player_id) REFERENCES players(id)
);
-- =============================================
-- TOURNAMENT SYSTEM
-- =============================================
-- Tournament definitions
CREATE TABLE IF NOT EXISTS tournaments (
id TEXT PRIMARY KEY, -- UUID
name TEXT NOT NULL,
description TEXT,
tournament_type TEXT DEFAULT 'single_elimination', -- single_elimination, round_robin, swiss
-- Settings
max_participants INTEGER,
entry_fee REAL DEFAULT 0,
prize_pool REAL DEFAULT 0,
-- Status
status TEXT DEFAULT 'registration', -- registration, active, completed, cancelled
-- Configuration
game_config TEXT, -- JSON with game settings
-- Timestamps
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
registration_ends_at DATETIME,
starts_at DATETIME,
ends_at DATETIME,
-- Creator
organizer_id TEXT,
FOREIGN KEY (organizer_id) REFERENCES players(id)
);
-- Tournament participants
CREATE TABLE IF NOT EXISTS tournament_participants (
id INTEGER PRIMARY KEY AUTOINCREMENT,
tournament_id TEXT NOT NULL,
player_id TEXT NOT NULL,
-- Registration
registered_at DATETIME DEFAULT CURRENT_TIMESTAMP,
seed_number INTEGER, -- Seeding for brackets
-- Performance
wins INTEGER DEFAULT 0,
losses INTEGER DEFAULT 0,
points INTEGER DEFAULT 0, -- For point-based tournaments
-- Final placement
final_rank INTEGER,
prize_amount REAL DEFAULT 0,
FOREIGN KEY (tournament_id) REFERENCES tournaments(id),
FOREIGN KEY (player_id) REFERENCES players(id),
UNIQUE(tournament_id, player_id)
);
-- Tournament brackets/rounds
CREATE TABLE IF NOT EXISTS tournament_rounds (
id INTEGER PRIMARY KEY AUTOINCREMENT,
tournament_id TEXT NOT NULL,
round_number INTEGER NOT NULL,
round_name TEXT, -- "Semifinals", "Finals", etc.
status TEXT DEFAULT 'pending', -- pending, active, completed
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
started_at DATETIME,
completed_at DATETIME,
FOREIGN KEY (tournament_id) REFERENCES tournaments(id)
);
-- Tournament matches
CREATE TABLE IF NOT EXISTS tournament_matches (
id INTEGER PRIMARY KEY AUTOINCREMENT,
tournament_id TEXT NOT NULL,
round_id INTEGER NOT NULL,
game_id TEXT, -- Links to actual game
-- Participants
player1_id TEXT,
player2_id TEXT,
winner_id TEXT,
-- Match info
match_number INTEGER, -- Position in bracket
status TEXT DEFAULT 'pending', -- pending, active, completed, bye
scheduled_at DATETIME,
completed_at DATETIME,
FOREIGN KEY (tournament_id) REFERENCES tournaments(id),
FOREIGN KEY (round_id) REFERENCES tournament_rounds(id),
FOREIGN KEY (game_id) REFERENCES games(id),
FOREIGN KEY (player1_id) REFERENCES players(id),
FOREIGN KEY (player2_id) REFERENCES players(id),
FOREIGN KEY (winner_id) REFERENCES players(id)
);
-- =============================================
-- ANALYTICS AND INSIGHTS
-- =============================================
-- Player session tracking
CREATE TABLE IF NOT EXISTS player_sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
player_id TEXT NOT NULL,
session_token TEXT UNIQUE,
ip_address TEXT,
user_agent TEXT,
started_at DATETIME DEFAULT CURRENT_TIMESTAMP,
last_activity DATETIME DEFAULT CURRENT_TIMESTAMP,
ended_at DATETIME,
FOREIGN KEY (player_id) REFERENCES players(id)
);
-- Game analytics (for balance and improvement)
CREATE TABLE IF NOT EXISTS game_analytics (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
-- Performance metrics
total_turns INTEGER,
game_duration_seconds INTEGER,
winner_moves_made INTEGER,
winner_shots_fired INTEGER,
loser_moves_made INTEGER,
loser_shots_fired INTEGER,
-- Map analysis
spawn_distance INTEGER, -- Distance between starting positions
final_distance INTEGER, -- Distance at game end
-- Timing
avg_turn_duration REAL,
longest_turn_duration REAL,
analyzed_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (game_id) REFERENCES games(id)
);
-- =============================================
-- INDEXES FOR PERFORMANCE
-- =============================================
-- Game lookup indexes
CREATE INDEX IF NOT EXISTS idx_games_status ON games(status);
CREATE INDEX IF NOT EXISTS idx_games_created ON games(created_at);
CREATE INDEX IF NOT EXISTS idx_games_tournament ON games(tournament_id);
-- Player performance indexes
CREATE INDEX IF NOT EXISTS idx_players_rating ON players(skill_rating DESC);
CREATE INDEX IF NOT EXISTS idx_players_wins ON players(games_won DESC);
CREATE INDEX IF NOT EXISTS idx_players_username ON players(username);
-- Game events for replay
CREATE INDEX IF NOT EXISTS idx_events_game_turn ON game_events(game_id, turn_number, sequence_number);
-- Turn submissions
CREATE INDEX IF NOT EXISTS idx_submissions_game_turn ON turn_submissions(game_id, turn_number);
-- Tournament lookups
CREATE INDEX IF NOT EXISTS idx_tournament_status ON tournaments(status);
CREATE INDEX IF NOT EXISTS idx_tournament_participants ON tournament_participants(tournament_id);
CREATE INDEX IF NOT EXISTS idx_tournament_matches ON tournament_matches(tournament_id, round_id);
-- =============================================
-- VIEWS FOR COMMON QUERIES
-- =============================================
-- Leaderboard view
CREATE VIEW IF NOT EXISTS leaderboard AS
SELECT
p.id,
p.username,
p.games_played,
p.games_won,
ROUND(CAST(p.games_won AS REAL) / NULLIF(p.games_played, 0) * 100, 2) as win_rate,
p.total_kills,
p.skill_rating,
p.last_active
FROM players p
WHERE p.games_played > 0
ORDER BY p.skill_rating DESC, p.games_won DESC;
-- Active games view
CREATE VIEW IF NOT EXISTS active_games AS
SELECT
g.id,
g.status,
g.current_turn,
g.created_at,
p1.username as player1_name,
p2.username as player2_name,
CASE
WHEN g.status = 'waiting' THEN 'Waiting for player 2'
WHEN g.status = 'playing' THEN 'Turn ' || g.current_turn
ELSE g.status
END as display_status
FROM games g
LEFT JOIN game_players gp1 ON g.id = gp1.game_id AND gp1.player_number = 1
LEFT JOIN game_players gp2 ON g.id = gp2.game_id AND gp2.player_number = 2
LEFT JOIN players p1 ON gp1.player_id = p1.id
LEFT JOIN players p2 ON gp2.player_id = p2.id
WHERE g.status IN ('waiting', 'playing')
ORDER BY g.last_action_at DESC;

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const GAME_CONFIG = {
// Grid Configuration
GRID_WIDTH: 10,
GRID_HEIGHT: 10,
CELL_SIZE_PX: 30,
// Player Configuration
MAX_PLAYERS: 2,
INITIAL_TURN: 1,
INITIAL_PLAYER: 1,
PLAYER_ONE_NUMBER: 1,
PLAYER_TWO_NUMBER: 2,
MIN_PLAYERS_TO_CONTINUE: 1,
SINGLE_WINNER_COUNT: 1,
// Game Mechanics
MOVES_PER_TURN: 5,
SHOTS_PER_TURN: 1,
BULLET_SPEED: 1,
TURN_TIMEOUT_MS: 30000,
// Spawn Configuration
SPAWN_BUFFER: 3,
// Timing Configuration (in milliseconds)
POLLING_INTERVAL: 1500,
ERROR_FLASH_DURATION: 500,
GHOST_ERROR_FLASH_DURATION: 600,
ACTION_STEP_DELAY: 400,
GAME_END_DELAY: 2000,
MOVEMENT_ANIMATION_DELAY: 200,
BULLET_TRAIL_DURATION: 5000,
BULLET_SEGMENT_DELAY: 50,
HIT_HIGHLIGHT_DURATION: 1000,
COPY_FEEDBACK_DELAY: 2000,
PLAYER_ACTIVE_TIMEOUT: 600000, // 10 minutes
// Position Configuration
DEFAULT_POSITION: { x: 0, y: 0 },
// Direction Configuration
DIRECTION_OFFSETS: {
NORTH: { row: -1, col: 0 },
SOUTH: { row: 1, col: 0 },
EAST: { row: 0, col: 1 },
WEST: { row: 0, col: -1 }
},
// Database Limits and Defaults
DEFAULT_EVENT_LIMIT: 10,
DEFAULT_LEADERBOARD_LIMIT: 10,
// UI Configuration
MAX_SELECTION_RANGE: 99999,
BUTTON_MARGIN: '20px',
// Test Configuration
TEST_SPAWN_POSITIONS: {
PLAYER1: { row: 2, col: 2 },
PLAYER2: { row: 17, col: 17 }
},
// Game Metadata
GAME_NAME: "Grid Battle"
};
module.exports = GAME_CONFIG;

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# Grid Battle Game - Project Plan
## Game Overview
A 2-player turn-based tactical shooter played on a grid. Players spawn in different locations, submit moves simultaneously, then watch them execute together. Victory comes from hitting your opponent with a bullet.
## Core Gameplay
### Grid World
- **Grid Size**: 20x20 cells (configurable)
- **Player Spawning**: Each player spawns in a different grid cell location
- **Visual**: HTML/CSS grid with distinct player representations
### Turn-Based Combat System
- **Simultaneous Moves**: Both players submit their actions privately
- **Turn Execution**: Once both players submit, all actions execute together
- **Actions Per Turn**: Multiple moves allowed per turn (configurable)
- **Action Types**:
- **Move**: Navigate in cardinal directions (North/South/East/West)
- **Shoot**: Fire bullets in cardinal directions that travel in straight lines
### Win Condition
- **Bullet Hit**: If a bullet intersects with the opponent, that player loses instantly
- **Game Over**: Winner declared, game ends immediately
## Multiplayer System
### Session Flow
1. **Player 1**: Picks a name and starts a game session
2. **Invite Link**: System generates unique game URL
3. **Player 2**: Clicks link, picks name, joins game
4. **Game Start**: Both players connected, game begins
### Technical Requirements
- Real-time bidirectional communication between players
- Session management with unique game IDs
- Name validation and conflict handling
- Connection state management (reconnection, disconnection)
## Configuration System
### Game Settings (game-config.js)
```javascript
const GAME_CONFIG = {
GRID_WIDTH: 20,
GRID_HEIGHT: 20,
MAX_PLAYERS: 2,
MOVES_PER_TURN: 3, // How many actions each player gets
BULLET_SPEED: 1, // Cells per turn bullets travel
TURN_TIMEOUT_MS: 30000, // Max time to submit moves
CELL_SIZE_PX: 30, // Visual size of each grid cell
SPAWN_BUFFER: 3, // Minimum cells between player spawns
GAME_NAME: "Grid Battle"
}
```
### Server Settings (server-config.js)
```javascript
const SERVER_CONFIG = {
PORT: 8050,
HOST: 'localhost',
STATIC_PATH: './public',
WEBSOCKET_PATH: '/ws'
}
```
## Technical Architecture
### Project Structure
```
/
├── server.js # Main server entry point
├── server-config.js # Webserver settings
├── game-config.js # Game mechanics settings
├── package.json # NPM scripts and dependencies
├── public/ # Static HTML/CSS/JS files
│ ├── index.html # Game interface
│ ├── style.css # Grid and UI styling
│ └── game.js # Client-side game logic
└── game-logic/ # Server-side game logic
├── game-session.js # Session management
├── turn-manager.js # Turn execution
└── collision.js # Bullet collision detection
```
### Startup
- **Simple Launch**: `npm start` starts everything
- **Port**: Server runs on http://localhost:8050
- **Ready to Play**: Game immediately accessible in browser
## Game States
### Connection States
- **Waiting for Players**: Lobby state, waiting for Player 2
- **Both Connected**: Game ready to start
- **In Game**: Active gameplay, turn submission/execution
- **Game Over**: Victory screen, option to play again
### Turn Phases
1. **Move Submission**: Players privately choose actions
2. **Validation**: Server validates all moves
3. **Simultaneous Execution**: All actions happen together
4. **Result Calculation**: Check for bullets hits, update positions
5. **Next Turn**: Return to submission phase or declare winner
## Key Technical Components
### Server-Side
- WebSocket server for real-time communication
- Game session management
- Turn-based logic with simultaneous execution
- Bullet trajectory and collision detection
- Player spawn positioning
- Move validation and conflict resolution
### Client-Side
- Grid rendering and visual updates
- Move input interface (directional controls)
- Real-time game state synchronization
- Player feedback (turn status, game results)
- Connection handling (reconnection, errors)
## Design Principles
Following clear code principles:
- **No Clever Tricks**: Straightforward, readable implementations
- **Descriptive Naming**: Functions like `calculateBulletPath()` not `cbp()`
- **Single Responsibility**: Each function does ONE thing
- **Explicit Error Handling**: No silent failures
- **Configurable Settings**: All magic numbers in config files
- **Easy Maintenance**: Code written for violent psychopaths who know where you live
## Development Approach
- Start with basic grid and player positioning
- Add turn-based move submission
- Implement bullet firing and collision detection
- Add multiplayer session management
- Polish UI and game experience
- Test edge cases and error handling

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#!/usr/bin/env node
var colorSupport = require('./')({alwaysReturn: true })
console.log(JSON.stringify(colorSupport, null, 2))

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#!/usr/bin/env node
var mime = require('./mime.js');
var file = process.argv[2];
var type = mime.lookup(file);
process.stdout.write(type + '\n');

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#!/usr/bin/env node
const usage = () => `
usage: mkdirp [DIR1,DIR2..] {OPTIONS}
Create each supplied directory including any necessary parent directories
that don't yet exist.
If the directory already exists, do nothing.
OPTIONS are:
-m<mode> If a directory needs to be created, set the mode as an octal
--mode=<mode> permission string.
-v --version Print the mkdirp version number
-h --help Print this helpful banner
-p --print Print the first directories created for each path provided
--manual Use manual implementation, even if native is available
`
const dirs = []
const opts = {}
let print = false
let dashdash = false
let manual = false
for (const arg of process.argv.slice(2)) {
if (dashdash)
dirs.push(arg)
else if (arg === '--')
dashdash = true
else if (arg === '--manual')
manual = true
else if (/^-h/.test(arg) || /^--help/.test(arg)) {
console.log(usage())
process.exit(0)
} else if (arg === '-v' || arg === '--version') {
console.log(require('../package.json').version)
process.exit(0)
} else if (arg === '-p' || arg === '--print') {
print = true
} else if (/^-m/.test(arg) || /^--mode=/.test(arg)) {
const mode = parseInt(arg.replace(/^(-m|--mode=)/, ''), 8)
if (isNaN(mode)) {
console.error(`invalid mode argument: ${arg}\nMust be an octal number.`)
process.exit(1)
}
opts.mode = mode
} else
dirs.push(arg)
}
const mkdirp = require('../')
const impl = manual ? mkdirp.manual : mkdirp
if (dirs.length === 0)
console.error(usage())
Promise.all(dirs.map(dir => impl(dir, opts)))
.then(made => print ? made.forEach(m => m && console.log(m)) : null)
.catch(er => {
console.error(er.message)
if (er.code)
console.error(' code: ' + er.code)
process.exit(1)
})

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#!/usr/bin/env node
'use strict'
process.title = 'node-gyp'
const envPaths = require('env-paths')
const gyp = require('../')
const log = require('npmlog')
const os = require('os')
/**
* Process and execute the selected commands.
*/
const prog = gyp()
var completed = false
prog.parseArgv(process.argv)
prog.devDir = prog.opts.devdir
var homeDir = os.homedir()
if (prog.devDir) {
prog.devDir = prog.devDir.replace(/^~/, homeDir)
} else if (homeDir) {
prog.devDir = envPaths('node-gyp', { suffix: '' }).cache
} else {
throw new Error(
"node-gyp requires that the user's home directory is specified " +
'in either of the environmental variables HOME or USERPROFILE. ' +
'Overide with: --devdir /path/to/.node-gyp')
}
if (prog.todo.length === 0) {
if (~process.argv.indexOf('-v') || ~process.argv.indexOf('--version')) {
console.log('v%s', prog.version)
} else {
console.log('%s', prog.usage())
}
process.exit(0)
}
log.info('it worked if it ends with', 'ok')
log.verbose('cli', process.argv)
log.info('using', 'node-gyp@%s', prog.version)
log.info('using', 'node@%s | %s | %s', process.versions.node, process.platform, process.arch)
/**
* Change dir if -C/--directory was passed.
*/
var dir = prog.opts.directory
if (dir) {
var fs = require('fs')
try {
var stat = fs.statSync(dir)
if (stat.isDirectory()) {
log.info('chdir', dir)
process.chdir(dir)
} else {
log.warn('chdir', dir + ' is not a directory')
}
} catch (e) {
if (e.code === 'ENOENT') {
log.warn('chdir', dir + ' is not a directory')
} else {
log.warn('chdir', 'error during chdir() "%s"', e.message)
}
}
}
function run () {
var command = prog.todo.shift()
if (!command) {
// done!
completed = true
log.info('ok')
return
}
prog.commands[command.name](command.args, function (err) {
if (err) {
log.error(command.name + ' error')
log.error('stack', err.stack)
errorMessage()
log.error('not ok')
return process.exit(1)
}
if (command.name === 'list') {
var versions = arguments[1]
if (versions.length > 0) {
versions.forEach(function (version) {
console.log(version)
})
} else {
console.log('No node development files installed. Use `node-gyp install` to install a version.')
}
} else if (arguments.length >= 2) {
console.log.apply(console, [].slice.call(arguments, 1))
}
// now run the next command in the queue
process.nextTick(run)
})
}
process.on('exit', function (code) {
if (!completed && !code) {
log.error('Completion callback never invoked!')
issueMessage()
process.exit(6)
}
})
process.on('uncaughtException', function (err) {
log.error('UNCAUGHT EXCEPTION')
log.error('stack', err.stack)
issueMessage()
process.exit(7)
})
function errorMessage () {
// copied from npm's lib/utils/error-handler.js
var os = require('os')
log.error('System', os.type() + ' ' + os.release())
log.error('command', process.argv
.map(JSON.stringify).join(' '))
log.error('cwd', process.cwd())
log.error('node -v', process.version)
log.error('node-gyp -v', 'v' + prog.package.version)
}
function issueMessage () {
errorMessage()
log.error('', ['Node-gyp failed to build your package.',
'Try to update npm and/or node-gyp and if it does not help file an issue with the package author.'
].join('\n'))
}
// start running the given commands!
run()

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#!/usr/bin/env node
var which = require("../")
if (process.argv.length < 3)
usage()
function usage () {
console.error('usage: which [-as] program ...')
process.exit(1)
}
var all = false
var silent = false
var dashdash = false
var args = process.argv.slice(2).filter(function (arg) {
if (dashdash || !/^-/.test(arg))
return true
if (arg === '--') {
dashdash = true
return false
}
var flags = arg.substr(1).split('')
for (var f = 0; f < flags.length; f++) {
var flag = flags[f]
switch (flag) {
case 's':
silent = true
break
case 'a':
all = true
break
default:
console.error('which: illegal option -- ' + flag)
usage()
}
}
return false
})
process.exit(args.reduce(function (pv, current) {
try {
var f = which.sync(current, { all: all })
if (all)
f = f.join('\n')
if (!silent)
console.log(f)
return pv;
} catch (e) {
return 1;
}
}, 0))

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#!/usr/bin/env node
var nopt = require("../lib/nopt")
, path = require("path")
, types = { num: Number
, bool: Boolean
, help: Boolean
, list: Array
, "num-list": [Number, Array]
, "str-list": [String, Array]
, "bool-list": [Boolean, Array]
, str: String
, clear: Boolean
, config: Boolean
, length: Number
, file: path
}
, shorthands = { s: [ "--str", "astring" ]
, b: [ "--bool" ]
, nb: [ "--no-bool" ]
, tft: [ "--bool-list", "--no-bool-list", "--bool-list", "true" ]
, "?": ["--help"]
, h: ["--help"]
, H: ["--help"]
, n: [ "--num", "125" ]
, c: ["--config"]
, l: ["--length"]
, f: ["--file"]
}
, parsed = nopt( types
, shorthands
, process.argv
, 2 )
console.log("parsed", parsed)
if (parsed.help) {
console.log("")
console.log("nopt cli tester")
console.log("")
console.log("types")
console.log(Object.keys(types).map(function M (t) {
var type = types[t]
if (Array.isArray(type)) {
return [t, type.map(function (type) { return type.name })]
}
return [t, type && type.name]
}).reduce(function (s, i) {
s[i[0]] = i[1]
return s
}, {}))
console.log("")
console.log("shorthands")
console.log(shorthands)
}

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#!/usr/bin/env node
const path = require('path')
const fs = require('fs')
const napi = require('napi-build-utils')
const pkg = require(path.resolve('package.json'))
const rc = require('./rc')(pkg)
const log = require('./log')(rc, process.env)
const download = require('./download')
const asset = require('./asset')
const util = require('./util')
const prebuildClientVersion = require('./package.json').version
if (rc.version) {
console.log(prebuildClientVersion)
process.exit(0)
}
if (rc.path) process.chdir(rc.path)
if (rc.runtime === 'electron' && rc.target[0] === '4' && rc.abi === '64') {
log.error(`Electron version ${rc.target} found - skipping prebuild-install work due to known ABI issue`)
log.error('More information about this issue can be found at https://github.com/lgeiger/node-abi/issues/54')
process.exit(1)
}
if (!fs.existsSync('package.json')) {
log.error('setup', 'No package.json found. Aborting...')
process.exit(1)
}
if (rc.help) {
console.error(fs.readFileSync(path.join(__dirname, 'help.txt'), 'utf-8'))
process.exit(0)
}
log.info('begin', 'Prebuild-install version', prebuildClientVersion)
const opts = Object.assign({}, rc, { pkg: pkg, log: log })
if (napi.isNapiRuntime(rc.runtime)) napi.logUnsupportedVersion(rc.target, log)
const origin = util.packageOrigin(process.env, pkg)
if (opts.force) {
log.warn('install', 'prebuilt binaries enforced with --force!')
log.warn('install', 'prebuilt binaries may be out of date!')
} else if (origin && origin.length > 4 && origin.substr(0, 4) === 'git+') {
log.info('install', 'installing from git repository, skipping download.')
process.exit(1)
} else if (opts.buildFromSource) {
log.info('install', '--build-from-source specified, not attempting download.')
process.exit(1)
}
const startDownload = function (downloadUrl) {
download(downloadUrl, opts, function (err) {
if (err) {
log.warn('install', err.message)
return process.exit(1)
}
log.info('install', 'Successfully installed prebuilt binary!')
})
}
if (opts.token) {
asset(opts, function (err, assetId) {
if (err) {
log.warn('install', err.message)
return process.exit(1)
}
startDownload(util.getAssetUrl(opts, assetId))
})
} else {
startDownload(util.getDownloadUrl(opts))
}

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#! /usr/bin/env node
var rc = require('./index')
console.log(JSON.stringify(rc(process.argv[2]), false, 2))

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#!/usr/bin/env node
const rimraf = require('./')
const path = require('path')
const isRoot = arg => /^(\/|[a-zA-Z]:\\)$/.test(path.resolve(arg))
const filterOutRoot = arg => {
const ok = preserveRoot === false || !isRoot(arg)
if (!ok) {
console.error(`refusing to remove ${arg}`)
console.error('Set --no-preserve-root to allow this')
}
return ok
}
let help = false
let dashdash = false
let noglob = false
let preserveRoot = true
const args = process.argv.slice(2).filter(arg => {
if (dashdash)
return !!arg
else if (arg === '--')
dashdash = true
else if (arg === '--no-glob' || arg === '-G')
noglob = true
else if (arg === '--glob' || arg === '-g')
noglob = false
else if (arg.match(/^(-+|\/)(h(elp)?|\?)$/))
help = true
else if (arg === '--preserve-root')
preserveRoot = true
else if (arg === '--no-preserve-root')
preserveRoot = false
else
return !!arg
}).filter(arg => !preserveRoot || filterOutRoot(arg))
const go = n => {
if (n >= args.length)
return
const options = noglob ? { glob: false } : {}
rimraf(args[n], options, er => {
if (er)
throw er
go(n+1)
})
}
if (help || args.length === 0) {
// If they didn't ask for help, then this is not a "success"
const log = help ? console.log : console.error
log('Usage: rimraf <path> [<path> ...]')
log('')
log(' Deletes all files and folders at "path" recursively.')
log('')
log('Options:')
log('')
log(' -h, --help Display this usage info')
log(' -G, --no-glob Do not expand glob patterns in arguments')
log(' -g, --glob Expand glob patterns in arguments (default)')
log(' --preserve-root Do not remove \'/\' (default)')
log(' --no-preserve-root Do not treat \'/\' specially')
log(' -- Stop parsing flags')
process.exit(help ? 0 : 1)
} else
go(0)

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#!/usr/bin/env node
// Standalone semver comparison program.
// Exits successfully and prints matching version(s) if
// any supplied version is valid and passes all tests.
'use strict'
const argv = process.argv.slice(2)
let versions = []
const range = []
let inc = null
const version = require('../package.json').version
let loose = false
let includePrerelease = false
let coerce = false
let rtl = false
let identifier
let identifierBase
const semver = require('../')
const parseOptions = require('../internal/parse-options')
let reverse = false
let options = {}
const main = () => {
if (!argv.length) {
return help()
}
while (argv.length) {
let a = argv.shift()
const indexOfEqualSign = a.indexOf('=')
if (indexOfEqualSign !== -1) {
const value = a.slice(indexOfEqualSign + 1)
a = a.slice(0, indexOfEqualSign)
argv.unshift(value)
}
switch (a) {
case '-rv': case '-rev': case '--rev': case '--reverse':
reverse = true
break
case '-l': case '--loose':
loose = true
break
case '-p': case '--include-prerelease':
includePrerelease = true
break
case '-v': case '--version':
versions.push(argv.shift())
break
case '-i': case '--inc': case '--increment':
switch (argv[0]) {
case 'major': case 'minor': case 'patch': case 'prerelease':
case 'premajor': case 'preminor': case 'prepatch':
case 'release':
inc = argv.shift()
break
default:
inc = 'patch'
break
}
break
case '--preid':
identifier = argv.shift()
break
case '-r': case '--range':
range.push(argv.shift())
break
case '-n':
identifierBase = argv.shift()
if (identifierBase === 'false') {
identifierBase = false
}
break
case '-c': case '--coerce':
coerce = true
break
case '--rtl':
rtl = true
break
case '--ltr':
rtl = false
break
case '-h': case '--help': case '-?':
return help()
default:
versions.push(a)
break
}
}
options = parseOptions({ loose, includePrerelease, rtl })
versions = versions.map((v) => {
return coerce ? (semver.coerce(v, options) || { version: v }).version : v
}).filter((v) => {
return semver.valid(v)
})
if (!versions.length) {
return fail()
}
if (inc && (versions.length !== 1 || range.length)) {
return failInc()
}
for (let i = 0, l = range.length; i < l; i++) {
versions = versions.filter((v) => {
return semver.satisfies(v, range[i], options)
})
if (!versions.length) {
return fail()
}
}
versions
.sort((a, b) => semver[reverse ? 'rcompare' : 'compare'](a, b, options))
.map(v => semver.clean(v, options))
.map(v => inc ? semver.inc(v, inc, options, identifier, identifierBase) : v)
.forEach(v => console.log(v))
}
const failInc = () => {
console.error('--inc can only be used on a single version with no range')
fail()
}
const fail = () => process.exit(1)
const help = () => console.log(
`SemVer ${version}
A JavaScript implementation of the https://semver.org/ specification
Copyright Isaac Z. Schlueter
Usage: semver [options] <version> [<version> [...]]
Prints valid versions sorted by SemVer precedence
Options:
-r --range <range>
Print versions that match the specified range.
-i --increment [<level>]
Increment a version by the specified level. Level can
be one of: major, minor, patch, premajor, preminor,
prepatch, prerelease, or release. Default level is 'patch'.
Only one version may be specified.
--preid <identifier>
Identifier to be used to prefix premajor, preminor,
prepatch or prerelease version increments.
-l --loose
Interpret versions and ranges loosely
-p --include-prerelease
Always include prerelease versions in range matching
-c --coerce
Coerce a string into SemVer if possible
(does not imply --loose)
--rtl
Coerce version strings right to left
--ltr
Coerce version strings left to right (default)
-n <base>
Base number to be used for the prerelease identifier.
Can be either 0 or 1, or false to omit the number altogether.
Defaults to 0.
Program exits successfully if any valid version satisfies
all supplied ranges, and prints all satisfying versions.
If no satisfying versions are found, then exits failure.
Versions are printed in ascending order, so supplying
multiple versions to the utility will just sort them.`)
main()

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#!/usr/bin/env node
require('../uuid-bin');

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The MIT License (MIT)
Copyright © 2020-2022 Michael Garvin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# @gar/promisify
### Promisify an entire object or class instance
This module leverages es6 Proxy and Reflect to promisify every function in an
object or class instance.
It assumes the callback that the function is expecting is the last
parameter, and that it is an error-first callback with only one value,
i.e. `(err, value) => ...`. This mirrors node's `util.promisify` method.
In order that you can use it as a one-stop-shop for all your promisify
needs, you can also pass it a function. That function will be
promisified as normal using node's built-in `util.promisify` method.
[node's custom promisified
functions](https://nodejs.org/api/util.html#util_custom_promisified_functions)
will also be mirrored, further allowing this to be a drop-in replacement
for the built-in `util.promisify`.
### Examples
Promisify an entire object
```javascript
const promisify = require('@gar/promisify')
class Foo {
constructor (attr) {
this.attr = attr
}
double (input, cb) {
cb(null, input * 2)
}
const foo = new Foo('baz')
const promisified = promisify(foo)
console.log(promisified.attr)
console.log(await promisified.double(1024))
```
Promisify a function
```javascript
const promisify = require('@gar/promisify')
function foo (a, cb) {
if (a !== 'bad') {
return cb(null, 'ok')
}
return cb('not ok')
}
const promisified = promisify(foo)
// This will resolve to 'ok'
promisified('good')
// this will reject
promisified('bad')
```

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'use strict'
const { promisify } = require('util')
const handler = {
get: function (target, prop, receiver) {
if (typeof target[prop] !== 'function') {
return target[prop]
}
if (target[prop][promisify.custom]) {
return function () {
return Reflect.get(target, prop, receiver)[promisify.custom].apply(target, arguments)
}
}
return function () {
return new Promise((resolve, reject) => {
Reflect.get(target, prop, receiver).apply(target, [...arguments, function (err, result) {
if (err) {
return reject(err)
}
resolve(result)
}])
})
}
}
}
module.exports = function (thingToPromisify) {
if (typeof thingToPromisify === 'function') {
return promisify(thingToPromisify)
}
if (typeof thingToPromisify === 'object') {
return new Proxy(thingToPromisify, handler)
}
throw new TypeError('Can only promisify functions or objects')
}

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{
"name": "@gar/promisify",
"version": "1.1.3",
"description": "Promisify an entire class or object",
"main": "index.js",
"repository": {
"type": "git",
"url": "https://github.com/wraithgar/gar-promisify.git"
},
"scripts": {
"lint": "standard",
"lint:fix": "standard --fix",
"test": "lab -a @hapi/code -t 100",
"posttest": "npm run lint"
},
"files": [
"index.js"
],
"keywords": [
"promisify",
"all",
"class",
"object"
],
"author": "Gar <gar+npm@danger.computer>",
"license": "MIT",
"devDependencies": {
"@hapi/code": "^8.0.1",
"@hapi/lab": "^24.1.0",
"standard": "^16.0.3"
}
}

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<!-- This file is automatically added by @npmcli/template-oss. Do not edit. -->
ISC License
Copyright npm, Inc.
Permission to use, copy, modify, and/or distribute this
software for any purpose with or without fee is hereby
granted, provided that the above copyright notice and this
permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND NPM DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO
EVENT SHALL NPM BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE
USE OR PERFORMANCE OF THIS SOFTWARE.

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# @npmcli/fs
polyfills, and extensions, of the core `fs` module.
## Features
- all exposed functions return promises
- `fs.rm` polyfill for node versions < 14.14.0
- `fs.mkdir` polyfill adding support for the `recursive` and `force` options in node versions < 10.12.0
- `fs.copyFile` extended to accept an `owner` option
- `fs.mkdir` extended to accept an `owner` option
- `fs.mkdtemp` extended to accept an `owner` option
- `fs.writeFile` extended to accept an `owner` option
- `fs.withTempDir` added
- `fs.cp` polyfill for node < 16.7.0
## The `owner` option
The `copyFile`, `mkdir`, `mkdtemp`, `writeFile`, and `withTempDir` functions
all accept a new `owner` property in their options. It can be used in two ways:
- `{ owner: { uid: 100, gid: 100 } }` - set the `uid` and `gid` explicitly
- `{ owner: 100 }` - use one value, will set both `uid` and `gid` the same
The special string `'inherit'` may be passed instead of a number, which will
cause this module to automatically determine the correct `uid` and/or `gid`
from the nearest existing parent directory of the target.
## `fs.withTempDir(root, fn, options) -> Promise`
### Parameters
- `root`: the directory in which to create the temporary directory
- `fn`: a function that will be called with the path to the temporary directory
- `options`
- `tmpPrefix`: a prefix to be used in the generated directory name
### Usage
The `withTempDir` function creates a temporary directory, runs the provided
function (`fn`), then removes the temporary directory and resolves or rejects
based on the result of `fn`.
```js
const fs = require('@npmcli/fs')
const os = require('os')
// this function will be called with the full path to the temporary directory
// it is called with `await` behind the scenes, so can be async if desired.
const myFunction = async (tempPath) => {
return 'done!'
}
const main = async () => {
const result = await fs.withTempDir(os.tmpdir(), myFunction)
// result === 'done!'
}
main()
```

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const url = require('url')
const node = require('../node.js')
const polyfill = require('./polyfill.js')
const useNative = node.satisfies('>=10.12.0')
const fileURLToPath = (path) => {
// the polyfill is tested separately from this module, no need to hack
// process.version to try to trigger it just for coverage
// istanbul ignore next
return useNative
? url.fileURLToPath(path)
: polyfill(path)
}
module.exports = fileURLToPath

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const { URL, domainToUnicode } = require('url')
const CHAR_LOWERCASE_A = 97
const CHAR_LOWERCASE_Z = 122
const isWindows = process.platform === 'win32'
class ERR_INVALID_FILE_URL_HOST extends TypeError {
constructor (platform) {
super(`File URL host must be "localhost" or empty on ${platform}`)
this.code = 'ERR_INVALID_FILE_URL_HOST'
}
toString () {
return `${this.name} [${this.code}]: ${this.message}`
}
}
class ERR_INVALID_FILE_URL_PATH extends TypeError {
constructor (msg) {
super(`File URL path ${msg}`)
this.code = 'ERR_INVALID_FILE_URL_PATH'
}
toString () {
return `${this.name} [${this.code}]: ${this.message}`
}
}
class ERR_INVALID_ARG_TYPE extends TypeError {
constructor (name, actual) {
super(`The "${name}" argument must be one of type string or an instance ` +
`of URL. Received type ${typeof actual} ${actual}`)
this.code = 'ERR_INVALID_ARG_TYPE'
}
toString () {
return `${this.name} [${this.code}]: ${this.message}`
}
}
class ERR_INVALID_URL_SCHEME extends TypeError {
constructor (expected) {
super(`The URL must be of scheme ${expected}`)
this.code = 'ERR_INVALID_URL_SCHEME'
}
toString () {
return `${this.name} [${this.code}]: ${this.message}`
}
}
const isURLInstance = (input) => {
return input != null && input.href && input.origin
}
const getPathFromURLWin32 = (url) => {
const hostname = url.hostname
let pathname = url.pathname
for (let n = 0; n < pathname.length; n++) {
if (pathname[n] === '%') {
const third = pathname.codePointAt(n + 2) | 0x20
if ((pathname[n + 1] === '2' && third === 102) ||
(pathname[n + 1] === '5' && third === 99)) {
throw new ERR_INVALID_FILE_URL_PATH('must not include encoded \\ or / characters')
}
}
}
pathname = pathname.replace(/\//g, '\\')
pathname = decodeURIComponent(pathname)
if (hostname !== '') {
return `\\\\${domainToUnicode(hostname)}${pathname}`
}
const letter = pathname.codePointAt(1) | 0x20
const sep = pathname[2]
if (letter < CHAR_LOWERCASE_A || letter > CHAR_LOWERCASE_Z ||
(sep !== ':')) {
throw new ERR_INVALID_FILE_URL_PATH('must be absolute')
}
return pathname.slice(1)
}
const getPathFromURLPosix = (url) => {
if (url.hostname !== '') {
throw new ERR_INVALID_FILE_URL_HOST(process.platform)
}
const pathname = url.pathname
for (let n = 0; n < pathname.length; n++) {
if (pathname[n] === '%') {
const third = pathname.codePointAt(n + 2) | 0x20
if (pathname[n + 1] === '2' && third === 102) {
throw new ERR_INVALID_FILE_URL_PATH('must not include encoded / characters')
}
}
}
return decodeURIComponent(pathname)
}
const fileURLToPath = (path) => {
if (typeof path === 'string') {
path = new URL(path)
} else if (!isURLInstance(path)) {
throw new ERR_INVALID_ARG_TYPE('path', ['string', 'URL'], path)
}
if (path.protocol !== 'file:') {
throw new ERR_INVALID_URL_SCHEME('file')
}
return isWindows
? getPathFromURLWin32(path)
: getPathFromURLPosix(path)
}
module.exports = fileURLToPath

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// given an input that may or may not be an object, return an object that has
// a copy of every defined property listed in 'copy'. if the input is not an
// object, assign it to the property named by 'wrap'
const getOptions = (input, { copy, wrap }) => {
const result = {}
if (input && typeof input === 'object') {
for (const prop of copy) {
if (input[prop] !== undefined) {
result[prop] = input[prop]
}
}
} else {
result[wrap] = input
}
return result
}
module.exports = getOptions

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const semver = require('semver')
const satisfies = (range) => {
return semver.satisfies(process.version, range, { includePrerelease: true })
}
module.exports = {
satisfies,
}

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const { dirname, resolve } = require('path')
const fileURLToPath = require('./file-url-to-path/index.js')
const fs = require('../fs.js')
// given a path, find the owner of the nearest parent
const find = async (path) => {
// if we have no getuid, permissions are irrelevant on this platform
if (!process.getuid) {
return {}
}
// fs methods accept URL objects with a scheme of file: so we need to unwrap
// those into an actual path string before we can resolve it
const resolved = path != null && path.href && path.origin
? resolve(fileURLToPath(path))
: resolve(path)
let stat
try {
stat = await fs.lstat(resolved)
} finally {
// if we got a stat, return its contents
if (stat) {
return { uid: stat.uid, gid: stat.gid }
}
// try the parent directory
if (resolved !== dirname(resolved)) {
return find(dirname(resolved))
}
// no more parents, never got a stat, just return an empty object
return {}
}
}
// given a path, uid, and gid update the ownership of the path if necessary
const update = async (path, uid, gid) => {
// nothing to update, just exit
if (uid === undefined && gid === undefined) {
return
}
try {
// see if the permissions are already the same, if they are we don't
// need to do anything, so return early
const stat = await fs.stat(path)
if (uid === stat.uid && gid === stat.gid) {
return
}
} catch (err) {}
try {
await fs.chown(path, uid, gid)
} catch (err) {}
}
// accepts a `path` and the `owner` property of an options object and normalizes
// it into an object with numerical `uid` and `gid`
const validate = async (path, input) => {
let uid
let gid
if (typeof input === 'string' || typeof input === 'number') {
uid = input
gid = input
} else if (input && typeof input === 'object') {
uid = input.uid
gid = input.gid
}
if (uid === 'inherit' || gid === 'inherit') {
const owner = await find(path)
if (uid === 'inherit') {
uid = owner.uid
}
if (gid === 'inherit') {
gid = owner.gid
}
}
return { uid, gid }
}
module.exports = {
find,
update,
validate,
}

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const fs = require('./fs.js')
const getOptions = require('./common/get-options.js')
const owner = require('./common/owner.js')
const copyFile = async (src, dest, opts) => {
const options = getOptions(opts, {
copy: ['mode', 'owner'],
wrap: 'mode',
})
const { uid, gid } = await owner.validate(dest, options.owner)
// the node core method as of 16.5.0 does not support the mode being in an
// object, so we have to pass the mode value directly
const result = await fs.copyFile(src, dest, options.mode)
await owner.update(dest, uid, gid)
return result
}
module.exports = copyFile

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(The MIT License)
Copyright (c) 2011-2017 JP Richardson
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
(the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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const fs = require('../fs.js')
const getOptions = require('../common/get-options.js')
const node = require('../common/node.js')
const polyfill = require('./polyfill.js')
// node 16.7.0 added fs.cp
const useNative = node.satisfies('>=16.7.0')
const cp = async (src, dest, opts) => {
const options = getOptions(opts, {
copy: ['dereference', 'errorOnExist', 'filter', 'force', 'preserveTimestamps', 'recursive'],
})
// the polyfill is tested separately from this module, no need to hack
// process.version to try to trigger it just for coverage
// istanbul ignore next
return useNative
? fs.cp(src, dest, options)
: polyfill(src, dest, options)
}
module.exports = cp

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// this file is a modified version of the code in node 17.2.0
// which is, in turn, a modified version of the fs-extra module on npm
// node core changes:
// - Use of the assert module has been replaced with core's error system.
// - All code related to the glob dependency has been removed.
// - Bring your own custom fs module is not currently supported.
// - Some basic code cleanup.
// changes here:
// - remove all callback related code
// - drop sync support
// - change assertions back to non-internal methods (see options.js)
// - throws ENOTDIR when rmdir gets an ENOENT for a path that exists in Windows
'use strict'
const {
ERR_FS_CP_DIR_TO_NON_DIR,
ERR_FS_CP_EEXIST,
ERR_FS_CP_EINVAL,
ERR_FS_CP_FIFO_PIPE,
ERR_FS_CP_NON_DIR_TO_DIR,
ERR_FS_CP_SOCKET,
ERR_FS_CP_SYMLINK_TO_SUBDIRECTORY,
ERR_FS_CP_UNKNOWN,
ERR_FS_EISDIR,
ERR_INVALID_ARG_TYPE,
} = require('../errors.js')
const {
constants: {
errno: {
EEXIST,
EISDIR,
EINVAL,
ENOTDIR,
},
},
} = require('os')
const {
chmod,
copyFile,
lstat,
mkdir,
readdir,
readlink,
stat,
symlink,
unlink,
utimes,
} = require('../fs.js')
const {
dirname,
isAbsolute,
join,
parse,
resolve,
sep,
toNamespacedPath,
} = require('path')
const { fileURLToPath } = require('url')
const defaultOptions = {
dereference: false,
errorOnExist: false,
filter: undefined,
force: true,
preserveTimestamps: false,
recursive: false,
}
async function cp (src, dest, opts) {
if (opts != null && typeof opts !== 'object') {
throw new ERR_INVALID_ARG_TYPE('options', ['Object'], opts)
}
return cpFn(
toNamespacedPath(getValidatedPath(src)),
toNamespacedPath(getValidatedPath(dest)),
{ ...defaultOptions, ...opts })
}
function getValidatedPath (fileURLOrPath) {
const path = fileURLOrPath != null && fileURLOrPath.href
&& fileURLOrPath.origin
? fileURLToPath(fileURLOrPath)
: fileURLOrPath
return path
}
async function cpFn (src, dest, opts) {
// Warn about using preserveTimestamps on 32-bit node
// istanbul ignore next
if (opts.preserveTimestamps && process.arch === 'ia32') {
const warning = 'Using the preserveTimestamps option in 32-bit ' +
'node is not recommended'
process.emitWarning(warning, 'TimestampPrecisionWarning')
}
const stats = await checkPaths(src, dest, opts)
const { srcStat, destStat } = stats
await checkParentPaths(src, srcStat, dest)
if (opts.filter) {
return handleFilter(checkParentDir, destStat, src, dest, opts)
}
return checkParentDir(destStat, src, dest, opts)
}
async function checkPaths (src, dest, opts) {
const { 0: srcStat, 1: destStat } = await getStats(src, dest, opts)
if (destStat) {
if (areIdentical(srcStat, destStat)) {
throw new ERR_FS_CP_EINVAL({
message: 'src and dest cannot be the same',
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
if (srcStat.isDirectory() && !destStat.isDirectory()) {
throw new ERR_FS_CP_DIR_TO_NON_DIR({
message: `cannot overwrite directory ${src} ` +
`with non-directory ${dest}`,
path: dest,
syscall: 'cp',
errno: EISDIR,
})
}
if (!srcStat.isDirectory() && destStat.isDirectory()) {
throw new ERR_FS_CP_NON_DIR_TO_DIR({
message: `cannot overwrite non-directory ${src} ` +
`with directory ${dest}`,
path: dest,
syscall: 'cp',
errno: ENOTDIR,
})
}
}
if (srcStat.isDirectory() && isSrcSubdir(src, dest)) {
throw new ERR_FS_CP_EINVAL({
message: `cannot copy ${src} to a subdirectory of self ${dest}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
return { srcStat, destStat }
}
function areIdentical (srcStat, destStat) {
return destStat.ino && destStat.dev && destStat.ino === srcStat.ino &&
destStat.dev === srcStat.dev
}
function getStats (src, dest, opts) {
const statFunc = opts.dereference ?
(file) => stat(file, { bigint: true }) :
(file) => lstat(file, { bigint: true })
return Promise.all([
statFunc(src),
statFunc(dest).catch((err) => {
// istanbul ignore next: unsure how to cover.
if (err.code === 'ENOENT') {
return null
}
// istanbul ignore next: unsure how to cover.
throw err
}),
])
}
async function checkParentDir (destStat, src, dest, opts) {
const destParent = dirname(dest)
const dirExists = await pathExists(destParent)
if (dirExists) {
return getStatsForCopy(destStat, src, dest, opts)
}
await mkdir(destParent, { recursive: true })
return getStatsForCopy(destStat, src, dest, opts)
}
function pathExists (dest) {
return stat(dest).then(
() => true,
// istanbul ignore next: not sure when this would occur
(err) => (err.code === 'ENOENT' ? false : Promise.reject(err)))
}
// Recursively check if dest parent is a subdirectory of src.
// It works for all file types including symlinks since it
// checks the src and dest inodes. It starts from the deepest
// parent and stops once it reaches the src parent or the root path.
async function checkParentPaths (src, srcStat, dest) {
const srcParent = resolve(dirname(src))
const destParent = resolve(dirname(dest))
if (destParent === srcParent || destParent === parse(destParent).root) {
return
}
let destStat
try {
destStat = await stat(destParent, { bigint: true })
} catch (err) {
// istanbul ignore else: not sure when this would occur
if (err.code === 'ENOENT') {
return
}
// istanbul ignore next: not sure when this would occur
throw err
}
if (areIdentical(srcStat, destStat)) {
throw new ERR_FS_CP_EINVAL({
message: `cannot copy ${src} to a subdirectory of self ${dest}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
return checkParentPaths(src, srcStat, destParent)
}
const normalizePathToArray = (path) =>
resolve(path).split(sep).filter(Boolean)
// Return true if dest is a subdir of src, otherwise false.
// It only checks the path strings.
function isSrcSubdir (src, dest) {
const srcArr = normalizePathToArray(src)
const destArr = normalizePathToArray(dest)
return srcArr.every((cur, i) => destArr[i] === cur)
}
async function handleFilter (onInclude, destStat, src, dest, opts, cb) {
const include = await opts.filter(src, dest)
if (include) {
return onInclude(destStat, src, dest, opts, cb)
}
}
function startCopy (destStat, src, dest, opts) {
if (opts.filter) {
return handleFilter(getStatsForCopy, destStat, src, dest, opts)
}
return getStatsForCopy(destStat, src, dest, opts)
}
async function getStatsForCopy (destStat, src, dest, opts) {
const statFn = opts.dereference ? stat : lstat
const srcStat = await statFn(src)
// istanbul ignore else: can't portably test FIFO
if (srcStat.isDirectory() && opts.recursive) {
return onDir(srcStat, destStat, src, dest, opts)
} else if (srcStat.isDirectory()) {
throw new ERR_FS_EISDIR({
message: `${src} is a directory (not copied)`,
path: src,
syscall: 'cp',
errno: EINVAL,
})
} else if (srcStat.isFile() ||
srcStat.isCharacterDevice() ||
srcStat.isBlockDevice()) {
return onFile(srcStat, destStat, src, dest, opts)
} else if (srcStat.isSymbolicLink()) {
return onLink(destStat, src, dest)
} else if (srcStat.isSocket()) {
throw new ERR_FS_CP_SOCKET({
message: `cannot copy a socket file: ${dest}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
} else if (srcStat.isFIFO()) {
throw new ERR_FS_CP_FIFO_PIPE({
message: `cannot copy a FIFO pipe: ${dest}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
// istanbul ignore next: should be unreachable
throw new ERR_FS_CP_UNKNOWN({
message: `cannot copy an unknown file type: ${dest}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
function onFile (srcStat, destStat, src, dest, opts) {
if (!destStat) {
return _copyFile(srcStat, src, dest, opts)
}
return mayCopyFile(srcStat, src, dest, opts)
}
async function mayCopyFile (srcStat, src, dest, opts) {
if (opts.force) {
await unlink(dest)
return _copyFile(srcStat, src, dest, opts)
} else if (opts.errorOnExist) {
throw new ERR_FS_CP_EEXIST({
message: `${dest} already exists`,
path: dest,
syscall: 'cp',
errno: EEXIST,
})
}
}
async function _copyFile (srcStat, src, dest, opts) {
await copyFile(src, dest)
if (opts.preserveTimestamps) {
return handleTimestampsAndMode(srcStat.mode, src, dest)
}
return setDestMode(dest, srcStat.mode)
}
async function handleTimestampsAndMode (srcMode, src, dest) {
// Make sure the file is writable before setting the timestamp
// otherwise open fails with EPERM when invoked with 'r+'
// (through utimes call)
if (fileIsNotWritable(srcMode)) {
await makeFileWritable(dest, srcMode)
return setDestTimestampsAndMode(srcMode, src, dest)
}
return setDestTimestampsAndMode(srcMode, src, dest)
}
function fileIsNotWritable (srcMode) {
return (srcMode & 0o200) === 0
}
function makeFileWritable (dest, srcMode) {
return setDestMode(dest, srcMode | 0o200)
}
async function setDestTimestampsAndMode (srcMode, src, dest) {
await setDestTimestamps(src, dest)
return setDestMode(dest, srcMode)
}
function setDestMode (dest, srcMode) {
return chmod(dest, srcMode)
}
async function setDestTimestamps (src, dest) {
// The initial srcStat.atime cannot be trusted
// because it is modified by the read(2) system call
// (See https://nodejs.org/api/fs.html#fs_stat_time_values)
const updatedSrcStat = await stat(src)
return utimes(dest, updatedSrcStat.atime, updatedSrcStat.mtime)
}
function onDir (srcStat, destStat, src, dest, opts) {
if (!destStat) {
return mkDirAndCopy(srcStat.mode, src, dest, opts)
}
return copyDir(src, dest, opts)
}
async function mkDirAndCopy (srcMode, src, dest, opts) {
await mkdir(dest)
await copyDir(src, dest, opts)
return setDestMode(dest, srcMode)
}
async function copyDir (src, dest, opts) {
const dir = await readdir(src)
for (let i = 0; i < dir.length; i++) {
const item = dir[i]
const srcItem = join(src, item)
const destItem = join(dest, item)
const { destStat } = await checkPaths(srcItem, destItem, opts)
await startCopy(destStat, srcItem, destItem, opts)
}
}
async function onLink (destStat, src, dest) {
let resolvedSrc = await readlink(src)
if (!isAbsolute(resolvedSrc)) {
resolvedSrc = resolve(dirname(src), resolvedSrc)
}
if (!destStat) {
return symlink(resolvedSrc, dest)
}
let resolvedDest
try {
resolvedDest = await readlink(dest)
} catch (err) {
// Dest exists and is a regular file or directory,
// Windows may throw UNKNOWN error. If dest already exists,
// fs throws error anyway, so no need to guard against it here.
// istanbul ignore next: can only test on windows
if (err.code === 'EINVAL' || err.code === 'UNKNOWN') {
return symlink(resolvedSrc, dest)
}
// istanbul ignore next: should not be possible
throw err
}
if (!isAbsolute(resolvedDest)) {
resolvedDest = resolve(dirname(dest), resolvedDest)
}
if (isSrcSubdir(resolvedSrc, resolvedDest)) {
throw new ERR_FS_CP_EINVAL({
message: `cannot copy ${resolvedSrc} to a subdirectory of self ` +
`${resolvedDest}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
// Do not copy if src is a subdir of dest since unlinking
// dest in this case would result in removing src contents
// and therefore a broken symlink would be created.
const srcStat = await stat(src)
if (srcStat.isDirectory() && isSrcSubdir(resolvedDest, resolvedSrc)) {
throw new ERR_FS_CP_SYMLINK_TO_SUBDIRECTORY({
message: `cannot overwrite ${resolvedDest} with ${resolvedSrc}`,
path: dest,
syscall: 'cp',
errno: EINVAL,
})
}
return copyLink(resolvedSrc, dest)
}
async function copyLink (resolvedSrc, dest) {
await unlink(dest)
return symlink(resolvedSrc, dest)
}
module.exports = cp

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'use strict'
const { inspect } = require('util')
// adapted from node's internal/errors
// https://github.com/nodejs/node/blob/c8a04049/lib/internal/errors.js
// close copy of node's internal SystemError class.
class SystemError {
constructor (code, prefix, context) {
// XXX context.code is undefined in all constructors used in cp/polyfill
// that may be a bug copied from node, maybe the constructor should use
// `code` not `errno`? nodejs/node#41104
let message = `${prefix}: ${context.syscall} returned ` +
`${context.code} (${context.message})`
if (context.path !== undefined) {
message += ` ${context.path}`
}
if (context.dest !== undefined) {
message += ` => ${context.dest}`
}
this.code = code
Object.defineProperties(this, {
name: {
value: 'SystemError',
enumerable: false,
writable: true,
configurable: true,
},
message: {
value: message,
enumerable: false,
writable: true,
configurable: true,
},
info: {
value: context,
enumerable: true,
configurable: true,
writable: false,
},
errno: {
get () {
return context.errno
},
set (value) {
context.errno = value
},
enumerable: true,
configurable: true,
},
syscall: {
get () {
return context.syscall
},
set (value) {
context.syscall = value
},
enumerable: true,
configurable: true,
},
})
if (context.path !== undefined) {
Object.defineProperty(this, 'path', {
get () {
return context.path
},
set (value) {
context.path = value
},
enumerable: true,
configurable: true,
})
}
if (context.dest !== undefined) {
Object.defineProperty(this, 'dest', {
get () {
return context.dest
},
set (value) {
context.dest = value
},
enumerable: true,
configurable: true,
})
}
}
toString () {
return `${this.name} [${this.code}]: ${this.message}`
}
[Symbol.for('nodejs.util.inspect.custom')] (_recurseTimes, ctx) {
return inspect(this, {
...ctx,
getters: true,
customInspect: false,
})
}
}
function E (code, message) {
module.exports[code] = class NodeError extends SystemError {
constructor (ctx) {
super(code, message, ctx)
}
}
}
E('ERR_FS_CP_DIR_TO_NON_DIR', 'Cannot overwrite directory with non-directory')
E('ERR_FS_CP_EEXIST', 'Target already exists')
E('ERR_FS_CP_EINVAL', 'Invalid src or dest')
E('ERR_FS_CP_FIFO_PIPE', 'Cannot copy a FIFO pipe')
E('ERR_FS_CP_NON_DIR_TO_DIR', 'Cannot overwrite non-directory with directory')
E('ERR_FS_CP_SOCKET', 'Cannot copy a socket file')
E('ERR_FS_CP_SYMLINK_TO_SUBDIRECTORY', 'Cannot overwrite symlink in subdirectory of self')
E('ERR_FS_CP_UNKNOWN', 'Cannot copy an unknown file type')
E('ERR_FS_EISDIR', 'Path is a directory')
module.exports.ERR_INVALID_ARG_TYPE = class ERR_INVALID_ARG_TYPE extends Error {
constructor (name, expected, actual) {
super()
this.code = 'ERR_INVALID_ARG_TYPE'
this.message = `The ${name} argument must be ${expected}. Received ${typeof actual}`
}
}

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const fs = require('fs')
const promisify = require('@gar/promisify')
// this module returns the core fs module wrapped in a proxy that promisifies
// method calls within the getter. we keep it in a separate module so that the
// overridden methods have a consistent way to get to promisified fs methods
// without creating a circular dependency
module.exports = promisify(fs)

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module.exports = {
...require('./fs.js'),
copyFile: require('./copy-file.js'),
cp: require('./cp/index.js'),
mkdir: require('./mkdir/index.js'),
mkdtemp: require('./mkdtemp.js'),
rm: require('./rm/index.js'),
withTempDir: require('./with-temp-dir.js'),
writeFile: require('./write-file.js'),
}

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const fs = require('../fs.js')
const getOptions = require('../common/get-options.js')
const node = require('../common/node.js')
const owner = require('../common/owner.js')
const polyfill = require('./polyfill.js')
// node 10.12.0 added the options parameter, which allows recursive and mode
// properties to be passed
const useNative = node.satisfies('>=10.12.0')
// extends mkdir with the ability to specify an owner of the new dir
const mkdir = async (path, opts) => {
const options = getOptions(opts, {
copy: ['mode', 'recursive', 'owner'],
wrap: 'mode',
})
const { uid, gid } = await owner.validate(path, options.owner)
// the polyfill is tested separately from this module, no need to hack
// process.version to try to trigger it just for coverage
// istanbul ignore next
const result = useNative
? await fs.mkdir(path, options)
: await polyfill(path, options)
await owner.update(path, uid, gid)
return result
}
module.exports = mkdir

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const { dirname } = require('path')
const fileURLToPath = require('../common/file-url-to-path/index.js')
const fs = require('../fs.js')
const defaultOptions = {
mode: 0o777,
recursive: false,
}
const mkdir = async (path, opts) => {
const options = { ...defaultOptions, ...opts }
// if we're not in recursive mode, just call the real mkdir with the path and
// the mode option only
if (!options.recursive) {
return fs.mkdir(path, options.mode)
}
const makeDirectory = async (dir, mode) => {
// we can't use dirname directly since these functions support URL
// objects with the file: protocol as the path input, so first we get a
// string path, then we can call dirname on that
const parent = dir != null && dir.href && dir.origin
? dirname(fileURLToPath(dir))
: dirname(dir)
// if the parent is the dir itself, try to create it. anything but EISDIR
// should be rethrown
if (parent === dir) {
try {
await fs.mkdir(dir, opts)
} catch (err) {
if (err.code !== 'EISDIR') {
throw err
}
}
return undefined
}
try {
await fs.mkdir(dir, mode)
return dir
} catch (err) {
// ENOENT means the parent wasn't there, so create that
if (err.code === 'ENOENT') {
const made = await makeDirectory(parent, mode)
await makeDirectory(dir, mode)
// return the shallowest path we created, i.e. the result of creating
// the parent
return made
}
// an EEXIST means there's already something there
// an EROFS means we have a read-only filesystem and can't create a dir
// any other error is fatal and we should give up now
if (err.code !== 'EEXIST' && err.code !== 'EROFS') {
throw err
}
// stat the directory, if the result is a directory, then we successfully
// created this one so return its path. otherwise, we reject with the
// original error by ignoring the error in the catch
try {
const stat = await fs.stat(dir)
if (stat.isDirectory()) {
// if it already existed, we didn't create anything so return
// undefined
return undefined
}
} catch (_) {}
// if the thing that's there isn't a directory, then just re-throw
throw err
}
}
return makeDirectory(path, options.mode)
}
module.exports = mkdir

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const { dirname, sep } = require('path')
const fs = require('./fs.js')
const getOptions = require('./common/get-options.js')
const owner = require('./common/owner.js')
const mkdtemp = async (prefix, opts) => {
const options = getOptions(opts, {
copy: ['encoding', 'owner'],
wrap: 'encoding',
})
// mkdtemp relies on the trailing path separator to indicate if it should
// create a directory inside of the prefix. if that's the case then the root
// we infer ownership from is the prefix itself, otherwise it's the dirname
// /tmp -> /tmpABCDEF, infers from /
// /tmp/ -> /tmp/ABCDEF, infers from /tmp
const root = prefix.endsWith(sep) ? prefix : dirname(prefix)
const { uid, gid } = await owner.validate(root, options.owner)
const result = await fs.mkdtemp(prefix, options)
await owner.update(result, uid, gid)
return result
}
module.exports = mkdtemp

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const fs = require('../fs.js')
const getOptions = require('../common/get-options.js')
const node = require('../common/node.js')
const polyfill = require('./polyfill.js')
// node 14.14.0 added fs.rm, which allows both the force and recursive options
const useNative = node.satisfies('>=14.14.0')
const rm = async (path, opts) => {
const options = getOptions(opts, {
copy: ['retryDelay', 'maxRetries', 'recursive', 'force'],
})
// the polyfill is tested separately from this module, no need to hack
// process.version to try to trigger it just for coverage
// istanbul ignore next
return useNative
? fs.rm(path, options)
: polyfill(path, options)
}
module.exports = rm

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// this file is a modified version of the code in node core >=14.14.0
// which is, in turn, a modified version of the rimraf module on npm
// node core changes:
// - Use of the assert module has been replaced with core's error system.
// - All code related to the glob dependency has been removed.
// - Bring your own custom fs module is not currently supported.
// - Some basic code cleanup.
// changes here:
// - remove all callback related code
// - drop sync support
// - change assertions back to non-internal methods (see options.js)
// - throws ENOTDIR when rmdir gets an ENOENT for a path that exists in Windows
const errnos = require('os').constants.errno
const { join } = require('path')
const fs = require('../fs.js')
// error codes that mean we need to remove contents
const notEmptyCodes = new Set([
'ENOTEMPTY',
'EEXIST',
'EPERM',
])
// error codes we can retry later
const retryCodes = new Set([
'EBUSY',
'EMFILE',
'ENFILE',
'ENOTEMPTY',
'EPERM',
])
const isWindows = process.platform === 'win32'
const defaultOptions = {
retryDelay: 100,
maxRetries: 0,
recursive: false,
force: false,
}
// this is drastically simplified, but should be roughly equivalent to what
// node core throws
class ERR_FS_EISDIR extends Error {
constructor (path) {
super()
this.info = {
code: 'EISDIR',
message: 'is a directory',
path,
syscall: 'rm',
errno: errnos.EISDIR,
}
this.name = 'SystemError'
this.code = 'ERR_FS_EISDIR'
this.errno = errnos.EISDIR
this.syscall = 'rm'
this.path = path
this.message = `Path is a directory: ${this.syscall} returned ` +
`${this.info.code} (is a directory) ${path}`
}
toString () {
return `${this.name} [${this.code}]: ${this.message}`
}
}
class ENOTDIR extends Error {
constructor (path) {
super()
this.name = 'Error'
this.code = 'ENOTDIR'
this.errno = errnos.ENOTDIR
this.syscall = 'rmdir'
this.path = path
this.message = `not a directory, ${this.syscall} '${this.path}'`
}
toString () {
return `${this.name}: ${this.code}: ${this.message}`
}
}
// force is passed separately here because we respect it for the first entry
// into rimraf only, any further calls that are spawned as a result (i.e. to
// delete content within the target) will ignore ENOENT errors
const rimraf = async (path, options, isTop = false) => {
const force = isTop ? options.force : true
const stat = await fs.lstat(path)
.catch((err) => {
// we only ignore ENOENT if we're forcing this call
if (err.code === 'ENOENT' && force) {
return
}
if (isWindows && err.code === 'EPERM') {
return fixEPERM(path, options, err, isTop)
}
throw err
})
// no stat object here means either lstat threw an ENOENT, or lstat threw
// an EPERM and the fixPERM function took care of things. either way, we're
// already done, so return early
if (!stat) {
return
}
if (stat.isDirectory()) {
return rmdir(path, options, null, isTop)
}
return fs.unlink(path)
.catch((err) => {
if (err.code === 'ENOENT' && force) {
return
}
if (err.code === 'EISDIR') {
return rmdir(path, options, err, isTop)
}
if (err.code === 'EPERM') {
// in windows, we handle this through fixEPERM which will also try to
// delete things again. everywhere else since deleting the target as a
// file didn't work we go ahead and try to delete it as a directory
return isWindows
? fixEPERM(path, options, err, isTop)
: rmdir(path, options, err, isTop)
}
throw err
})
}
const fixEPERM = async (path, options, originalErr, isTop) => {
const force = isTop ? options.force : true
const targetMissing = await fs.chmod(path, 0o666)
.catch((err) => {
if (err.code === 'ENOENT' && force) {
return true
}
throw originalErr
})
// got an ENOENT above, return now. no file = no problem
if (targetMissing) {
return
}
// this function does its own lstat rather than calling rimraf again to avoid
// infinite recursion for a repeating EPERM
const stat = await fs.lstat(path)
.catch((err) => {
if (err.code === 'ENOENT' && force) {
return
}
throw originalErr
})
if (!stat) {
return
}
if (stat.isDirectory()) {
return rmdir(path, options, originalErr, isTop)
}
return fs.unlink(path)
}
const rmdir = async (path, options, originalErr, isTop) => {
if (!options.recursive && isTop) {
throw originalErr || new ERR_FS_EISDIR(path)
}
const force = isTop ? options.force : true
return fs.rmdir(path)
.catch(async (err) => {
// in Windows, calling rmdir on a file path will fail with ENOENT rather
// than ENOTDIR. to determine if that's what happened, we have to do
// another lstat on the path. if the path isn't actually gone, we throw
// away the ENOENT and replace it with our own ENOTDIR
if (isWindows && err.code === 'ENOENT') {
const stillExists = await fs.lstat(path).then(() => true, () => false)
if (stillExists) {
err = new ENOTDIR(path)
}
}
// not there, not a problem
if (err.code === 'ENOENT' && force) {
return
}
// we may not have originalErr if lstat tells us our target is a
// directory but that changes before we actually remove it, so
// only throw it here if it's set
if (originalErr && err.code === 'ENOTDIR') {
throw originalErr
}
// the directory isn't empty, remove the contents and try again
if (notEmptyCodes.has(err.code)) {
const files = await fs.readdir(path)
await Promise.all(files.map((file) => {
const target = join(path, file)
return rimraf(target, options)
}))
return fs.rmdir(path)
}
throw err
})
}
const rm = async (path, opts) => {
const options = { ...defaultOptions, ...opts }
let retries = 0
const errHandler = async (err) => {
if (retryCodes.has(err.code) && ++retries < options.maxRetries) {
const delay = retries * options.retryDelay
await promiseTimeout(delay)
return rimraf(path, options, true).catch(errHandler)
}
throw err
}
return rimraf(path, options, true).catch(errHandler)
}
const promiseTimeout = (ms) => new Promise((r) => setTimeout(r, ms))
module.exports = rm

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const { join, sep } = require('path')
const getOptions = require('./common/get-options.js')
const mkdir = require('./mkdir/index.js')
const mkdtemp = require('./mkdtemp.js')
const rm = require('./rm/index.js')
// create a temp directory, ensure its permissions match its parent, then call
// the supplied function passing it the path to the directory. clean up after
// the function finishes, whether it throws or not
const withTempDir = async (root, fn, opts) => {
const options = getOptions(opts, {
copy: ['tmpPrefix'],
})
// create the directory, and fix its ownership
await mkdir(root, { recursive: true, owner: 'inherit' })
const target = await mkdtemp(join(`${root}${sep}`, options.tmpPrefix || ''), { owner: 'inherit' })
let err
let result
try {
result = await fn(target)
} catch (_err) {
err = _err
}
try {
await rm(target, { force: true, recursive: true })
} catch (err) {}
if (err) {
throw err
}
return result
}
module.exports = withTempDir

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const fs = require('./fs.js')
const getOptions = require('./common/get-options.js')
const owner = require('./common/owner.js')
const writeFile = async (file, data, opts) => {
const options = getOptions(opts, {
copy: ['encoding', 'mode', 'flag', 'signal', 'owner'],
wrap: 'encoding',
})
const { uid, gid } = await owner.validate(file, options.owner)
const result = await fs.writeFile(file, data, options)
await owner.update(file, uid, gid)
return result
}
module.exports = writeFile

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{
"name": "@npmcli/fs",
"version": "1.1.1",
"description": "filesystem utilities for the npm cli",
"main": "lib/index.js",
"files": [
"bin",
"lib"
],
"scripts": {
"preversion": "npm test",
"postversion": "npm publish",
"prepublishOnly": "git push origin --follow-tags",
"snap": "tap",
"test": "tap",
"npmclilint": "npmcli-lint",
"lint": "eslint '**/*.js'",
"lintfix": "npm run lint -- --fix",
"posttest": "npm run lint",
"postsnap": "npm run lintfix --",
"postlint": "npm-template-check"
},
"keywords": [
"npm",
"oss"
],
"author": "GitHub Inc.",
"license": "ISC",
"devDependencies": {
"@npmcli/template-oss": "^2.3.1",
"tap": "^15.0.9"
},
"dependencies": {
"@gar/promisify": "^1.0.1",
"semver": "^7.3.5"
},
"templateVersion": "2.3.1"
}

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MIT License
Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (https://sindresorhus.com)
Copyright (c) npm, Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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# @npmcli/move-file
A fork of [move-file](https://github.com/sindresorhus/move-file) with
compatibility with all node 10.x versions.
> Move a file (or directory)
The built-in
[`fs.rename()`](https://nodejs.org/api/fs.html#fs_fs_rename_oldpath_newpath_callback)
is just a JavaScript wrapper for the C `rename(2)` function, which doesn't
support moving files across partitions or devices. This module is what you
would have expected `fs.rename()` to be.
## Highlights
- Promise API.
- Supports moving a file across partitions and devices.
- Optionally prevent overwriting an existing file.
- Creates non-existent destination directories for you.
- Support for Node versions that lack built-in recursive `fs.mkdir()`
- Automatically recurses when source is a directory.
## Install
```
$ npm install @npmcli/move-file
```
## Usage
```js
const moveFile = require('@npmcli/move-file');
(async () => {
await moveFile('source/unicorn.png', 'destination/unicorn.png');
console.log('The file has been moved');
})();
```
## API
### moveFile(source, destination, options?)
Returns a `Promise` that resolves when the file has been moved.
### moveFile.sync(source, destination, options?)
#### source
Type: `string`
File, or directory, you want to move.
#### destination
Type: `string`
Where you want the file or directory moved.
#### options
Type: `object`
##### overwrite
Type: `boolean`\
Default: `true`
Overwrite existing destination file(s).

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const { dirname, join, resolve, relative, isAbsolute } = require('path')
const rimraf_ = require('rimraf')
const { promisify } = require('util')
const {
access: access_,
accessSync,
copyFile: copyFile_,
copyFileSync,
unlink: unlink_,
unlinkSync,
readdir: readdir_,
readdirSync,
rename: rename_,
renameSync,
stat: stat_,
statSync,
lstat: lstat_,
lstatSync,
symlink: symlink_,
symlinkSync,
readlink: readlink_,
readlinkSync
} = require('fs')
const access = promisify(access_)
const copyFile = promisify(copyFile_)
const unlink = promisify(unlink_)
const readdir = promisify(readdir_)
const rename = promisify(rename_)
const stat = promisify(stat_)
const lstat = promisify(lstat_)
const symlink = promisify(symlink_)
const readlink = promisify(readlink_)
const rimraf = promisify(rimraf_)
const rimrafSync = rimraf_.sync
const mkdirp = require('mkdirp')
const pathExists = async path => {
try {
await access(path)
return true
} catch (er) {
return er.code !== 'ENOENT'
}
}
const pathExistsSync = path => {
try {
accessSync(path)
return true
} catch (er) {
return er.code !== 'ENOENT'
}
}
const moveFile = async (source, destination, options = {}, root = true, symlinks = []) => {
if (!source || !destination) {
throw new TypeError('`source` and `destination` file required')
}
options = {
overwrite: true,
...options
}
if (!options.overwrite && await pathExists(destination)) {
throw new Error(`The destination file exists: ${destination}`)
}
await mkdirp(dirname(destination))
try {
await rename(source, destination)
} catch (error) {
if (error.code === 'EXDEV' || error.code === 'EPERM') {
const sourceStat = await lstat(source)
if (sourceStat.isDirectory()) {
const files = await readdir(source)
await Promise.all(files.map((file) => moveFile(join(source, file), join(destination, file), options, false, symlinks)))
} else if (sourceStat.isSymbolicLink()) {
symlinks.push({ source, destination })
} else {
await copyFile(source, destination)
}
} else {
throw error
}
}
if (root) {
await Promise.all(symlinks.map(async ({ source, destination }) => {
let target = await readlink(source)
// junction symlinks in windows will be absolute paths, so we need to make sure they point to the destination
if (isAbsolute(target))
target = resolve(destination, relative(source, target))
// try to determine what the actual file is so we can create the correct type of symlink in windows
let targetStat
try {
targetStat = await stat(resolve(dirname(source), target))
} catch (err) {}
await symlink(target, destination, targetStat && targetStat.isDirectory() ? 'junction' : 'file')
}))
await rimraf(source)
}
}
const moveFileSync = (source, destination, options = {}, root = true, symlinks = []) => {
if (!source || !destination) {
throw new TypeError('`source` and `destination` file required')
}
options = {
overwrite: true,
...options
}
if (!options.overwrite && pathExistsSync(destination)) {
throw new Error(`The destination file exists: ${destination}`)
}
mkdirp.sync(dirname(destination))
try {
renameSync(source, destination)
} catch (error) {
if (error.code === 'EXDEV' || error.code === 'EPERM') {
const sourceStat = lstatSync(source)
if (sourceStat.isDirectory()) {
const files = readdirSync(source)
for (const file of files) {
moveFileSync(join(source, file), join(destination, file), options, false, symlinks)
}
} else if (sourceStat.isSymbolicLink()) {
symlinks.push({ source, destination })
} else {
copyFileSync(source, destination)
}
} else {
throw error
}
}
if (root) {
for (const { source, destination } of symlinks) {
let target = readlinkSync(source)
// junction symlinks in windows will be absolute paths, so we need to make sure they point to the destination
if (isAbsolute(target))
target = resolve(destination, relative(source, target))
// try to determine what the actual file is so we can create the correct type of symlink in windows
let targetStat
try {
targetStat = statSync(resolve(dirname(source), target))
} catch (err) {}
symlinkSync(target, destination, targetStat && targetStat.isDirectory() ? 'junction' : 'file')
}
rimrafSync(source)
}
}
module.exports = moveFile
module.exports.sync = moveFileSync

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{
"name": "@npmcli/move-file",
"version": "1.1.2",
"files": [
"index.js"
],
"description": "move a file (fork of move-file)",
"dependencies": {
"mkdirp": "^1.0.4",
"rimraf": "^3.0.2"
},
"devDependencies": {
"require-inject": "^1.4.4",
"tap": "^14.10.7"
},
"scripts": {
"test": "tap",
"snap": "tap",
"preversion": "npm test",
"postversion": "npm publish",
"prepublishOnly": "git push origin --follow-tags"
},
"repository": {
"type": "git",
"url": "git+https://github.com/npm/move-file"
},
"tap": {
"check-coverage": true
},
"license": "MIT",
"engines": {
"node": ">=10"
}
}

14
node_modules/@tootallnate/once/dist/index.d.ts generated vendored Normal file
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/// <reference types="node" />
import { EventEmitter } from 'events';
declare function once<T>(emitter: EventEmitter, name: string): once.CancelablePromise<T>;
declare namespace once {
interface CancelFunction {
(): void;
}
interface CancelablePromise<T> extends Promise<T> {
cancel: CancelFunction;
}
type CancellablePromise<T> = CancelablePromise<T>;
function spread<T extends any[]>(emitter: EventEmitter, name: string): once.CancelablePromise<T>;
}
export = once;

39
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"use strict";
function noop() { }
function once(emitter, name) {
const o = once.spread(emitter, name);
const r = o.then((args) => args[0]);
r.cancel = o.cancel;
return r;
}
(function (once) {
function spread(emitter, name) {
let c = null;
const p = new Promise((resolve, reject) => {
function cancel() {
emitter.removeListener(name, onEvent);
emitter.removeListener('error', onError);
p.cancel = noop;
}
function onEvent(...args) {
cancel();
resolve(args);
}
function onError(err) {
cancel();
reject(err);
}
c = cancel;
emitter.on(name, onEvent);
emitter.on('error', onError);
});
if (!c) {
throw new TypeError('Could not get `cancel()` function');
}
p.cancel = c;
return p;
}
once.spread = spread;
})(once || (once = {}));
module.exports = once;
//# sourceMappingURL=index.js.map

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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";AAEA,SAAS,IAAI,KAAI,CAAC;AAElB,SAAS,IAAI,CACZ,OAAqB,EACrB,IAAY;IAEZ,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAM,OAAO,EAAE,IAAI,CAAC,CAAC;IAC1C,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,IAAS,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAA8B,CAAC;IACtE,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC;IACpB,OAAO,CAAC,CAAC;AACV,CAAC;AAED,WAAU,IAAI;IAWb,SAAgB,MAAM,CACrB,OAAqB,EACrB,IAAY;QAEZ,IAAI,CAAC,GAA+B,IAAI,CAAC;QACzC,MAAM,CAAC,GAAG,IAAI,OAAO,CAAI,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5C,SAAS,MAAM;gBACd,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;gBACtC,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gBACzC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YACjB,CAAC;YACD,SAAS,OAAO,CAAC,GAAG,IAAW;gBAC9B,MAAM,EAAE,CAAC;gBACT,OAAO,CAAC,IAAS,CAAC,CAAC;YACpB,CAAC;YACD,SAAS,OAAO,CAAC,GAAU;gBAC1B,MAAM,EAAE,CAAC;gBACT,MAAM,CAAC,GAAG,CAAC,CAAC;YACb,CAAC;YACD,CAAC,GAAG,MAAM,CAAC;YACX,OAAO,CAAC,EAAE,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YAC1B,OAAO,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QAC9B,CAAC,CAA8B,CAAC;QAChC,IAAI,CAAC,CAAC,EAAE;YACP,MAAM,IAAI,SAAS,CAAC,mCAAmC,CAAC,CAAC;SACzD;QACD,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;QACb,OAAO,CAAC,CAAC;IACV,CAAC;IA5Be,WAAM,SA4BrB,CAAA;AACF,CAAC,EAxCS,IAAI,KAAJ,IAAI,QAwCb;AAED,iBAAS,IAAI,CAAC"}

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{
"name": "@tootallnate/once",
"version": "1.1.2",
"description": "Creates a Promise that waits for a single event",
"main": "./dist/index.js",
"types": "./dist/index.d.ts",
"files": [
"dist"
],
"scripts": {
"prebuild": "rimraf dist",
"build": "tsc",
"test": "mocha --reporter spec",
"test-lint": "eslint src --ext .js,.ts",
"prepublishOnly": "npm run build"
},
"repository": {
"type": "git",
"url": "git://github.com/TooTallNate/once.git"
},
"keywords": [],
"author": "Nathan Rajlich <nathan@tootallnate.net> (http://n8.io/)",
"license": "MIT",
"bugs": {
"url": "https://github.com/TooTallNate/once/issues"
},
"devDependencies": {
"@types/node": "^12.12.11",
"@typescript-eslint/eslint-plugin": "1.6.0",
"@typescript-eslint/parser": "1.1.0",
"eslint": "5.16.0",
"eslint-config-airbnb": "17.1.0",
"eslint-config-prettier": "4.1.0",
"eslint-import-resolver-typescript": "1.1.1",
"eslint-plugin-import": "2.16.0",
"eslint-plugin-jsx-a11y": "6.2.1",
"eslint-plugin-react": "7.12.4",
"mocha": "^6.2.2",
"rimraf": "^3.0.0",
"typescript": "^3.7.3"
},
"engines": {
"node": ">= 6"
}
}

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This software is dual-licensed under the ISC and MIT licenses.
You may use this software under EITHER of the following licenses.
----------
The ISC License
Copyright (c) Isaac Z. Schlueter and Contributors
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
----------
Copyright Isaac Z. Schlueter and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

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# abbrev-js
Just like [ruby's Abbrev](http://apidock.com/ruby/Abbrev).
Usage:
var abbrev = require("abbrev");
abbrev("foo", "fool", "folding", "flop");
// returns:
{ fl: 'flop'
, flo: 'flop'
, flop: 'flop'
, fol: 'folding'
, fold: 'folding'
, foldi: 'folding'
, foldin: 'folding'
, folding: 'folding'
, foo: 'foo'
, fool: 'fool'
}
This is handy for command-line scripts, or other cases where you want to be able to accept shorthands.

61
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module.exports = exports = abbrev.abbrev = abbrev
abbrev.monkeyPatch = monkeyPatch
function monkeyPatch () {
Object.defineProperty(Array.prototype, 'abbrev', {
value: function () { return abbrev(this) },
enumerable: false, configurable: true, writable: true
})
Object.defineProperty(Object.prototype, 'abbrev', {
value: function () { return abbrev(Object.keys(this)) },
enumerable: false, configurable: true, writable: true
})
}
function abbrev (list) {
if (arguments.length !== 1 || !Array.isArray(list)) {
list = Array.prototype.slice.call(arguments, 0)
}
for (var i = 0, l = list.length, args = [] ; i < l ; i ++) {
args[i] = typeof list[i] === "string" ? list[i] : String(list[i])
}
// sort them lexicographically, so that they're next to their nearest kin
args = args.sort(lexSort)
// walk through each, seeing how much it has in common with the next and previous
var abbrevs = {}
, prev = ""
for (var i = 0, l = args.length ; i < l ; i ++) {
var current = args[i]
, next = args[i + 1] || ""
, nextMatches = true
, prevMatches = true
if (current === next) continue
for (var j = 0, cl = current.length ; j < cl ; j ++) {
var curChar = current.charAt(j)
nextMatches = nextMatches && curChar === next.charAt(j)
prevMatches = prevMatches && curChar === prev.charAt(j)
if (!nextMatches && !prevMatches) {
j ++
break
}
}
prev = current
if (j === cl) {
abbrevs[current] = current
continue
}
for (var a = current.substr(0, j) ; j <= cl ; j ++) {
abbrevs[a] = current
a += current.charAt(j)
}
}
return abbrevs
}
function lexSort (a, b) {
return a === b ? 0 : a > b ? 1 : -1
}

21
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{
"name": "abbrev",
"version": "1.1.1",
"description": "Like ruby's abbrev module, but in js",
"author": "Isaac Z. Schlueter <i@izs.me>",
"main": "abbrev.js",
"scripts": {
"test": "tap test.js --100",
"preversion": "npm test",
"postversion": "npm publish",
"postpublish": "git push origin --all; git push origin --tags"
},
"repository": "http://github.com/isaacs/abbrev-js",
"license": "ISC",
"devDependencies": {
"tap": "^10.1"
},
"files": [
"abbrev.js"
]
}

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1.3.8 / 2022-02-02
==================
* deps: mime-types@~2.1.34
- deps: mime-db@~1.51.0
* deps: negotiator@0.6.3
1.3.7 / 2019-04-29
==================
* deps: negotiator@0.6.2
- Fix sorting charset, encoding, and language with extra parameters
1.3.6 / 2019-04-28
==================
* deps: mime-types@~2.1.24
- deps: mime-db@~1.40.0
1.3.5 / 2018-02-28
==================
* deps: mime-types@~2.1.18
- deps: mime-db@~1.33.0
1.3.4 / 2017-08-22
==================
* deps: mime-types@~2.1.16
- deps: mime-db@~1.29.0
1.3.3 / 2016-05-02
==================
* deps: mime-types@~2.1.11
- deps: mime-db@~1.23.0
* deps: negotiator@0.6.1
- perf: improve `Accept` parsing speed
- perf: improve `Accept-Charset` parsing speed
- perf: improve `Accept-Encoding` parsing speed
- perf: improve `Accept-Language` parsing speed
1.3.2 / 2016-03-08
==================
* deps: mime-types@~2.1.10
- Fix extension of `application/dash+xml`
- Update primary extension for `audio/mp4`
- deps: mime-db@~1.22.0
1.3.1 / 2016-01-19
==================
* deps: mime-types@~2.1.9
- deps: mime-db@~1.21.0
1.3.0 / 2015-09-29
==================
* deps: mime-types@~2.1.7
- deps: mime-db@~1.19.0
* deps: negotiator@0.6.0
- Fix including type extensions in parameters in `Accept` parsing
- Fix parsing `Accept` parameters with quoted equals
- Fix parsing `Accept` parameters with quoted semicolons
- Lazy-load modules from main entry point
- perf: delay type concatenation until needed
- perf: enable strict mode
- perf: hoist regular expressions
- perf: remove closures getting spec properties
- perf: remove a closure from media type parsing
- perf: remove property delete from media type parsing
1.2.13 / 2015-09-06
===================
* deps: mime-types@~2.1.6
- deps: mime-db@~1.18.0
1.2.12 / 2015-07-30
===================
* deps: mime-types@~2.1.4
- deps: mime-db@~1.16.0
1.2.11 / 2015-07-16
===================
* deps: mime-types@~2.1.3
- deps: mime-db@~1.15.0
1.2.10 / 2015-07-01
===================
* deps: mime-types@~2.1.2
- deps: mime-db@~1.14.0
1.2.9 / 2015-06-08
==================
* deps: mime-types@~2.1.1
- perf: fix deopt during mapping
1.2.8 / 2015-06-07
==================
* deps: mime-types@~2.1.0
- deps: mime-db@~1.13.0
* perf: avoid argument reassignment & argument slice
* perf: avoid negotiator recursive construction
* perf: enable strict mode
* perf: remove unnecessary bitwise operator
1.2.7 / 2015-05-10
==================
* deps: negotiator@0.5.3
- Fix media type parameter matching to be case-insensitive
1.2.6 / 2015-05-07
==================
* deps: mime-types@~2.0.11
- deps: mime-db@~1.9.1
* deps: negotiator@0.5.2
- Fix comparing media types with quoted values
- Fix splitting media types with quoted commas
1.2.5 / 2015-03-13
==================
* deps: mime-types@~2.0.10
- deps: mime-db@~1.8.0
1.2.4 / 2015-02-14
==================
* Support Node.js 0.6
* deps: mime-types@~2.0.9
- deps: mime-db@~1.7.0
* deps: negotiator@0.5.1
- Fix preference sorting to be stable for long acceptable lists
1.2.3 / 2015-01-31
==================
* deps: mime-types@~2.0.8
- deps: mime-db@~1.6.0
1.2.2 / 2014-12-30
==================
* deps: mime-types@~2.0.7
- deps: mime-db@~1.5.0
1.2.1 / 2014-12-30
==================
* deps: mime-types@~2.0.5
- deps: mime-db@~1.3.1
1.2.0 / 2014-12-19
==================
* deps: negotiator@0.5.0
- Fix list return order when large accepted list
- Fix missing identity encoding when q=0 exists
- Remove dynamic building of Negotiator class
1.1.4 / 2014-12-10
==================
* deps: mime-types@~2.0.4
- deps: mime-db@~1.3.0
1.1.3 / 2014-11-09
==================
* deps: mime-types@~2.0.3
- deps: mime-db@~1.2.0
1.1.2 / 2014-10-14
==================
* deps: negotiator@0.4.9
- Fix error when media type has invalid parameter
1.1.1 / 2014-09-28
==================
* deps: mime-types@~2.0.2
- deps: mime-db@~1.1.0
* deps: negotiator@0.4.8
- Fix all negotiations to be case-insensitive
- Stable sort preferences of same quality according to client order
1.1.0 / 2014-09-02
==================
* update `mime-types`
1.0.7 / 2014-07-04
==================
* Fix wrong type returned from `type` when match after unknown extension
1.0.6 / 2014-06-24
==================
* deps: negotiator@0.4.7
1.0.5 / 2014-06-20
==================
* fix crash when unknown extension given
1.0.4 / 2014-06-19
==================
* use `mime-types`
1.0.3 / 2014-06-11
==================
* deps: negotiator@0.4.6
- Order by specificity when quality is the same
1.0.2 / 2014-05-29
==================
* Fix interpretation when header not in request
* deps: pin negotiator@0.4.5
1.0.1 / 2014-01-18
==================
* Identity encoding isn't always acceptable
* deps: negotiator@~0.4.0
1.0.0 / 2013-12-27
==================
* Genesis

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(The MIT License)
Copyright (c) 2014 Jonathan Ong <me@jongleberry.com>
Copyright (c) 2015 Douglas Christopher Wilson <doug@somethingdoug.com>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# accepts
[![NPM Version][npm-version-image]][npm-url]
[![NPM Downloads][npm-downloads-image]][npm-url]
[![Node.js Version][node-version-image]][node-version-url]
[![Build Status][github-actions-ci-image]][github-actions-ci-url]
[![Test Coverage][coveralls-image]][coveralls-url]
Higher level content negotiation based on [negotiator](https://www.npmjs.com/package/negotiator).
Extracted from [koa](https://www.npmjs.com/package/koa) for general use.
In addition to negotiator, it allows:
- Allows types as an array or arguments list, ie `(['text/html', 'application/json'])`
as well as `('text/html', 'application/json')`.
- Allows type shorthands such as `json`.
- Returns `false` when no types match
- Treats non-existent headers as `*`
## Installation
This is a [Node.js](https://nodejs.org/en/) module available through the
[npm registry](https://www.npmjs.com/). Installation is done using the
[`npm install` command](https://docs.npmjs.com/getting-started/installing-npm-packages-locally):
```sh
$ npm install accepts
```
## API
```js
var accepts = require('accepts')
```
### accepts(req)
Create a new `Accepts` object for the given `req`.
#### .charset(charsets)
Return the first accepted charset. If nothing in `charsets` is accepted,
then `false` is returned.
#### .charsets()
Return the charsets that the request accepts, in the order of the client's
preference (most preferred first).
#### .encoding(encodings)
Return the first accepted encoding. If nothing in `encodings` is accepted,
then `false` is returned.
#### .encodings()
Return the encodings that the request accepts, in the order of the client's
preference (most preferred first).
#### .language(languages)
Return the first accepted language. If nothing in `languages` is accepted,
then `false` is returned.
#### .languages()
Return the languages that the request accepts, in the order of the client's
preference (most preferred first).
#### .type(types)
Return the first accepted type (and it is returned as the same text as what
appears in the `types` array). If nothing in `types` is accepted, then `false`
is returned.
The `types` array can contain full MIME types or file extensions. Any value
that is not a full MIME types is passed to `require('mime-types').lookup`.
#### .types()
Return the types that the request accepts, in the order of the client's
preference (most preferred first).
## Examples
### Simple type negotiation
This simple example shows how to use `accepts` to return a different typed
respond body based on what the client wants to accept. The server lists it's
preferences in order and will get back the best match between the client and
server.
```js
var accepts = require('accepts')
var http = require('http')
function app (req, res) {
var accept = accepts(req)
// the order of this list is significant; should be server preferred order
switch (accept.type(['json', 'html'])) {
case 'json':
res.setHeader('Content-Type', 'application/json')
res.write('{"hello":"world!"}')
break
case 'html':
res.setHeader('Content-Type', 'text/html')
res.write('<b>hello, world!</b>')
break
default:
// the fallback is text/plain, so no need to specify it above
res.setHeader('Content-Type', 'text/plain')
res.write('hello, world!')
break
}
res.end()
}
http.createServer(app).listen(3000)
```
You can test this out with the cURL program:
```sh
curl -I -H'Accept: text/html' http://localhost:3000/
```
## License
[MIT](LICENSE)
[coveralls-image]: https://badgen.net/coveralls/c/github/jshttp/accepts/master
[coveralls-url]: https://coveralls.io/r/jshttp/accepts?branch=master
[github-actions-ci-image]: https://badgen.net/github/checks/jshttp/accepts/master?label=ci
[github-actions-ci-url]: https://github.com/jshttp/accepts/actions/workflows/ci.yml
[node-version-image]: https://badgen.net/npm/node/accepts
[node-version-url]: https://nodejs.org/en/download
[npm-downloads-image]: https://badgen.net/npm/dm/accepts
[npm-url]: https://npmjs.org/package/accepts
[npm-version-image]: https://badgen.net/npm/v/accepts

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/*!
* accepts
* Copyright(c) 2014 Jonathan Ong
* Copyright(c) 2015 Douglas Christopher Wilson
* MIT Licensed
*/
'use strict'
/**
* Module dependencies.
* @private
*/
var Negotiator = require('negotiator')
var mime = require('mime-types')
/**
* Module exports.
* @public
*/
module.exports = Accepts
/**
* Create a new Accepts object for the given req.
*
* @param {object} req
* @public
*/
function Accepts (req) {
if (!(this instanceof Accepts)) {
return new Accepts(req)
}
this.headers = req.headers
this.negotiator = new Negotiator(req)
}
/**
* Check if the given `type(s)` is acceptable, returning
* the best match when true, otherwise `undefined`, in which
* case you should respond with 406 "Not Acceptable".
*
* The `type` value may be a single mime type string
* such as "application/json", the extension name
* such as "json" or an array `["json", "html", "text/plain"]`. When a list
* or array is given the _best_ match, if any is returned.
*
* Examples:
*
* // Accept: text/html
* this.types('html');
* // => "html"
*
* // Accept: text/*, application/json
* this.types('html');
* // => "html"
* this.types('text/html');
* // => "text/html"
* this.types('json', 'text');
* // => "json"
* this.types('application/json');
* // => "application/json"
*
* // Accept: text/*, application/json
* this.types('image/png');
* this.types('png');
* // => undefined
*
* // Accept: text/*;q=.5, application/json
* this.types(['html', 'json']);
* this.types('html', 'json');
* // => "json"
*
* @param {String|Array} types...
* @return {String|Array|Boolean}
* @public
*/
Accepts.prototype.type =
Accepts.prototype.types = function (types_) {
var types = types_
// support flattened arguments
if (types && !Array.isArray(types)) {
types = new Array(arguments.length)
for (var i = 0; i < types.length; i++) {
types[i] = arguments[i]
}
}
// no types, return all requested types
if (!types || types.length === 0) {
return this.negotiator.mediaTypes()
}
// no accept header, return first given type
if (!this.headers.accept) {
return types[0]
}
var mimes = types.map(extToMime)
var accepts = this.negotiator.mediaTypes(mimes.filter(validMime))
var first = accepts[0]
return first
? types[mimes.indexOf(first)]
: false
}
/**
* Return accepted encodings or best fit based on `encodings`.
*
* Given `Accept-Encoding: gzip, deflate`
* an array sorted by quality is returned:
*
* ['gzip', 'deflate']
*
* @param {String|Array} encodings...
* @return {String|Array}
* @public
*/
Accepts.prototype.encoding =
Accepts.prototype.encodings = function (encodings_) {
var encodings = encodings_
// support flattened arguments
if (encodings && !Array.isArray(encodings)) {
encodings = new Array(arguments.length)
for (var i = 0; i < encodings.length; i++) {
encodings[i] = arguments[i]
}
}
// no encodings, return all requested encodings
if (!encodings || encodings.length === 0) {
return this.negotiator.encodings()
}
return this.negotiator.encodings(encodings)[0] || false
}
/**
* Return accepted charsets or best fit based on `charsets`.
*
* Given `Accept-Charset: utf-8, iso-8859-1;q=0.2, utf-7;q=0.5`
* an array sorted by quality is returned:
*
* ['utf-8', 'utf-7', 'iso-8859-1']
*
* @param {String|Array} charsets...
* @return {String|Array}
* @public
*/
Accepts.prototype.charset =
Accepts.prototype.charsets = function (charsets_) {
var charsets = charsets_
// support flattened arguments
if (charsets && !Array.isArray(charsets)) {
charsets = new Array(arguments.length)
for (var i = 0; i < charsets.length; i++) {
charsets[i] = arguments[i]
}
}
// no charsets, return all requested charsets
if (!charsets || charsets.length === 0) {
return this.negotiator.charsets()
}
return this.negotiator.charsets(charsets)[0] || false
}
/**
* Return accepted languages or best fit based on `langs`.
*
* Given `Accept-Language: en;q=0.8, es, pt`
* an array sorted by quality is returned:
*
* ['es', 'pt', 'en']
*
* @param {String|Array} langs...
* @return {Array|String}
* @public
*/
Accepts.prototype.lang =
Accepts.prototype.langs =
Accepts.prototype.language =
Accepts.prototype.languages = function (languages_) {
var languages = languages_
// support flattened arguments
if (languages && !Array.isArray(languages)) {
languages = new Array(arguments.length)
for (var i = 0; i < languages.length; i++) {
languages[i] = arguments[i]
}
}
// no languages, return all requested languages
if (!languages || languages.length === 0) {
return this.negotiator.languages()
}
return this.negotiator.languages(languages)[0] || false
}
/**
* Convert extnames to mime.
*
* @param {String} type
* @return {String}
* @private
*/
function extToMime (type) {
return type.indexOf('/') === -1
? mime.lookup(type)
: type
}
/**
* Check if mime is valid.
*
* @param {String} type
* @return {String}
* @private
*/
function validMime (type) {
return typeof type === 'string'
}

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{
"name": "accepts",
"description": "Higher-level content negotiation",
"version": "1.3.8",
"contributors": [
"Douglas Christopher Wilson <doug@somethingdoug.com>",
"Jonathan Ong <me@jongleberry.com> (http://jongleberry.com)"
],
"license": "MIT",
"repository": "jshttp/accepts",
"dependencies": {
"mime-types": "~2.1.34",
"negotiator": "0.6.3"
},
"devDependencies": {
"deep-equal": "1.0.1",
"eslint": "7.32.0",
"eslint-config-standard": "14.1.1",
"eslint-plugin-import": "2.25.4",
"eslint-plugin-markdown": "2.2.1",
"eslint-plugin-node": "11.1.0",
"eslint-plugin-promise": "4.3.1",
"eslint-plugin-standard": "4.1.0",
"mocha": "9.2.0",
"nyc": "15.1.0"
},
"files": [
"LICENSE",
"HISTORY.md",
"index.js"
],
"engines": {
"node": ">= 0.6"
},
"scripts": {
"lint": "eslint .",
"test": "mocha --reporter spec --check-leaks --bail test/",
"test-ci": "nyc --reporter=lcov --reporter=text npm test",
"test-cov": "nyc --reporter=html --reporter=text npm test"
},
"keywords": [
"content",
"negotiation",
"accept",
"accepts"
]
}

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agent-base
==========
### Turn a function into an [`http.Agent`][http.Agent] instance
[![Build Status](https://github.com/TooTallNate/node-agent-base/workflows/Node%20CI/badge.svg)](https://github.com/TooTallNate/node-agent-base/actions?workflow=Node+CI)
This module provides an `http.Agent` generator. That is, you pass it an async
callback function, and it returns a new `http.Agent` instance that will invoke the
given callback function when sending outbound HTTP requests.
#### Some subclasses:
Here's some more interesting uses of `agent-base`.
Send a pull request to list yours!
* [`http-proxy-agent`][http-proxy-agent]: An HTTP(s) proxy `http.Agent` implementation for HTTP endpoints
* [`https-proxy-agent`][https-proxy-agent]: An HTTP(s) proxy `http.Agent` implementation for HTTPS endpoints
* [`pac-proxy-agent`][pac-proxy-agent]: A PAC file proxy `http.Agent` implementation for HTTP and HTTPS
* [`socks-proxy-agent`][socks-proxy-agent]: A SOCKS proxy `http.Agent` implementation for HTTP and HTTPS
Installation
------------
Install with `npm`:
``` bash
$ npm install agent-base
```
Example
-------
Here's a minimal example that creates a new `net.Socket` connection to the server
for every HTTP request (i.e. the equivalent of `agent: false` option):
```js
var net = require('net');
var tls = require('tls');
var url = require('url');
var http = require('http');
var agent = require('agent-base');
var endpoint = 'http://nodejs.org/api/';
var parsed = url.parse(endpoint);
// This is the important part!
parsed.agent = agent(function (req, opts) {
var socket;
// `secureEndpoint` is true when using the https module
if (opts.secureEndpoint) {
socket = tls.connect(opts);
} else {
socket = net.connect(opts);
}
return socket;
});
// Everything else works just like normal...
http.get(parsed, function (res) {
console.log('"response" event!', res.headers);
res.pipe(process.stdout);
});
```
Returning a Promise or using an `async` function is also supported:
```js
agent(async function (req, opts) {
await sleep(1000);
// etc…
});
```
Return another `http.Agent` instance to "pass through" the responsibility
for that HTTP request to that agent:
```js
agent(function (req, opts) {
return opts.secureEndpoint ? https.globalAgent : http.globalAgent;
});
```
API
---
## Agent(Function callback[, Object options]) → [http.Agent][]
Creates a base `http.Agent` that will execute the callback function `callback`
for every HTTP request that it is used as the `agent` for. The callback function
is responsible for creating a `stream.Duplex` instance of some kind that will be
used as the underlying socket in the HTTP request.
The `options` object accepts the following properties:
* `timeout` - Number - Timeout for the `callback()` function in milliseconds. Defaults to Infinity (optional).
The callback function should have the following signature:
### callback(http.ClientRequest req, Object options, Function cb) → undefined
The ClientRequest `req` can be accessed to read request headers and
and the path, etc. The `options` object contains the options passed
to the `http.request()`/`https.request()` function call, and is formatted
to be directly passed to `net.connect()`/`tls.connect()`, or however
else you want a Socket to be created. Pass the created socket to
the callback function `cb` once created, and the HTTP request will
continue to proceed.
If the `https` module is used to invoke the HTTP request, then the
`secureEndpoint` property on `options` _will be set to `true`_.
License
-------
(The MIT License)
Copyright (c) 2013 Nathan Rajlich &lt;nathan@tootallnate.net&gt;
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
[http-proxy-agent]: https://github.com/TooTallNate/node-http-proxy-agent
[https-proxy-agent]: https://github.com/TooTallNate/node-https-proxy-agent
[pac-proxy-agent]: https://github.com/TooTallNate/node-pac-proxy-agent
[socks-proxy-agent]: https://github.com/TooTallNate/node-socks-proxy-agent
[http.Agent]: https://nodejs.org/api/http.html#http_class_http_agent

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/// <reference types="node" />
import net from 'net';
import http from 'http';
import https from 'https';
import { Duplex } from 'stream';
import { EventEmitter } from 'events';
declare function createAgent(opts?: createAgent.AgentOptions): createAgent.Agent;
declare function createAgent(callback: createAgent.AgentCallback, opts?: createAgent.AgentOptions): createAgent.Agent;
declare namespace createAgent {
interface ClientRequest extends http.ClientRequest {
_last?: boolean;
_hadError?: boolean;
method: string;
}
interface AgentRequestOptions {
host?: string;
path?: string;
port: number;
}
interface HttpRequestOptions extends AgentRequestOptions, Omit<http.RequestOptions, keyof AgentRequestOptions> {
secureEndpoint: false;
}
interface HttpsRequestOptions extends AgentRequestOptions, Omit<https.RequestOptions, keyof AgentRequestOptions> {
secureEndpoint: true;
}
type RequestOptions = HttpRequestOptions | HttpsRequestOptions;
type AgentLike = Pick<createAgent.Agent, 'addRequest'> | http.Agent;
type AgentCallbackReturn = Duplex | AgentLike;
type AgentCallbackCallback = (err?: Error | null, socket?: createAgent.AgentCallbackReturn) => void;
type AgentCallbackPromise = (req: createAgent.ClientRequest, opts: createAgent.RequestOptions) => createAgent.AgentCallbackReturn | Promise<createAgent.AgentCallbackReturn>;
type AgentCallback = typeof Agent.prototype.callback;
type AgentOptions = {
timeout?: number;
};
/**
* Base `http.Agent` implementation.
* No pooling/keep-alive is implemented by default.
*
* @param {Function} callback
* @api public
*/
class Agent extends EventEmitter {
timeout: number | null;
maxFreeSockets: number;
maxTotalSockets: number;
maxSockets: number;
sockets: {
[key: string]: net.Socket[];
};
freeSockets: {
[key: string]: net.Socket[];
};
requests: {
[key: string]: http.IncomingMessage[];
};
options: https.AgentOptions;
private promisifiedCallback?;
private explicitDefaultPort?;
private explicitProtocol?;
constructor(callback?: createAgent.AgentCallback | createAgent.AgentOptions, _opts?: createAgent.AgentOptions);
get defaultPort(): number;
set defaultPort(v: number);
get protocol(): string;
set protocol(v: string);
callback(req: createAgent.ClientRequest, opts: createAgent.RequestOptions, fn: createAgent.AgentCallbackCallback): void;
callback(req: createAgent.ClientRequest, opts: createAgent.RequestOptions): createAgent.AgentCallbackReturn | Promise<createAgent.AgentCallbackReturn>;
/**
* Called by node-core's "_http_client.js" module when creating
* a new HTTP request with this Agent instance.
*
* @api public
*/
addRequest(req: ClientRequest, _opts: RequestOptions): void;
freeSocket(socket: net.Socket, opts: AgentOptions): void;
destroy(): void;
}
}
export = createAgent;

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
const events_1 = require("events");
const debug_1 = __importDefault(require("debug"));
const promisify_1 = __importDefault(require("./promisify"));
const debug = debug_1.default('agent-base');
function isAgent(v) {
return Boolean(v) && typeof v.addRequest === 'function';
}
function isSecureEndpoint() {
const { stack } = new Error();
if (typeof stack !== 'string')
return false;
return stack.split('\n').some(l => l.indexOf('(https.js:') !== -1 || l.indexOf('node:https:') !== -1);
}
function createAgent(callback, opts) {
return new createAgent.Agent(callback, opts);
}
(function (createAgent) {
/**
* Base `http.Agent` implementation.
* No pooling/keep-alive is implemented by default.
*
* @param {Function} callback
* @api public
*/
class Agent extends events_1.EventEmitter {
constructor(callback, _opts) {
super();
let opts = _opts;
if (typeof callback === 'function') {
this.callback = callback;
}
else if (callback) {
opts = callback;
}
// Timeout for the socket to be returned from the callback
this.timeout = null;
if (opts && typeof opts.timeout === 'number') {
this.timeout = opts.timeout;
}
// These aren't actually used by `agent-base`, but are required
// for the TypeScript definition files in `@types/node` :/
this.maxFreeSockets = 1;
this.maxSockets = 1;
this.maxTotalSockets = Infinity;
this.sockets = {};
this.freeSockets = {};
this.requests = {};
this.options = {};
}
get defaultPort() {
if (typeof this.explicitDefaultPort === 'number') {
return this.explicitDefaultPort;
}
return isSecureEndpoint() ? 443 : 80;
}
set defaultPort(v) {
this.explicitDefaultPort = v;
}
get protocol() {
if (typeof this.explicitProtocol === 'string') {
return this.explicitProtocol;
}
return isSecureEndpoint() ? 'https:' : 'http:';
}
set protocol(v) {
this.explicitProtocol = v;
}
callback(req, opts, fn) {
throw new Error('"agent-base" has no default implementation, you must subclass and override `callback()`');
}
/**
* Called by node-core's "_http_client.js" module when creating
* a new HTTP request with this Agent instance.
*
* @api public
*/
addRequest(req, _opts) {
const opts = Object.assign({}, _opts);
if (typeof opts.secureEndpoint !== 'boolean') {
opts.secureEndpoint = isSecureEndpoint();
}
if (opts.host == null) {
opts.host = 'localhost';
}
if (opts.port == null) {
opts.port = opts.secureEndpoint ? 443 : 80;
}
if (opts.protocol == null) {
opts.protocol = opts.secureEndpoint ? 'https:' : 'http:';
}
if (opts.host && opts.path) {
// If both a `host` and `path` are specified then it's most
// likely the result of a `url.parse()` call... we need to
// remove the `path` portion so that `net.connect()` doesn't
// attempt to open that as a unix socket file.
delete opts.path;
}
delete opts.agent;
delete opts.hostname;
delete opts._defaultAgent;
delete opts.defaultPort;
delete opts.createConnection;
// Hint to use "Connection: close"
// XXX: non-documented `http` module API :(
req._last = true;
req.shouldKeepAlive = false;
let timedOut = false;
let timeoutId = null;
const timeoutMs = opts.timeout || this.timeout;
const onerror = (err) => {
if (req._hadError)
return;
req.emit('error', err);
// For Safety. Some additional errors might fire later on
// and we need to make sure we don't double-fire the error event.
req._hadError = true;
};
const ontimeout = () => {
timeoutId = null;
timedOut = true;
const err = new Error(`A "socket" was not created for HTTP request before ${timeoutMs}ms`);
err.code = 'ETIMEOUT';
onerror(err);
};
const callbackError = (err) => {
if (timedOut)
return;
if (timeoutId !== null) {
clearTimeout(timeoutId);
timeoutId = null;
}
onerror(err);
};
const onsocket = (socket) => {
if (timedOut)
return;
if (timeoutId != null) {
clearTimeout(timeoutId);
timeoutId = null;
}
if (isAgent(socket)) {
// `socket` is actually an `http.Agent` instance, so
// relinquish responsibility for this `req` to the Agent
// from here on
debug('Callback returned another Agent instance %o', socket.constructor.name);
socket.addRequest(req, opts);
return;
}
if (socket) {
socket.once('free', () => {
this.freeSocket(socket, opts);
});
req.onSocket(socket);
return;
}
const err = new Error(`no Duplex stream was returned to agent-base for \`${req.method} ${req.path}\``);
onerror(err);
};
if (typeof this.callback !== 'function') {
onerror(new Error('`callback` is not defined'));
return;
}
if (!this.promisifiedCallback) {
if (this.callback.length >= 3) {
debug('Converting legacy callback function to promise');
this.promisifiedCallback = promisify_1.default(this.callback);
}
else {
this.promisifiedCallback = this.callback;
}
}
if (typeof timeoutMs === 'number' && timeoutMs > 0) {
timeoutId = setTimeout(ontimeout, timeoutMs);
}
if ('port' in opts && typeof opts.port !== 'number') {
opts.port = Number(opts.port);
}
try {
debug('Resolving socket for %o request: %o', opts.protocol, `${req.method} ${req.path}`);
Promise.resolve(this.promisifiedCallback(req, opts)).then(onsocket, callbackError);
}
catch (err) {
Promise.reject(err).catch(callbackError);
}
}
freeSocket(socket, opts) {
debug('Freeing socket %o %o', socket.constructor.name, opts);
socket.destroy();
}
destroy() {
debug('Destroying agent %o', this.constructor.name);
}
}
createAgent.Agent = Agent;
// So that `instanceof` works correctly
createAgent.prototype = createAgent.Agent.prototype;
})(createAgent || (createAgent = {}));
module.exports = createAgent;
//# sourceMappingURL=index.js.map

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import { ClientRequest, RequestOptions, AgentCallbackCallback, AgentCallbackPromise } from './index';
declare type LegacyCallback = (req: ClientRequest, opts: RequestOptions, fn: AgentCallbackCallback) => void;
export default function promisify(fn: LegacyCallback): AgentCallbackPromise;
export {};

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function promisify(fn) {
return function (req, opts) {
return new Promise((resolve, reject) => {
fn.call(this, req, opts, (err, rtn) => {
if (err) {
reject(err);
}
else {
resolve(rtn);
}
});
});
};
}
exports.default = promisify;
//# sourceMappingURL=promisify.js.map

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(The MIT License)
Copyright (c) 2014-2017 TJ Holowaychuk <tj@vision-media.ca>
Copyright (c) 2018-2021 Josh Junon
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the 'Software'), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# debug
[![OpenCollective](https://opencollective.com/debug/backers/badge.svg)](#backers)
[![OpenCollective](https://opencollective.com/debug/sponsors/badge.svg)](#sponsors)
<img width="647" src="https://user-images.githubusercontent.com/71256/29091486-fa38524c-7c37-11e7-895f-e7ec8e1039b6.png">
A tiny JavaScript debugging utility modelled after Node.js core's debugging
technique. Works in Node.js and web browsers.
## Installation
```bash
$ npm install debug
```
## Usage
`debug` exposes a function; simply pass this function the name of your module, and it will return a decorated version of `console.error` for you to pass debug statements to. This will allow you to toggle the debug output for different parts of your module as well as the module as a whole.
Example [_app.js_](./examples/node/app.js):
```js
var debug = require('debug')('http')
, http = require('http')
, name = 'My App';
// fake app
debug('booting %o', name);
http.createServer(function(req, res){
debug(req.method + ' ' + req.url);
res.end('hello\n');
}).listen(3000, function(){
debug('listening');
});
// fake worker of some kind
require('./worker');
```
Example [_worker.js_](./examples/node/worker.js):
```js
var a = require('debug')('worker:a')
, b = require('debug')('worker:b');
function work() {
a('doing lots of uninteresting work');
setTimeout(work, Math.random() * 1000);
}
work();
function workb() {
b('doing some work');
setTimeout(workb, Math.random() * 2000);
}
workb();
```
The `DEBUG` environment variable is then used to enable these based on space or
comma-delimited names.
Here are some examples:
<img width="647" alt="screen shot 2017-08-08 at 12 53 04 pm" src="https://user-images.githubusercontent.com/71256/29091703-a6302cdc-7c38-11e7-8304-7c0b3bc600cd.png">
<img width="647" alt="screen shot 2017-08-08 at 12 53 38 pm" src="https://user-images.githubusercontent.com/71256/29091700-a62a6888-7c38-11e7-800b-db911291ca2b.png">
<img width="647" alt="screen shot 2017-08-08 at 12 53 25 pm" src="https://user-images.githubusercontent.com/71256/29091701-a62ea114-7c38-11e7-826a-2692bedca740.png">
#### Windows command prompt notes
##### CMD
On Windows the environment variable is set using the `set` command.
```cmd
set DEBUG=*,-not_this
```
Example:
```cmd
set DEBUG=* & node app.js
```
##### PowerShell (VS Code default)
PowerShell uses different syntax to set environment variables.
```cmd
$env:DEBUG = "*,-not_this"
```
Example:
```cmd
$env:DEBUG='app';node app.js
```
Then, run the program to be debugged as usual.
npm script example:
```js
"windowsDebug": "@powershell -Command $env:DEBUG='*';node app.js",
```
## Namespace Colors
Every debug instance has a color generated for it based on its namespace name.
This helps when visually parsing the debug output to identify which debug instance
a debug line belongs to.
#### Node.js
In Node.js, colors are enabled when stderr is a TTY. You also _should_ install
the [`supports-color`](https://npmjs.org/supports-color) module alongside debug,
otherwise debug will only use a small handful of basic colors.
<img width="521" src="https://user-images.githubusercontent.com/71256/29092181-47f6a9e6-7c3a-11e7-9a14-1928d8a711cd.png">
#### Web Browser
Colors are also enabled on "Web Inspectors" that understand the `%c` formatting
option. These are WebKit web inspectors, Firefox ([since version
31](https://hacks.mozilla.org/2014/05/editable-box-model-multiple-selection-sublime-text-keys-much-more-firefox-developer-tools-episode-31/))
and the Firebug plugin for Firefox (any version).
<img width="524" src="https://user-images.githubusercontent.com/71256/29092033-b65f9f2e-7c39-11e7-8e32-f6f0d8e865c1.png">
## Millisecond diff
When actively developing an application it can be useful to see when the time spent between one `debug()` call and the next. Suppose for example you invoke `debug()` before requesting a resource, and after as well, the "+NNNms" will show you how much time was spent between calls.
<img width="647" src="https://user-images.githubusercontent.com/71256/29091486-fa38524c-7c37-11e7-895f-e7ec8e1039b6.png">
When stdout is not a TTY, `Date#toISOString()` is used, making it more useful for logging the debug information as shown below:
<img width="647" src="https://user-images.githubusercontent.com/71256/29091956-6bd78372-7c39-11e7-8c55-c948396d6edd.png">
## Conventions
If you're using this in one or more of your libraries, you _should_ use the name of your library so that developers may toggle debugging as desired without guessing names. If you have more than one debuggers you _should_ prefix them with your library name and use ":" to separate features. For example "bodyParser" from Connect would then be "connect:bodyParser". If you append a "*" to the end of your name, it will always be enabled regardless of the setting of the DEBUG environment variable. You can then use it for normal output as well as debug output.
## Wildcards
The `*` character may be used as a wildcard. Suppose for example your library has
debuggers named "connect:bodyParser", "connect:compress", "connect:session",
instead of listing all three with
`DEBUG=connect:bodyParser,connect:compress,connect:session`, you may simply do
`DEBUG=connect:*`, or to run everything using this module simply use `DEBUG=*`.
You can also exclude specific debuggers by prefixing them with a "-" character.
For example, `DEBUG=*,-connect:*` would include all debuggers except those
starting with "connect:".
## Environment Variables
When running through Node.js, you can set a few environment variables that will
change the behavior of the debug logging:
| Name | Purpose |
|-----------|-------------------------------------------------|
| `DEBUG` | Enables/disables specific debugging namespaces. |
| `DEBUG_HIDE_DATE` | Hide date from debug output (non-TTY). |
| `DEBUG_COLORS`| Whether or not to use colors in the debug output. |
| `DEBUG_DEPTH` | Object inspection depth. |
| `DEBUG_SHOW_HIDDEN` | Shows hidden properties on inspected objects. |
__Note:__ The environment variables beginning with `DEBUG_` end up being
converted into an Options object that gets used with `%o`/`%O` formatters.
See the Node.js documentation for
[`util.inspect()`](https://nodejs.org/api/util.html#util_util_inspect_object_options)
for the complete list.
## Formatters
Debug uses [printf-style](https://wikipedia.org/wiki/Printf_format_string) formatting.
Below are the officially supported formatters:
| Formatter | Representation |
|-----------|----------------|
| `%O` | Pretty-print an Object on multiple lines. |
| `%o` | Pretty-print an Object all on a single line. |
| `%s` | String. |
| `%d` | Number (both integer and float). |
| `%j` | JSON. Replaced with the string '[Circular]' if the argument contains circular references. |
| `%%` | Single percent sign ('%'). This does not consume an argument. |
### Custom formatters
You can add custom formatters by extending the `debug.formatters` object.
For example, if you wanted to add support for rendering a Buffer as hex with
`%h`, you could do something like:
```js
const createDebug = require('debug')
createDebug.formatters.h = (v) => {
return v.toString('hex')
}
// …elsewhere
const debug = createDebug('foo')
debug('this is hex: %h', new Buffer('hello world'))
// foo this is hex: 68656c6c6f20776f726c6421 +0ms
```
## Browser Support
You can build a browser-ready script using [browserify](https://github.com/substack/node-browserify),
or just use the [browserify-as-a-service](https://wzrd.in/) [build](https://wzrd.in/standalone/debug@latest),
if you don't want to build it yourself.
Debug's enable state is currently persisted by `localStorage`.
Consider the situation shown below where you have `worker:a` and `worker:b`,
and wish to debug both. You can enable this using `localStorage.debug`:
```js
localStorage.debug = 'worker:*'
```
And then refresh the page.
```js
a = debug('worker:a');
b = debug('worker:b');
setInterval(function(){
a('doing some work');
}, 1000);
setInterval(function(){
b('doing some work');
}, 1200);
```
In Chromium-based web browsers (e.g. Brave, Chrome, and Electron), the JavaScript console will—by default—only show messages logged by `debug` if the "Verbose" log level is _enabled_.
<img width="647" src="https://user-images.githubusercontent.com/7143133/152083257-29034707-c42c-4959-8add-3cee850e6fcf.png">
## Output streams
By default `debug` will log to stderr, however this can be configured per-namespace by overriding the `log` method:
Example [_stdout.js_](./examples/node/stdout.js):
```js
var debug = require('debug');
var error = debug('app:error');
// by default stderr is used
error('goes to stderr!');
var log = debug('app:log');
// set this namespace to log via console.log
log.log = console.log.bind(console); // don't forget to bind to console!
log('goes to stdout');
error('still goes to stderr!');
// set all output to go via console.info
// overrides all per-namespace log settings
debug.log = console.info.bind(console);
error('now goes to stdout via console.info');
log('still goes to stdout, but via console.info now');
```
## Extend
You can simply extend debugger
```js
const log = require('debug')('auth');
//creates new debug instance with extended namespace
const logSign = log.extend('sign');
const logLogin = log.extend('login');
log('hello'); // auth hello
logSign('hello'); //auth:sign hello
logLogin('hello'); //auth:login hello
```
## Set dynamically
You can also enable debug dynamically by calling the `enable()` method :
```js
let debug = require('debug');
console.log(1, debug.enabled('test'));
debug.enable('test');
console.log(2, debug.enabled('test'));
debug.disable();
console.log(3, debug.enabled('test'));
```
print :
```
1 false
2 true
3 false
```
Usage :
`enable(namespaces)`
`namespaces` can include modes separated by a colon and wildcards.
Note that calling `enable()` completely overrides previously set DEBUG variable :
```
$ DEBUG=foo node -e 'var dbg = require("debug"); dbg.enable("bar"); console.log(dbg.enabled("foo"))'
=> false
```
`disable()`
Will disable all namespaces. The functions returns the namespaces currently
enabled (and skipped). This can be useful if you want to disable debugging
temporarily without knowing what was enabled to begin with.
For example:
```js
let debug = require('debug');
debug.enable('foo:*,-foo:bar');
let namespaces = debug.disable();
debug.enable(namespaces);
```
Note: There is no guarantee that the string will be identical to the initial
enable string, but semantically they will be identical.
## Checking whether a debug target is enabled
After you've created a debug instance, you can determine whether or not it is
enabled by checking the `enabled` property:
```javascript
const debug = require('debug')('http');
if (debug.enabled) {
// do stuff...
}
```
You can also manually toggle this property to force the debug instance to be
enabled or disabled.
## Usage in child processes
Due to the way `debug` detects if the output is a TTY or not, colors are not shown in child processes when `stderr` is piped. A solution is to pass the `DEBUG_COLORS=1` environment variable to the child process.
For example:
```javascript
worker = fork(WORKER_WRAP_PATH, [workerPath], {
stdio: [
/* stdin: */ 0,
/* stdout: */ 'pipe',
/* stderr: */ 'pipe',
'ipc',
],
env: Object.assign({}, process.env, {
DEBUG_COLORS: 1 // without this settings, colors won't be shown
}),
});
worker.stderr.pipe(process.stderr, { end: false });
```
## Authors
- TJ Holowaychuk
- Nathan Rajlich
- Andrew Rhyne
- Josh Junon
## Backers
Support us with a monthly donation and help us continue our activities. [[Become a backer](https://opencollective.com/debug#backer)]
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## Sponsors
Become a sponsor and get your logo on our README on Github with a link to your site. [[Become a sponsor](https://opencollective.com/debug#sponsor)]
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## License
(The MIT License)
Copyright (c) 2014-2017 TJ Holowaychuk &lt;tj@vision-media.ca&gt;
Copyright (c) 2018-2021 Josh Junon
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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{
"name": "debug",
"version": "4.4.1",
"repository": {
"type": "git",
"url": "git://github.com/debug-js/debug.git"
},
"description": "Lightweight debugging utility for Node.js and the browser",
"keywords": [
"debug",
"log",
"debugger"
],
"files": [
"src",
"LICENSE",
"README.md"
],
"author": "Josh Junon (https://github.com/qix-)",
"contributors": [
"TJ Holowaychuk <tj@vision-media.ca>",
"Nathan Rajlich <nathan@tootallnate.net> (http://n8.io)",
"Andrew Rhyne <rhyneandrew@gmail.com>"
],
"license": "MIT",
"scripts": {
"lint": "xo",
"test": "npm run test:node && npm run test:browser && npm run lint",
"test:node": "mocha test.js test.node.js",
"test:browser": "karma start --single-run",
"test:coverage": "cat ./coverage/lcov.info | coveralls"
},
"dependencies": {
"ms": "^2.1.3"
},
"devDependencies": {
"brfs": "^2.0.1",
"browserify": "^16.2.3",
"coveralls": "^3.0.2",
"karma": "^3.1.4",
"karma-browserify": "^6.0.0",
"karma-chrome-launcher": "^2.2.0",
"karma-mocha": "^1.3.0",
"mocha": "^5.2.0",
"mocha-lcov-reporter": "^1.2.0",
"sinon": "^14.0.0",
"xo": "^0.23.0"
},
"peerDependenciesMeta": {
"supports-color": {
"optional": true
}
},
"main": "./src/index.js",
"browser": "./src/browser.js",
"engines": {
"node": ">=6.0"
},
"xo": {
"rules": {
"import/extensions": "off"
}
}
}

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/* eslint-env browser */
/**
* This is the web browser implementation of `debug()`.
*/
exports.formatArgs = formatArgs;
exports.save = save;
exports.load = load;
exports.useColors = useColors;
exports.storage = localstorage();
exports.destroy = (() => {
let warned = false;
return () => {
if (!warned) {
warned = true;
console.warn('Instance method `debug.destroy()` is deprecated and no longer does anything. It will be removed in the next major version of `debug`.');
}
};
})();
/**
* Colors.
*/
exports.colors = [
'#0000CC',
'#0000FF',
'#0033CC',
'#0033FF',
'#0066CC',
'#0066FF',
'#0099CC',
'#0099FF',
'#00CC00',
'#00CC33',
'#00CC66',
'#00CC99',
'#00CCCC',
'#00CCFF',
'#3300CC',
'#3300FF',
'#3333CC',
'#3333FF',
'#3366CC',
'#3366FF',
'#3399CC',
'#3399FF',
'#33CC00',
'#33CC33',
'#33CC66',
'#33CC99',
'#33CCCC',
'#33CCFF',
'#6600CC',
'#6600FF',
'#6633CC',
'#6633FF',
'#66CC00',
'#66CC33',
'#9900CC',
'#9900FF',
'#9933CC',
'#9933FF',
'#99CC00',
'#99CC33',
'#CC0000',
'#CC0033',
'#CC0066',
'#CC0099',
'#CC00CC',
'#CC00FF',
'#CC3300',
'#CC3333',
'#CC3366',
'#CC3399',
'#CC33CC',
'#CC33FF',
'#CC6600',
'#CC6633',
'#CC9900',
'#CC9933',
'#CCCC00',
'#CCCC33',
'#FF0000',
'#FF0033',
'#FF0066',
'#FF0099',
'#FF00CC',
'#FF00FF',
'#FF3300',
'#FF3333',
'#FF3366',
'#FF3399',
'#FF33CC',
'#FF33FF',
'#FF6600',
'#FF6633',
'#FF9900',
'#FF9933',
'#FFCC00',
'#FFCC33'
];
/**
* Currently only WebKit-based Web Inspectors, Firefox >= v31,
* and the Firebug extension (any Firefox version) are known
* to support "%c" CSS customizations.
*
* TODO: add a `localStorage` variable to explicitly enable/disable colors
*/
// eslint-disable-next-line complexity
function useColors() {
// NB: In an Electron preload script, document will be defined but not fully
// initialized. Since we know we're in Chrome, we'll just detect this case
// explicitly
if (typeof window !== 'undefined' && window.process && (window.process.type === 'renderer' || window.process.__nwjs)) {
return true;
}
// Internet Explorer and Edge do not support colors.
if (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/(edge|trident)\/(\d+)/)) {
return false;
}
let m;
// Is webkit? http://stackoverflow.com/a/16459606/376773
// document is undefined in react-native: https://github.com/facebook/react-native/pull/1632
// eslint-disable-next-line no-return-assign
return (typeof document !== 'undefined' && document.documentElement && document.documentElement.style && document.documentElement.style.WebkitAppearance) ||
// Is firebug? http://stackoverflow.com/a/398120/376773
(typeof window !== 'undefined' && window.console && (window.console.firebug || (window.console.exception && window.console.table))) ||
// Is firefox >= v31?
// https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages
(typeof navigator !== 'undefined' && navigator.userAgent && (m = navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/)) && parseInt(m[1], 10) >= 31) ||
// Double check webkit in userAgent just in case we are in a worker
(typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/applewebkit\/(\d+)/));
}
/**
* Colorize log arguments if enabled.
*
* @api public
*/
function formatArgs(args) {
args[0] = (this.useColors ? '%c' : '') +
this.namespace +
(this.useColors ? ' %c' : ' ') +
args[0] +
(this.useColors ? '%c ' : ' ') +
'+' + module.exports.humanize(this.diff);
if (!this.useColors) {
return;
}
const c = 'color: ' + this.color;
args.splice(1, 0, c, 'color: inherit');
// The final "%c" is somewhat tricky, because there could be other
// arguments passed either before or after the %c, so we need to
// figure out the correct index to insert the CSS into
let index = 0;
let lastC = 0;
args[0].replace(/%[a-zA-Z%]/g, match => {
if (match === '%%') {
return;
}
index++;
if (match === '%c') {
// We only are interested in the *last* %c
// (the user may have provided their own)
lastC = index;
}
});
args.splice(lastC, 0, c);
}
/**
* Invokes `console.debug()` when available.
* No-op when `console.debug` is not a "function".
* If `console.debug` is not available, falls back
* to `console.log`.
*
* @api public
*/
exports.log = console.debug || console.log || (() => {});
/**
* Save `namespaces`.
*
* @param {String} namespaces
* @api private
*/
function save(namespaces) {
try {
if (namespaces) {
exports.storage.setItem('debug', namespaces);
} else {
exports.storage.removeItem('debug');
}
} catch (error) {
// Swallow
// XXX (@Qix-) should we be logging these?
}
}
/**
* Load `namespaces`.
*
* @return {String} returns the previously persisted debug modes
* @api private
*/
function load() {
let r;
try {
r = exports.storage.getItem('debug') || exports.storage.getItem('DEBUG') ;
} catch (error) {
// Swallow
// XXX (@Qix-) should we be logging these?
}
// If debug isn't set in LS, and we're in Electron, try to load $DEBUG
if (!r && typeof process !== 'undefined' && 'env' in process) {
r = process.env.DEBUG;
}
return r;
}
/**
* Localstorage attempts to return the localstorage.
*
* This is necessary because safari throws
* when a user disables cookies/localstorage
* and you attempt to access it.
*
* @return {LocalStorage}
* @api private
*/
function localstorage() {
try {
// TVMLKit (Apple TV JS Runtime) does not have a window object, just localStorage in the global context
// The Browser also has localStorage in the global context.
return localStorage;
} catch (error) {
// Swallow
// XXX (@Qix-) should we be logging these?
}
}
module.exports = require('./common')(exports);
const {formatters} = module.exports;
/**
* Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.
*/
formatters.j = function (v) {
try {
return JSON.stringify(v);
} catch (error) {
return '[UnexpectedJSONParseError]: ' + error.message;
}
};

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/**
* This is the common logic for both the Node.js and web browser
* implementations of `debug()`.
*/
function setup(env) {
createDebug.debug = createDebug;
createDebug.default = createDebug;
createDebug.coerce = coerce;
createDebug.disable = disable;
createDebug.enable = enable;
createDebug.enabled = enabled;
createDebug.humanize = require('ms');
createDebug.destroy = destroy;
Object.keys(env).forEach(key => {
createDebug[key] = env[key];
});
/**
* The currently active debug mode names, and names to skip.
*/
createDebug.names = [];
createDebug.skips = [];
/**
* Map of special "%n" handling functions, for the debug "format" argument.
*
* Valid key names are a single, lower or upper-case letter, i.e. "n" and "N".
*/
createDebug.formatters = {};
/**
* Selects a color for a debug namespace
* @param {String} namespace The namespace string for the debug instance to be colored
* @return {Number|String} An ANSI color code for the given namespace
* @api private
*/
function selectColor(namespace) {
let hash = 0;
for (let i = 0; i < namespace.length; i++) {
hash = ((hash << 5) - hash) + namespace.charCodeAt(i);
hash |= 0; // Convert to 32bit integer
}
return createDebug.colors[Math.abs(hash) % createDebug.colors.length];
}
createDebug.selectColor = selectColor;
/**
* Create a debugger with the given `namespace`.
*
* @param {String} namespace
* @return {Function}
* @api public
*/
function createDebug(namespace) {
let prevTime;
let enableOverride = null;
let namespacesCache;
let enabledCache;
function debug(...args) {
// Disabled?
if (!debug.enabled) {
return;
}
const self = debug;
// Set `diff` timestamp
const curr = Number(new Date());
const ms = curr - (prevTime || curr);
self.diff = ms;
self.prev = prevTime;
self.curr = curr;
prevTime = curr;
args[0] = createDebug.coerce(args[0]);
if (typeof args[0] !== 'string') {
// Anything else let's inspect with %O
args.unshift('%O');
}
// Apply any `formatters` transformations
let index = 0;
args[0] = args[0].replace(/%([a-zA-Z%])/g, (match, format) => {
// If we encounter an escaped % then don't increase the array index
if (match === '%%') {
return '%';
}
index++;
const formatter = createDebug.formatters[format];
if (typeof formatter === 'function') {
const val = args[index];
match = formatter.call(self, val);
// Now we need to remove `args[index]` since it's inlined in the `format`
args.splice(index, 1);
index--;
}
return match;
});
// Apply env-specific formatting (colors, etc.)
createDebug.formatArgs.call(self, args);
const logFn = self.log || createDebug.log;
logFn.apply(self, args);
}
debug.namespace = namespace;
debug.useColors = createDebug.useColors();
debug.color = createDebug.selectColor(namespace);
debug.extend = extend;
debug.destroy = createDebug.destroy; // XXX Temporary. Will be removed in the next major release.
Object.defineProperty(debug, 'enabled', {
enumerable: true,
configurable: false,
get: () => {
if (enableOverride !== null) {
return enableOverride;
}
if (namespacesCache !== createDebug.namespaces) {
namespacesCache = createDebug.namespaces;
enabledCache = createDebug.enabled(namespace);
}
return enabledCache;
},
set: v => {
enableOverride = v;
}
});
// Env-specific initialization logic for debug instances
if (typeof createDebug.init === 'function') {
createDebug.init(debug);
}
return debug;
}
function extend(namespace, delimiter) {
const newDebug = createDebug(this.namespace + (typeof delimiter === 'undefined' ? ':' : delimiter) + namespace);
newDebug.log = this.log;
return newDebug;
}
/**
* Enables a debug mode by namespaces. This can include modes
* separated by a colon and wildcards.
*
* @param {String} namespaces
* @api public
*/
function enable(namespaces) {
createDebug.save(namespaces);
createDebug.namespaces = namespaces;
createDebug.names = [];
createDebug.skips = [];
const split = (typeof namespaces === 'string' ? namespaces : '')
.trim()
.replace(/\s+/g, ',')
.split(',')
.filter(Boolean);
for (const ns of split) {
if (ns[0] === '-') {
createDebug.skips.push(ns.slice(1));
} else {
createDebug.names.push(ns);
}
}
}
/**
* Checks if the given string matches a namespace template, honoring
* asterisks as wildcards.
*
* @param {String} search
* @param {String} template
* @return {Boolean}
*/
function matchesTemplate(search, template) {
let searchIndex = 0;
let templateIndex = 0;
let starIndex = -1;
let matchIndex = 0;
while (searchIndex < search.length) {
if (templateIndex < template.length && (template[templateIndex] === search[searchIndex] || template[templateIndex] === '*')) {
// Match character or proceed with wildcard
if (template[templateIndex] === '*') {
starIndex = templateIndex;
matchIndex = searchIndex;
templateIndex++; // Skip the '*'
} else {
searchIndex++;
templateIndex++;
}
} else if (starIndex !== -1) { // eslint-disable-line no-negated-condition
// Backtrack to the last '*' and try to match more characters
templateIndex = starIndex + 1;
matchIndex++;
searchIndex = matchIndex;
} else {
return false; // No match
}
}
// Handle trailing '*' in template
while (templateIndex < template.length && template[templateIndex] === '*') {
templateIndex++;
}
return templateIndex === template.length;
}
/**
* Disable debug output.
*
* @return {String} namespaces
* @api public
*/
function disable() {
const namespaces = [
...createDebug.names,
...createDebug.skips.map(namespace => '-' + namespace)
].join(',');
createDebug.enable('');
return namespaces;
}
/**
* Returns true if the given mode name is enabled, false otherwise.
*
* @param {String} name
* @return {Boolean}
* @api public
*/
function enabled(name) {
for (const skip of createDebug.skips) {
if (matchesTemplate(name, skip)) {
return false;
}
}
for (const ns of createDebug.names) {
if (matchesTemplate(name, ns)) {
return true;
}
}
return false;
}
/**
* Coerce `val`.
*
* @param {Mixed} val
* @return {Mixed}
* @api private
*/
function coerce(val) {
if (val instanceof Error) {
return val.stack || val.message;
}
return val;
}
/**
* XXX DO NOT USE. This is a temporary stub function.
* XXX It WILL be removed in the next major release.
*/
function destroy() {
console.warn('Instance method `debug.destroy()` is deprecated and no longer does anything. It will be removed in the next major version of `debug`.');
}
createDebug.enable(createDebug.load());
return createDebug;
}
module.exports = setup;

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/**
* Detect Electron renderer / nwjs process, which is node, but we should
* treat as a browser.
*/
if (typeof process === 'undefined' || process.type === 'renderer' || process.browser === true || process.__nwjs) {
module.exports = require('./browser.js');
} else {
module.exports = require('./node.js');
}

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/**
* Module dependencies.
*/
const tty = require('tty');
const util = require('util');
/**
* This is the Node.js implementation of `debug()`.
*/
exports.init = init;
exports.log = log;
exports.formatArgs = formatArgs;
exports.save = save;
exports.load = load;
exports.useColors = useColors;
exports.destroy = util.deprecate(
() => {},
'Instance method `debug.destroy()` is deprecated and no longer does anything. It will be removed in the next major version of `debug`.'
);
/**
* Colors.
*/
exports.colors = [6, 2, 3, 4, 5, 1];
try {
// Optional dependency (as in, doesn't need to be installed, NOT like optionalDependencies in package.json)
// eslint-disable-next-line import/no-extraneous-dependencies
const supportsColor = require('supports-color');
if (supportsColor && (supportsColor.stderr || supportsColor).level >= 2) {
exports.colors = [
20,
21,
26,
27,
32,
33,
38,
39,
40,
41,
42,
43,
44,
45,
56,
57,
62,
63,
68,
69,
74,
75,
76,
77,
78,
79,
80,
81,
92,
93,
98,
99,
112,
113,
128,
129,
134,
135,
148,
149,
160,
161,
162,
163,
164,
165,
166,
167,
168,
169,
170,
171,
172,
173,
178,
179,
184,
185,
196,
197,
198,
199,
200,
201,
202,
203,
204,
205,
206,
207,
208,
209,
214,
215,
220,
221
];
}
} catch (error) {
// Swallow - we only care if `supports-color` is available; it doesn't have to be.
}
/**
* Build up the default `inspectOpts` object from the environment variables.
*
* $ DEBUG_COLORS=no DEBUG_DEPTH=10 DEBUG_SHOW_HIDDEN=enabled node script.js
*/
exports.inspectOpts = Object.keys(process.env).filter(key => {
return /^debug_/i.test(key);
}).reduce((obj, key) => {
// Camel-case
const prop = key
.substring(6)
.toLowerCase()
.replace(/_([a-z])/g, (_, k) => {
return k.toUpperCase();
});
// Coerce string value into JS value
let val = process.env[key];
if (/^(yes|on|true|enabled)$/i.test(val)) {
val = true;
} else if (/^(no|off|false|disabled)$/i.test(val)) {
val = false;
} else if (val === 'null') {
val = null;
} else {
val = Number(val);
}
obj[prop] = val;
return obj;
}, {});
/**
* Is stdout a TTY? Colored output is enabled when `true`.
*/
function useColors() {
return 'colors' in exports.inspectOpts ?
Boolean(exports.inspectOpts.colors) :
tty.isatty(process.stderr.fd);
}
/**
* Adds ANSI color escape codes if enabled.
*
* @api public
*/
function formatArgs(args) {
const {namespace: name, useColors} = this;
if (useColors) {
const c = this.color;
const colorCode = '\u001B[3' + (c < 8 ? c : '8;5;' + c);
const prefix = ` ${colorCode};1m${name} \u001B[0m`;
args[0] = prefix + args[0].split('\n').join('\n' + prefix);
args.push(colorCode + 'm+' + module.exports.humanize(this.diff) + '\u001B[0m');
} else {
args[0] = getDate() + name + ' ' + args[0];
}
}
function getDate() {
if (exports.inspectOpts.hideDate) {
return '';
}
return new Date().toISOString() + ' ';
}
/**
* Invokes `util.formatWithOptions()` with the specified arguments and writes to stderr.
*/
function log(...args) {
return process.stderr.write(util.formatWithOptions(exports.inspectOpts, ...args) + '\n');
}
/**
* Save `namespaces`.
*
* @param {String} namespaces
* @api private
*/
function save(namespaces) {
if (namespaces) {
process.env.DEBUG = namespaces;
} else {
// If you set a process.env field to null or undefined, it gets cast to the
// string 'null' or 'undefined'. Just delete instead.
delete process.env.DEBUG;
}
}
/**
* Load `namespaces`.
*
* @return {String} returns the previously persisted debug modes
* @api private
*/
function load() {
return process.env.DEBUG;
}
/**
* Init logic for `debug` instances.
*
* Create a new `inspectOpts` object in case `useColors` is set
* differently for a particular `debug` instance.
*/
function init(debug) {
debug.inspectOpts = {};
const keys = Object.keys(exports.inspectOpts);
for (let i = 0; i < keys.length; i++) {
debug.inspectOpts[keys[i]] = exports.inspectOpts[keys[i]];
}
}
module.exports = require('./common')(exports);
const {formatters} = module.exports;
/**
* Map %o to `util.inspect()`, all on a single line.
*/
formatters.o = function (v) {
this.inspectOpts.colors = this.useColors;
return util.inspect(v, this.inspectOpts)
.split('\n')
.map(str => str.trim())
.join(' ');
};
/**
* Map %O to `util.inspect()`, allowing multiple lines if needed.
*/
formatters.O = function (v) {
this.inspectOpts.colors = this.useColors;
return util.inspect(v, this.inspectOpts);
};

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/**
* Helpers.
*/
var s = 1000;
var m = s * 60;
var h = m * 60;
var d = h * 24;
var w = d * 7;
var y = d * 365.25;
/**
* Parse or format the given `val`.
*
* Options:
*
* - `long` verbose formatting [false]
*
* @param {String|Number} val
* @param {Object} [options]
* @throws {Error} throw an error if val is not a non-empty string or a number
* @return {String|Number}
* @api public
*/
module.exports = function (val, options) {
options = options || {};
var type = typeof val;
if (type === 'string' && val.length > 0) {
return parse(val);
} else if (type === 'number' && isFinite(val)) {
return options.long ? fmtLong(val) : fmtShort(val);
}
throw new Error(
'val is not a non-empty string or a valid number. val=' +
JSON.stringify(val)
);
};
/**
* Parse the given `str` and return milliseconds.
*
* @param {String} str
* @return {Number}
* @api private
*/
function parse(str) {
str = String(str);
if (str.length > 100) {
return;
}
var match = /^(-?(?:\d+)?\.?\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|weeks?|w|years?|yrs?|y)?$/i.exec(
str
);
if (!match) {
return;
}
var n = parseFloat(match[1]);
var type = (match[2] || 'ms').toLowerCase();
switch (type) {
case 'years':
case 'year':
case 'yrs':
case 'yr':
case 'y':
return n * y;
case 'weeks':
case 'week':
case 'w':
return n * w;
case 'days':
case 'day':
case 'd':
return n * d;
case 'hours':
case 'hour':
case 'hrs':
case 'hr':
case 'h':
return n * h;
case 'minutes':
case 'minute':
case 'mins':
case 'min':
case 'm':
return n * m;
case 'seconds':
case 'second':
case 'secs':
case 'sec':
case 's':
return n * s;
case 'milliseconds':
case 'millisecond':
case 'msecs':
case 'msec':
case 'ms':
return n;
default:
return undefined;
}
}
/**
* Short format for `ms`.
*
* @param {Number} ms
* @return {String}
* @api private
*/
function fmtShort(ms) {
var msAbs = Math.abs(ms);
if (msAbs >= d) {
return Math.round(ms / d) + 'd';
}
if (msAbs >= h) {
return Math.round(ms / h) + 'h';
}
if (msAbs >= m) {
return Math.round(ms / m) + 'm';
}
if (msAbs >= s) {
return Math.round(ms / s) + 's';
}
return ms + 'ms';
}
/**
* Long format for `ms`.
*
* @param {Number} ms
* @return {String}
* @api private
*/
function fmtLong(ms) {
var msAbs = Math.abs(ms);
if (msAbs >= d) {
return plural(ms, msAbs, d, 'day');
}
if (msAbs >= h) {
return plural(ms, msAbs, h, 'hour');
}
if (msAbs >= m) {
return plural(ms, msAbs, m, 'minute');
}
if (msAbs >= s) {
return plural(ms, msAbs, s, 'second');
}
return ms + ' ms';
}
/**
* Pluralization helper.
*/
function plural(ms, msAbs, n, name) {
var isPlural = msAbs >= n * 1.5;
return Math.round(ms / n) + ' ' + name + (isPlural ? 's' : '');
}

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node_modules/agent-base/node_modules/ms/license.md generated vendored Normal file
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The MIT License (MIT)
Copyright (c) 2020 Vercel, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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node_modules/agent-base/node_modules/ms/package.json generated vendored Normal file
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{
"name": "ms",
"version": "2.1.3",
"description": "Tiny millisecond conversion utility",
"repository": "vercel/ms",
"main": "./index",
"files": [
"index.js"
],
"scripts": {
"precommit": "lint-staged",
"lint": "eslint lib/* bin/*",
"test": "mocha tests.js"
},
"eslintConfig": {
"extends": "eslint:recommended",
"env": {
"node": true,
"es6": true
}
},
"lint-staged": {
"*.js": [
"npm run lint",
"prettier --single-quote --write",
"git add"
]
},
"license": "MIT",
"devDependencies": {
"eslint": "4.18.2",
"expect.js": "0.3.1",
"husky": "0.14.3",
"lint-staged": "5.0.0",
"mocha": "4.0.1",
"prettier": "2.0.5"
}
}

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# ms
![CI](https://github.com/vercel/ms/workflows/CI/badge.svg)
Use this package to easily convert various time formats to milliseconds.
## Examples
```js
ms('2 days') // 172800000
ms('1d') // 86400000
ms('10h') // 36000000
ms('2.5 hrs') // 9000000
ms('2h') // 7200000
ms('1m') // 60000
ms('5s') // 5000
ms('1y') // 31557600000
ms('100') // 100
ms('-3 days') // -259200000
ms('-1h') // -3600000
ms('-200') // -200
```
### Convert from Milliseconds
```js
ms(60000) // "1m"
ms(2 * 60000) // "2m"
ms(-3 * 60000) // "-3m"
ms(ms('10 hours')) // "10h"
```
### Time Format Written-Out
```js
ms(60000, { long: true }) // "1 minute"
ms(2 * 60000, { long: true }) // "2 minutes"
ms(-3 * 60000, { long: true }) // "-3 minutes"
ms(ms('10 hours'), { long: true }) // "10 hours"
```
## Features
- Works both in [Node.js](https://nodejs.org) and in the browser
- If a number is supplied to `ms`, a string with a unit is returned
- If a string that contains the number is supplied, it returns it as a number (e.g.: it returns `100` for `'100'`)
- If you pass a string with a number and a valid unit, the number of equivalent milliseconds is returned
## Related Packages
- [ms.macro](https://github.com/knpwrs/ms.macro) - Run `ms` as a macro at build-time.
## Caught a Bug?
1. [Fork](https://help.github.com/articles/fork-a-repo/) this repository to your own GitHub account and then [clone](https://help.github.com/articles/cloning-a-repository/) it to your local device
2. Link the package to the global module directory: `npm link`
3. Within the module you want to test your local development instance of ms, just link it to the dependencies: `npm link ms`. Instead of the default one from npm, Node.js will now use your clone of ms!
As always, you can run the tests using: `npm test`

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{
"name": "agent-base",
"version": "6.0.2",
"description": "Turn a function into an `http.Agent` instance",
"main": "dist/src/index",
"typings": "dist/src/index",
"files": [
"dist/src",
"src"
],
"scripts": {
"prebuild": "rimraf dist",
"build": "tsc",
"postbuild": "cpy --parents src test '!**/*.ts' dist",
"test": "mocha --reporter spec dist/test/*.js",
"test-lint": "eslint src --ext .js,.ts",
"prepublishOnly": "npm run build"
},
"repository": {
"type": "git",
"url": "git://github.com/TooTallNate/node-agent-base.git"
},
"keywords": [
"http",
"agent",
"base",
"barebones",
"https"
],
"author": "Nathan Rajlich <nathan@tootallnate.net> (http://n8.io/)",
"license": "MIT",
"bugs": {
"url": "https://github.com/TooTallNate/node-agent-base/issues"
},
"dependencies": {
"debug": "4"
},
"devDependencies": {
"@types/debug": "4",
"@types/mocha": "^5.2.7",
"@types/node": "^14.0.20",
"@types/semver": "^7.1.0",
"@types/ws": "^6.0.3",
"@typescript-eslint/eslint-plugin": "1.6.0",
"@typescript-eslint/parser": "1.1.0",
"async-listen": "^1.2.0",
"cpy-cli": "^2.0.0",
"eslint": "5.16.0",
"eslint-config-airbnb": "17.1.0",
"eslint-config-prettier": "4.1.0",
"eslint-import-resolver-typescript": "1.1.1",
"eslint-plugin-import": "2.16.0",
"eslint-plugin-jsx-a11y": "6.2.1",
"eslint-plugin-react": "7.12.4",
"mocha": "^6.2.0",
"rimraf": "^3.0.0",
"semver": "^7.1.2",
"typescript": "^3.5.3",
"ws": "^3.0.0"
},
"engines": {
"node": ">= 6.0.0"
}
}

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import net from 'net';
import http from 'http';
import https from 'https';
import { Duplex } from 'stream';
import { EventEmitter } from 'events';
import createDebug from 'debug';
import promisify from './promisify';
const debug = createDebug('agent-base');
function isAgent(v: any): v is createAgent.AgentLike {
return Boolean(v) && typeof v.addRequest === 'function';
}
function isSecureEndpoint(): boolean {
const { stack } = new Error();
if (typeof stack !== 'string') return false;
return stack.split('\n').some(l => l.indexOf('(https.js:') !== -1 || l.indexOf('node:https:') !== -1);
}
function createAgent(opts?: createAgent.AgentOptions): createAgent.Agent;
function createAgent(
callback: createAgent.AgentCallback,
opts?: createAgent.AgentOptions
): createAgent.Agent;
function createAgent(
callback?: createAgent.AgentCallback | createAgent.AgentOptions,
opts?: createAgent.AgentOptions
) {
return new createAgent.Agent(callback, opts);
}
namespace createAgent {
export interface ClientRequest extends http.ClientRequest {
_last?: boolean;
_hadError?: boolean;
method: string;
}
export interface AgentRequestOptions {
host?: string;
path?: string;
// `port` on `http.RequestOptions` can be a string or undefined,
// but `net.TcpNetConnectOpts` expects only a number
port: number;
}
export interface HttpRequestOptions
extends AgentRequestOptions,
Omit<http.RequestOptions, keyof AgentRequestOptions> {
secureEndpoint: false;
}
export interface HttpsRequestOptions
extends AgentRequestOptions,
Omit<https.RequestOptions, keyof AgentRequestOptions> {
secureEndpoint: true;
}
export type RequestOptions = HttpRequestOptions | HttpsRequestOptions;
export type AgentLike = Pick<createAgent.Agent, 'addRequest'> | http.Agent;
export type AgentCallbackReturn = Duplex | AgentLike;
export type AgentCallbackCallback = (
err?: Error | null,
socket?: createAgent.AgentCallbackReturn
) => void;
export type AgentCallbackPromise = (
req: createAgent.ClientRequest,
opts: createAgent.RequestOptions
) =>
| createAgent.AgentCallbackReturn
| Promise<createAgent.AgentCallbackReturn>;
export type AgentCallback = typeof Agent.prototype.callback;
export type AgentOptions = {
timeout?: number;
};
/**
* Base `http.Agent` implementation.
* No pooling/keep-alive is implemented by default.
*
* @param {Function} callback
* @api public
*/
export class Agent extends EventEmitter {
public timeout: number | null;
public maxFreeSockets: number;
public maxTotalSockets: number;
public maxSockets: number;
public sockets: {
[key: string]: net.Socket[];
};
public freeSockets: {
[key: string]: net.Socket[];
};
public requests: {
[key: string]: http.IncomingMessage[];
};
public options: https.AgentOptions;
private promisifiedCallback?: createAgent.AgentCallbackPromise;
private explicitDefaultPort?: number;
private explicitProtocol?: string;
constructor(
callback?: createAgent.AgentCallback | createAgent.AgentOptions,
_opts?: createAgent.AgentOptions
) {
super();
let opts = _opts;
if (typeof callback === 'function') {
this.callback = callback;
} else if (callback) {
opts = callback;
}
// Timeout for the socket to be returned from the callback
this.timeout = null;
if (opts && typeof opts.timeout === 'number') {
this.timeout = opts.timeout;
}
// These aren't actually used by `agent-base`, but are required
// for the TypeScript definition files in `@types/node` :/
this.maxFreeSockets = 1;
this.maxSockets = 1;
this.maxTotalSockets = Infinity;
this.sockets = {};
this.freeSockets = {};
this.requests = {};
this.options = {};
}
get defaultPort(): number {
if (typeof this.explicitDefaultPort === 'number') {
return this.explicitDefaultPort;
}
return isSecureEndpoint() ? 443 : 80;
}
set defaultPort(v: number) {
this.explicitDefaultPort = v;
}
get protocol(): string {
if (typeof this.explicitProtocol === 'string') {
return this.explicitProtocol;
}
return isSecureEndpoint() ? 'https:' : 'http:';
}
set protocol(v: string) {
this.explicitProtocol = v;
}
callback(
req: createAgent.ClientRequest,
opts: createAgent.RequestOptions,
fn: createAgent.AgentCallbackCallback
): void;
callback(
req: createAgent.ClientRequest,
opts: createAgent.RequestOptions
):
| createAgent.AgentCallbackReturn
| Promise<createAgent.AgentCallbackReturn>;
callback(
req: createAgent.ClientRequest,
opts: createAgent.AgentOptions,
fn?: createAgent.AgentCallbackCallback
):
| createAgent.AgentCallbackReturn
| Promise<createAgent.AgentCallbackReturn>
| void {
throw new Error(
'"agent-base" has no default implementation, you must subclass and override `callback()`'
);
}
/**
* Called by node-core's "_http_client.js" module when creating
* a new HTTP request with this Agent instance.
*
* @api public
*/
addRequest(req: ClientRequest, _opts: RequestOptions): void {
const opts: RequestOptions = { ..._opts };
if (typeof opts.secureEndpoint !== 'boolean') {
opts.secureEndpoint = isSecureEndpoint();
}
if (opts.host == null) {
opts.host = 'localhost';
}
if (opts.port == null) {
opts.port = opts.secureEndpoint ? 443 : 80;
}
if (opts.protocol == null) {
opts.protocol = opts.secureEndpoint ? 'https:' : 'http:';
}
if (opts.host && opts.path) {
// If both a `host` and `path` are specified then it's most
// likely the result of a `url.parse()` call... we need to
// remove the `path` portion so that `net.connect()` doesn't
// attempt to open that as a unix socket file.
delete opts.path;
}
delete opts.agent;
delete opts.hostname;
delete opts._defaultAgent;
delete opts.defaultPort;
delete opts.createConnection;
// Hint to use "Connection: close"
// XXX: non-documented `http` module API :(
req._last = true;
req.shouldKeepAlive = false;
let timedOut = false;
let timeoutId: ReturnType<typeof setTimeout> | null = null;
const timeoutMs = opts.timeout || this.timeout;
const onerror = (err: NodeJS.ErrnoException) => {
if (req._hadError) return;
req.emit('error', err);
// For Safety. Some additional errors might fire later on
// and we need to make sure we don't double-fire the error event.
req._hadError = true;
};
const ontimeout = () => {
timeoutId = null;
timedOut = true;
const err: NodeJS.ErrnoException = new Error(
`A "socket" was not created for HTTP request before ${timeoutMs}ms`
);
err.code = 'ETIMEOUT';
onerror(err);
};
const callbackError = (err: NodeJS.ErrnoException) => {
if (timedOut) return;
if (timeoutId !== null) {
clearTimeout(timeoutId);
timeoutId = null;
}
onerror(err);
};
const onsocket = (socket: AgentCallbackReturn) => {
if (timedOut) return;
if (timeoutId != null) {
clearTimeout(timeoutId);
timeoutId = null;
}
if (isAgent(socket)) {
// `socket` is actually an `http.Agent` instance, so
// relinquish responsibility for this `req` to the Agent
// from here on
debug(
'Callback returned another Agent instance %o',
socket.constructor.name
);
(socket as createAgent.Agent).addRequest(req, opts);
return;
}
if (socket) {
socket.once('free', () => {
this.freeSocket(socket as net.Socket, opts);
});
req.onSocket(socket as net.Socket);
return;
}
const err = new Error(
`no Duplex stream was returned to agent-base for \`${req.method} ${req.path}\``
);
onerror(err);
};
if (typeof this.callback !== 'function') {
onerror(new Error('`callback` is not defined'));
return;
}
if (!this.promisifiedCallback) {
if (this.callback.length >= 3) {
debug('Converting legacy callback function to promise');
this.promisifiedCallback = promisify(this.callback);
} else {
this.promisifiedCallback = this.callback;
}
}
if (typeof timeoutMs === 'number' && timeoutMs > 0) {
timeoutId = setTimeout(ontimeout, timeoutMs);
}
if ('port' in opts && typeof opts.port !== 'number') {
opts.port = Number(opts.port);
}
try {
debug(
'Resolving socket for %o request: %o',
opts.protocol,
`${req.method} ${req.path}`
);
Promise.resolve(this.promisifiedCallback(req, opts)).then(
onsocket,
callbackError
);
} catch (err) {
Promise.reject(err).catch(callbackError);
}
}
freeSocket(socket: net.Socket, opts: AgentOptions) {
debug('Freeing socket %o %o', socket.constructor.name, opts);
socket.destroy();
}
destroy() {
debug('Destroying agent %o', this.constructor.name);
}
}
// So that `instanceof` works correctly
createAgent.prototype = createAgent.Agent.prototype;
}
export = createAgent;

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import {
Agent,
ClientRequest,
RequestOptions,
AgentCallbackCallback,
AgentCallbackPromise,
AgentCallbackReturn
} from './index';
type LegacyCallback = (
req: ClientRequest,
opts: RequestOptions,
fn: AgentCallbackCallback
) => void;
export default function promisify(fn: LegacyCallback): AgentCallbackPromise {
return function(this: Agent, req: ClientRequest, opts: RequestOptions) {
return new Promise((resolve, reject) => {
fn.call(
this,
req,
opts,
(err: Error | null | undefined, rtn?: AgentCallbackReturn) => {
if (err) {
reject(err);
} else {
resolve(rtn);
}
}
);
});
};
}

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The MIT License
Copyright(c) node-modules and other contributors.
Copyright(c) 2012 - 2015 fengmk2 <fengmk2@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# agentkeepalive
[![NPM version][npm-image]][npm-url]
[![Known Vulnerabilities][snyk-image]][snyk-url]
[![Node.js CI](https://github.com/node-modules/agentkeepalive/actions/workflows/nodejs.yml/badge.svg)](https://github.com/node-modules/agentkeepalive/actions/workflows/nodejs.yml)
[![npm download][download-image]][download-url]
[npm-image]: https://img.shields.io/npm/v/agentkeepalive.svg?style=flat
[npm-url]: https://npmjs.org/package/agentkeepalive
[snyk-image]: https://snyk.io/test/npm/agentkeepalive/badge.svg?style=flat-square
[snyk-url]: https://snyk.io/test/npm/agentkeepalive
[download-image]: https://img.shields.io/npm/dm/agentkeepalive.svg?style=flat-square
[download-url]: https://npmjs.org/package/agentkeepalive
The enhancement features `keep alive` `http.Agent`. Support `http` and `https`.
## What's different from original `http.Agent`?
- `keepAlive=true` by default
- Disable Nagle's algorithm: `socket.setNoDelay(true)`
- Add free socket timeout: avoid long time inactivity socket leak in the free-sockets queue.
- Add active socket timeout: avoid long time inactivity socket leak in the active-sockets queue.
- TTL for active socket.
## Node.js version required
Support Node.js >= `8.0.0`
## Install
```bash
$ npm install agentkeepalive --save
```
## new Agent([options])
* `options` {Object} Set of configurable options to set on the agent.
Can have the following fields:
* `keepAlive` {Boolean} Keep sockets around in a pool to be used by
other requests in the future. Default = `true`.
* `keepAliveMsecs` {Number} When using the keepAlive option, specifies the initial delay
for TCP Keep-Alive packets. Ignored when the keepAlive option is false or undefined. Defaults to 1000.
Default = `1000`. Only relevant if `keepAlive` is set to `true`.
* `freeSocketTimeout`: {Number} Sets the free socket to timeout
after `freeSocketTimeout` milliseconds of inactivity on the free socket.
The default [server-side timeout](https://nodejs.org/api/http.html#serverkeepalivetimeout) is 5000 milliseconds, to [avoid ECONNRESET exceptions](https://medium.com/ssense-tech/reduce-networking-errors-in-nodejs-23b4eb9f2d83), we set the default value to `4000` milliseconds.
Only relevant if `keepAlive` is set to `true`.
* `timeout`: {Number} Sets the working socket to timeout
after `timeout` milliseconds of inactivity on the working socket.
Default is `freeSocketTimeout * 2` so long as that value is greater than or equal to 8 seconds, otherwise the default is 8 seconds.
* `maxSockets` {Number} Maximum number of sockets to allow per
host. Default = `Infinity`.
* `maxFreeSockets` {Number} Maximum number of sockets (per host) to leave open
in a free state. Only relevant if `keepAlive` is set to `true`.
Default = `256`.
* `socketActiveTTL` {Number} Sets the socket active time to live, even if it's in use.
If not set, the behaviour keeps the same (the socket will be released only when free)
Default = `null`.
## Usage
```js
const http = require('http');
const HttpAgent = require('agentkeepalive').HttpAgent;
const keepaliveAgent = new HttpAgent({
maxSockets: 100,
maxFreeSockets: 10,
timeout: 60000, // active socket keepalive for 60 seconds
freeSocketTimeout: 30000, // free socket keepalive for 30 seconds
});
const options = {
host: 'cnodejs.org',
port: 80,
path: '/',
method: 'GET',
agent: keepaliveAgent,
};
const req = http.request(options, res => {
console.log('STATUS: ' + res.statusCode);
console.log('HEADERS: ' + JSON.stringify(res.headers));
res.setEncoding('utf8');
res.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
req.on('error', e => {
console.log('problem with request: ' + e.message);
});
req.end();
setTimeout(() => {
if (keepaliveAgent.statusChanged) {
console.log('[%s] agent status changed: %j', Date(), keepaliveAgent.getCurrentStatus());
}
}, 2000);
```
### `getter agent.statusChanged`
counters have change or not after last checkpoint.
### `agent.getCurrentStatus()`
`agent.getCurrentStatus()` will return a object to show the status of this agent:
```js
{
createSocketCount: 10,
closeSocketCount: 5,
timeoutSocketCount: 0,
requestCount: 5,
freeSockets: { 'localhost:57479:': 3 },
sockets: { 'localhost:57479:': 5 },
requests: {}
}
```
### Support `https`
```js
const https = require('https');
const HttpsAgent = require('agentkeepalive').HttpsAgent;
const keepaliveAgent = new HttpsAgent();
// https://www.google.com/search?q=nodejs&sugexp=chrome,mod=12&sourceid=chrome&ie=UTF-8
const options = {
host: 'www.google.com',
port: 443,
path: '/search?q=nodejs&sugexp=chrome,mod=12&sourceid=chrome&ie=UTF-8',
method: 'GET',
agent: keepaliveAgent,
};
const req = https.request(options, res => {
console.log('STATUS: ' + res.statusCode);
console.log('HEADERS: ' + JSON.stringify(res.headers));
res.setEncoding('utf8');
res.on('data', chunk => {
console.log('BODY: ' + chunk);
});
});
req.on('error', e => {
console.log('problem with request: ' + e.message);
});
req.end();
setTimeout(() => {
console.log('agent status: %j', keepaliveAgent.getCurrentStatus());
}, 2000);
```
### Support `req.reusedSocket`
This agent implements the `req.reusedSocket` to determine whether a request is send through a reused socket.
When server closes connection at unfortunate time ([keep-alive race](https://code-examples.net/en/q/28a8069)), the http client will throw a `ECONNRESET` error. Under this circumstance, `req.reusedSocket` is useful when we want to retry the request automatically.
```js
const http = require('http');
const HttpAgent = require('agentkeepalive').HttpAgent;
const agent = new HttpAgent();
const req = http
.get('http://localhost:3000', { agent }, (res) => {
// ...
})
.on('error', (err) => {
if (req.reusedSocket && err.code === 'ECONNRESET') {
// retry the request or anything else...
}
})
```
This behavior is consistent with Node.js core. But through `agentkeepalive`, you can use this feature in older Node.js version.
## [Benchmark](https://github.com/node-modules/agentkeepalive/tree/master/benchmark)
run the benchmark:
```bash
cd benchmark
sh start.sh
```
Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz
node@v0.8.9
50 maxSockets, 60 concurrent, 1000 requests per concurrent, 5ms delay
Keep alive agent (30 seconds):
```js
Transactions: 60000 hits
Availability: 100.00 %
Elapsed time: 29.70 secs
Data transferred: 14.88 MB
Response time: 0.03 secs
Transaction rate: 2020.20 trans/sec
Throughput: 0.50 MB/sec
Concurrency: 59.84
Successful transactions: 60000
Failed transactions: 0
Longest transaction: 0.15
Shortest transaction: 0.01
```
Normal agent:
```js
Transactions: 60000 hits
Availability: 100.00 %
Elapsed time: 46.53 secs
Data transferred: 14.88 MB
Response time: 0.05 secs
Transaction rate: 1289.49 trans/sec
Throughput: 0.32 MB/sec
Concurrency: 59.81
Successful transactions: 60000
Failed transactions: 0
Longest transaction: 0.45
Shortest transaction: 0.00
```
Socket created:
```bash
[proxy.js:120000] keepalive, 50 created, 60000 requestFinished, 1200 req/socket, 0 requests, 0 sockets, 0 unusedSockets, 50 timeout
{" <10ms":662," <15ms":17825," <20ms":20552," <30ms":17646," <40ms":2315," <50ms":567," <100ms":377," <150ms":56," <200ms":0," >=200ms+":0}
----------------------------------------------------------------
[proxy.js:120000] normal , 53866 created, 84260 requestFinished, 1.56 req/socket, 0 requests, 0 sockets
{" <10ms":75," <15ms":1112," <20ms":10947," <30ms":32130," <40ms":8228," <50ms":3002," <100ms":4274," <150ms":181," <200ms":18," >=200ms+":33}
```
## License
[MIT](LICENSE)
<!-- GITCONTRIBUTOR_START -->
## Contributors
|[<img src="https://avatars.githubusercontent.com/u/156269?v=4" width="100px;"/><br/><sub><b>fengmk2</b></sub>](https://github.com/fengmk2)<br/>|[<img src="https://avatars.githubusercontent.com/u/985607?v=4" width="100px;"/><br/><sub><b>dead-horse</b></sub>](https://github.com/dead-horse)<br/>|[<img src="https://avatars.githubusercontent.com/u/5557458?v=4" width="100px;"/><br/><sub><b>AndrewLeedham</b></sub>](https://github.com/AndrewLeedham)<br/>|[<img src="https://avatars.githubusercontent.com/u/5243774?v=4" width="100px;"/><br/><sub><b>ngot</b></sub>](https://github.com/ngot)<br/>|[<img src="https://avatars.githubusercontent.com/u/25919630?v=4" width="100px;"/><br/><sub><b>wrynearson</b></sub>](https://github.com/wrynearson)<br/>|[<img src="https://avatars.githubusercontent.com/u/26738844?v=4" width="100px;"/><br/><sub><b>aaronArinder</b></sub>](https://github.com/aaronArinder)<br/>|
| :---: | :---: | :---: | :---: | :---: | :---: |
|[<img src="https://avatars.githubusercontent.com/u/10976983?v=4" width="100px;"/><br/><sub><b>alexpenev-s</b></sub>](https://github.com/alexpenev-s)<br/>|[<img src="https://avatars.githubusercontent.com/u/959726?v=4" width="100px;"/><br/><sub><b>blemoine</b></sub>](https://github.com/blemoine)<br/>|[<img src="https://avatars.githubusercontent.com/u/398027?v=4" width="100px;"/><br/><sub><b>bdehamer</b></sub>](https://github.com/bdehamer)<br/>|[<img src="https://avatars.githubusercontent.com/u/4985201?v=4" width="100px;"/><br/><sub><b>DylanPiercey</b></sub>](https://github.com/DylanPiercey)<br/>|[<img src="https://avatars.githubusercontent.com/u/3770250?v=4" width="100px;"/><br/><sub><b>cixel</b></sub>](https://github.com/cixel)<br/>|[<img src="https://avatars.githubusercontent.com/u/2883231?v=4" width="100px;"/><br/><sub><b>HerringtonDarkholme</b></sub>](https://github.com/HerringtonDarkholme)<br/>|
|[<img src="https://avatars.githubusercontent.com/u/1433247?v=4" width="100px;"/><br/><sub><b>denghongcai</b></sub>](https://github.com/denghongcai)<br/>|[<img src="https://avatars.githubusercontent.com/u/1847934?v=4" width="100px;"/><br/><sub><b>kibertoad</b></sub>](https://github.com/kibertoad)<br/>|[<img src="https://avatars.githubusercontent.com/u/5236150?v=4" width="100px;"/><br/><sub><b>pangorgo</b></sub>](https://github.com/pangorgo)<br/>|[<img src="https://avatars.githubusercontent.com/u/588898?v=4" width="100px;"/><br/><sub><b>mattiash</b></sub>](https://github.com/mattiash)<br/>|[<img src="https://avatars.githubusercontent.com/u/182440?v=4" width="100px;"/><br/><sub><b>nabeelbukhari</b></sub>](https://github.com/nabeelbukhari)<br/>|[<img src="https://avatars.githubusercontent.com/u/1411117?v=4" width="100px;"/><br/><sub><b>pmalouin</b></sub>](https://github.com/pmalouin)<br/>|
[<img src="https://avatars.githubusercontent.com/u/1404810?v=4" width="100px;"/><br/><sub><b>SimenB</b></sub>](https://github.com/SimenB)<br/>|[<img src="https://avatars.githubusercontent.com/u/2630384?v=4" width="100px;"/><br/><sub><b>vinaybedre</b></sub>](https://github.com/vinaybedre)<br/>|[<img src="https://avatars.githubusercontent.com/u/10933333?v=4" width="100px;"/><br/><sub><b>starkwang</b></sub>](https://github.com/starkwang)<br/>|[<img src="https://avatars.githubusercontent.com/u/6897780?v=4" width="100px;"/><br/><sub><b>killagu</b></sub>](https://github.com/killagu)<br/>|[<img src="https://avatars.githubusercontent.com/u/15345331?v=4" width="100px;"/><br/><sub><b>tony-gutierrez</b></sub>](https://github.com/tony-gutierrez)<br/>|[<img src="https://avatars.githubusercontent.com/u/5856440?v=4" width="100px;"/><br/><sub><b>whxaxes</b></sub>](https://github.com/whxaxes)<br/>
This project follows the git-contributor [spec](https://github.com/xudafeng/git-contributor), auto updated at `Sat Aug 05 2023 02:36:31 GMT+0800`.
<!-- GITCONTRIBUTOR_END -->

5
node_modules/agentkeepalive/browser.js generated vendored Normal file
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module.exports = noop;
module.exports.HttpsAgent = noop;
// Noop function for browser since native api's don't use agents.
function noop () {}

69
node_modules/agentkeepalive/index.d.ts generated vendored Normal file
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import * as http from 'http';
import * as https from 'https';
import * as net from 'net';
interface PlainObject {
[key: string]: any;
}
declare class _HttpAgent extends http.Agent {
constructor(opts?: AgentKeepAlive.HttpOptions);
readonly statusChanged: boolean;
createConnection(options: net.NetConnectOpts, cb?: Function): net.Socket;
createSocket(req: http.IncomingMessage, options: http.RequestOptions, cb: Function): void;
getCurrentStatus(): AgentKeepAlive.AgentStatus;
}
interface Constants {
CURRENT_ID: Symbol;
CREATE_ID: Symbol;
INIT_SOCKET: Symbol;
CREATE_HTTPS_CONNECTION: Symbol;
SOCKET_CREATED_TIME: Symbol;
SOCKET_NAME: Symbol;
SOCKET_REQUEST_COUNT: Symbol;
SOCKET_REQUEST_FINISHED_COUNT: Symbol;
}
/**
* @deprecated instead use `import { HttpAgent } from 'agentkeepalive'; or `const HttpAgent = require('agentkeepalive').HttpAgent;`
*/
declare class AgentKeepAlive extends _HttpAgent {}
declare namespace AgentKeepAlive {
export interface AgentStatus {
createSocketCount: number;
createSocketErrorCount: number;
closeSocketCount: number;
errorSocketCount: number;
timeoutSocketCount: number;
requestCount: number;
freeSockets: PlainObject;
sockets: PlainObject;
requests: PlainObject;
}
interface CommonHttpOption {
keepAlive?: boolean | undefined;
freeSocketTimeout?: number | undefined;
freeSocketKeepAliveTimeout?: number | undefined;
timeout?: number | undefined;
socketActiveTTL?: number | undefined;
}
export interface HttpOptions extends http.AgentOptions, CommonHttpOption { }
export interface HttpsOptions extends https.AgentOptions, CommonHttpOption { }
export class HttpAgent extends _HttpAgent {}
export class HttpsAgent extends https.Agent {
constructor(opts?: HttpsOptions);
readonly statusChanged: boolean;
createConnection(options: net.NetConnectOpts, cb?: Function): net.Socket;
createSocket(req: http.IncomingMessage, options: http.RequestOptions, cb: Function): void;
getCurrentStatus(): AgentStatus;
}
export const constants: Constants;
}
export = AgentKeepAlive;

7
node_modules/agentkeepalive/index.js generated vendored Normal file
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'use strict';
const HttpAgent = require('./lib/agent');
module.exports = HttpAgent;
module.exports.HttpAgent = HttpAgent;
module.exports.HttpsAgent = require('./lib/https_agent');
module.exports.constants = require('./lib/constants');

402
node_modules/agentkeepalive/lib/agent.js generated vendored Normal file
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'use strict';
const OriginalAgent = require('http').Agent;
const ms = require('humanize-ms');
const debug = require('util').debuglog('agentkeepalive');
const {
INIT_SOCKET,
CURRENT_ID,
CREATE_ID,
SOCKET_CREATED_TIME,
SOCKET_NAME,
SOCKET_REQUEST_COUNT,
SOCKET_REQUEST_FINISHED_COUNT,
} = require('./constants');
// OriginalAgent come from
// - https://github.com/nodejs/node/blob/v8.12.0/lib/_http_agent.js
// - https://github.com/nodejs/node/blob/v10.12.0/lib/_http_agent.js
// node <= 10
let defaultTimeoutListenerCount = 1;
const majorVersion = parseInt(process.version.split('.', 1)[0].substring(1));
if (majorVersion >= 11 && majorVersion <= 12) {
defaultTimeoutListenerCount = 2;
} else if (majorVersion >= 13) {
defaultTimeoutListenerCount = 3;
}
function deprecate(message) {
console.log('[agentkeepalive:deprecated] %s', message);
}
class Agent extends OriginalAgent {
constructor(options) {
options = options || {};
options.keepAlive = options.keepAlive !== false;
// default is keep-alive and 4s free socket timeout
// see https://medium.com/ssense-tech/reduce-networking-errors-in-nodejs-23b4eb9f2d83
if (options.freeSocketTimeout === undefined) {
options.freeSocketTimeout = 4000;
}
// Legacy API: keepAliveTimeout should be rename to `freeSocketTimeout`
if (options.keepAliveTimeout) {
deprecate('options.keepAliveTimeout is deprecated, please use options.freeSocketTimeout instead');
options.freeSocketTimeout = options.keepAliveTimeout;
delete options.keepAliveTimeout;
}
// Legacy API: freeSocketKeepAliveTimeout should be rename to `freeSocketTimeout`
if (options.freeSocketKeepAliveTimeout) {
deprecate('options.freeSocketKeepAliveTimeout is deprecated, please use options.freeSocketTimeout instead');
options.freeSocketTimeout = options.freeSocketKeepAliveTimeout;
delete options.freeSocketKeepAliveTimeout;
}
// Sets the socket to timeout after timeout milliseconds of inactivity on the socket.
// By default is double free socket timeout.
if (options.timeout === undefined) {
// make sure socket default inactivity timeout >= 8s
options.timeout = Math.max(options.freeSocketTimeout * 2, 8000);
}
// support humanize format
options.timeout = ms(options.timeout);
options.freeSocketTimeout = ms(options.freeSocketTimeout);
options.socketActiveTTL = options.socketActiveTTL ? ms(options.socketActiveTTL) : 0;
super(options);
this[CURRENT_ID] = 0;
// create socket success counter
this.createSocketCount = 0;
this.createSocketCountLastCheck = 0;
this.createSocketErrorCount = 0;
this.createSocketErrorCountLastCheck = 0;
this.closeSocketCount = 0;
this.closeSocketCountLastCheck = 0;
// socket error event count
this.errorSocketCount = 0;
this.errorSocketCountLastCheck = 0;
// request finished counter
this.requestCount = 0;
this.requestCountLastCheck = 0;
// including free socket timeout counter
this.timeoutSocketCount = 0;
this.timeoutSocketCountLastCheck = 0;
this.on('free', socket => {
// https://github.com/nodejs/node/pull/32000
// Node.js native agent will check socket timeout eqs agent.options.timeout.
// Use the ttl or freeSocketTimeout to overwrite.
const timeout = this.calcSocketTimeout(socket);
if (timeout > 0 && socket.timeout !== timeout) {
socket.setTimeout(timeout);
}
});
}
get freeSocketKeepAliveTimeout() {
deprecate('agent.freeSocketKeepAliveTimeout is deprecated, please use agent.options.freeSocketTimeout instead');
return this.options.freeSocketTimeout;
}
get timeout() {
deprecate('agent.timeout is deprecated, please use agent.options.timeout instead');
return this.options.timeout;
}
get socketActiveTTL() {
deprecate('agent.socketActiveTTL is deprecated, please use agent.options.socketActiveTTL instead');
return this.options.socketActiveTTL;
}
calcSocketTimeout(socket) {
/**
* return <= 0: should free socket
* return > 0: should update socket timeout
* return undefined: not find custom timeout
*/
let freeSocketTimeout = this.options.freeSocketTimeout;
const socketActiveTTL = this.options.socketActiveTTL;
if (socketActiveTTL) {
// check socketActiveTTL
const aliveTime = Date.now() - socket[SOCKET_CREATED_TIME];
const diff = socketActiveTTL - aliveTime;
if (diff <= 0) {
return diff;
}
if (freeSocketTimeout && diff < freeSocketTimeout) {
freeSocketTimeout = diff;
}
}
// set freeSocketTimeout
if (freeSocketTimeout) {
// set free keepalive timer
// try to use socket custom freeSocketTimeout first, support headers['keep-alive']
// https://github.com/node-modules/urllib/blob/b76053020923f4d99a1c93cf2e16e0c5ba10bacf/lib/urllib.js#L498
const customFreeSocketTimeout = socket.freeSocketTimeout || socket.freeSocketKeepAliveTimeout;
return customFreeSocketTimeout || freeSocketTimeout;
}
}
keepSocketAlive(socket) {
const result = super.keepSocketAlive(socket);
// should not keepAlive, do nothing
if (!result) return result;
const customTimeout = this.calcSocketTimeout(socket);
if (typeof customTimeout === 'undefined') {
return true;
}
if (customTimeout <= 0) {
debug('%s(requests: %s, finished: %s) free but need to destroy by TTL, request count %s, diff is %s',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT], customTimeout);
return false;
}
if (socket.timeout !== customTimeout) {
socket.setTimeout(customTimeout);
}
return true;
}
// only call on addRequest
reuseSocket(...args) {
// reuseSocket(socket, req)
super.reuseSocket(...args);
const socket = args[0];
const req = args[1];
req.reusedSocket = true;
const agentTimeout = this.options.timeout;
if (getSocketTimeout(socket) !== agentTimeout) {
// reset timeout before use
socket.setTimeout(agentTimeout);
debug('%s reset timeout to %sms', socket[SOCKET_NAME], agentTimeout);
}
socket[SOCKET_REQUEST_COUNT]++;
debug('%s(requests: %s, finished: %s) reuse on addRequest, timeout %sms',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT],
getSocketTimeout(socket));
}
[CREATE_ID]() {
const id = this[CURRENT_ID]++;
if (this[CURRENT_ID] === Number.MAX_SAFE_INTEGER) this[CURRENT_ID] = 0;
return id;
}
[INIT_SOCKET](socket, options) {
// bugfix here.
// https on node 8, 10 won't set agent.options.timeout by default
// TODO: need to fix on node itself
if (options.timeout) {
const timeout = getSocketTimeout(socket);
if (!timeout) {
socket.setTimeout(options.timeout);
}
}
if (this.options.keepAlive) {
// Disable Nagle's algorithm: http://blog.caustik.com/2012/04/08/scaling-node-js-to-100k-concurrent-connections/
// https://fengmk2.com/benchmark/nagle-algorithm-delayed-ack-mock.html
socket.setNoDelay(true);
}
this.createSocketCount++;
if (this.options.socketActiveTTL) {
socket[SOCKET_CREATED_TIME] = Date.now();
}
// don't show the hole '-----BEGIN CERTIFICATE----' key string
socket[SOCKET_NAME] = `sock[${this[CREATE_ID]()}#${options._agentKey}]`.split('-----BEGIN', 1)[0];
socket[SOCKET_REQUEST_COUNT] = 1;
socket[SOCKET_REQUEST_FINISHED_COUNT] = 0;
installListeners(this, socket, options);
}
createConnection(options, oncreate) {
let called = false;
const onNewCreate = (err, socket) => {
if (called) return;
called = true;
if (err) {
this.createSocketErrorCount++;
return oncreate(err);
}
this[INIT_SOCKET](socket, options);
oncreate(err, socket);
};
const newSocket = super.createConnection(options, onNewCreate);
if (newSocket) onNewCreate(null, newSocket);
return newSocket;
}
get statusChanged() {
const changed = this.createSocketCount !== this.createSocketCountLastCheck ||
this.createSocketErrorCount !== this.createSocketErrorCountLastCheck ||
this.closeSocketCount !== this.closeSocketCountLastCheck ||
this.errorSocketCount !== this.errorSocketCountLastCheck ||
this.timeoutSocketCount !== this.timeoutSocketCountLastCheck ||
this.requestCount !== this.requestCountLastCheck;
if (changed) {
this.createSocketCountLastCheck = this.createSocketCount;
this.createSocketErrorCountLastCheck = this.createSocketErrorCount;
this.closeSocketCountLastCheck = this.closeSocketCount;
this.errorSocketCountLastCheck = this.errorSocketCount;
this.timeoutSocketCountLastCheck = this.timeoutSocketCount;
this.requestCountLastCheck = this.requestCount;
}
return changed;
}
getCurrentStatus() {
return {
createSocketCount: this.createSocketCount,
createSocketErrorCount: this.createSocketErrorCount,
closeSocketCount: this.closeSocketCount,
errorSocketCount: this.errorSocketCount,
timeoutSocketCount: this.timeoutSocketCount,
requestCount: this.requestCount,
freeSockets: inspect(this.freeSockets),
sockets: inspect(this.sockets),
requests: inspect(this.requests),
};
}
}
// node 8 don't has timeout attribute on socket
// https://github.com/nodejs/node/pull/21204/files#diff-e6ef024c3775d787c38487a6309e491dR408
function getSocketTimeout(socket) {
return socket.timeout || socket._idleTimeout;
}
function installListeners(agent, socket, options) {
debug('%s create, timeout %sms', socket[SOCKET_NAME], getSocketTimeout(socket));
// listener socket events: close, timeout, error, free
function onFree() {
// create and socket.emit('free') logic
// https://github.com/nodejs/node/blob/master/lib/_http_agent.js#L311
// no req on the socket, it should be the new socket
if (!socket._httpMessage && socket[SOCKET_REQUEST_COUNT] === 1) return;
socket[SOCKET_REQUEST_FINISHED_COUNT]++;
agent.requestCount++;
debug('%s(requests: %s, finished: %s) free',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT]);
// should reuse on pedding requests?
const name = agent.getName(options);
if (socket.writable && agent.requests[name] && agent.requests[name].length) {
// will be reuse on agent free listener
socket[SOCKET_REQUEST_COUNT]++;
debug('%s(requests: %s, finished: %s) will be reuse on agent free event',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT]);
}
}
socket.on('free', onFree);
function onClose(isError) {
debug('%s(requests: %s, finished: %s) close, isError: %s',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT], isError);
agent.closeSocketCount++;
}
socket.on('close', onClose);
// start socket timeout handler
function onTimeout() {
// onTimeout and emitRequestTimeout(_http_client.js)
// https://github.com/nodejs/node/blob/v12.x/lib/_http_client.js#L711
const listenerCount = socket.listeners('timeout').length;
// node <= 10, default listenerCount is 1, onTimeout
// 11 < node <= 12, default listenerCount is 2, onTimeout and emitRequestTimeout
// node >= 13, default listenerCount is 3, onTimeout,
// onTimeout(https://github.com/nodejs/node/pull/32000/files#diff-5f7fb0850412c6be189faeddea6c5359R333)
// and emitRequestTimeout
const timeout = getSocketTimeout(socket);
const req = socket._httpMessage;
const reqTimeoutListenerCount = req && req.listeners('timeout').length || 0;
debug('%s(requests: %s, finished: %s) timeout after %sms, listeners %s, defaultTimeoutListenerCount %s, hasHttpRequest %s, HttpRequest timeoutListenerCount %s',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT],
timeout, listenerCount, defaultTimeoutListenerCount, !!req, reqTimeoutListenerCount);
if (debug.enabled) {
debug('timeout listeners: %s', socket.listeners('timeout').map(f => f.name).join(', '));
}
agent.timeoutSocketCount++;
const name = agent.getName(options);
if (agent.freeSockets[name] && agent.freeSockets[name].indexOf(socket) !== -1) {
// free socket timeout, destroy quietly
socket.destroy();
// Remove it from freeSockets list immediately to prevent new requests
// from being sent through this socket.
agent.removeSocket(socket, options);
debug('%s is free, destroy quietly', socket[SOCKET_NAME]);
} else {
// if there is no any request socket timeout handler,
// agent need to handle socket timeout itself.
//
// custom request socket timeout handle logic must follow these rules:
// 1. Destroy socket first
// 2. Must emit socket 'agentRemove' event tell agent remove socket
// from freeSockets list immediately.
// Otherise you may be get 'socket hang up' error when reuse
// free socket and timeout happen in the same time.
if (reqTimeoutListenerCount === 0) {
const error = new Error('Socket timeout');
error.code = 'ERR_SOCKET_TIMEOUT';
error.timeout = timeout;
// must manually call socket.end() or socket.destroy() to end the connection.
// https://nodejs.org/dist/latest-v10.x/docs/api/net.html#net_socket_settimeout_timeout_callback
socket.destroy(error);
agent.removeSocket(socket, options);
debug('%s destroy with timeout error', socket[SOCKET_NAME]);
}
}
}
socket.on('timeout', onTimeout);
function onError(err) {
const listenerCount = socket.listeners('error').length;
debug('%s(requests: %s, finished: %s) error: %s, listenerCount: %s',
socket[SOCKET_NAME], socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT],
err, listenerCount);
agent.errorSocketCount++;
if (listenerCount === 1) {
// if socket don't contain error event handler, don't catch it, emit it again
debug('%s emit uncaught error event', socket[SOCKET_NAME]);
socket.removeListener('error', onError);
socket.emit('error', err);
}
}
socket.on('error', onError);
function onRemove() {
debug('%s(requests: %s, finished: %s) agentRemove',
socket[SOCKET_NAME],
socket[SOCKET_REQUEST_COUNT], socket[SOCKET_REQUEST_FINISHED_COUNT]);
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the
// pool because it'll be locked up indefinitely
socket.removeListener('close', onClose);
socket.removeListener('error', onError);
socket.removeListener('free', onFree);
socket.removeListener('timeout', onTimeout);
socket.removeListener('agentRemove', onRemove);
}
socket.on('agentRemove', onRemove);
}
module.exports = Agent;
function inspect(obj) {
const res = {};
for (const key in obj) {
res[key] = obj[key].length;
}
return res;
}

14
node_modules/agentkeepalive/lib/constants.js generated vendored Normal file
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@ -0,0 +1,14 @@
'use strict';
module.exports = {
// agent
CURRENT_ID: Symbol('agentkeepalive#currentId'),
CREATE_ID: Symbol('agentkeepalive#createId'),
INIT_SOCKET: Symbol('agentkeepalive#initSocket'),
CREATE_HTTPS_CONNECTION: Symbol('agentkeepalive#createHttpsConnection'),
// socket
SOCKET_CREATED_TIME: Symbol('agentkeepalive#socketCreatedTime'),
SOCKET_NAME: Symbol('agentkeepalive#socketName'),
SOCKET_REQUEST_COUNT: Symbol('agentkeepalive#socketRequestCount'),
SOCKET_REQUEST_FINISHED_COUNT: Symbol('agentkeepalive#socketRequestFinishedCount'),
};

51
node_modules/agentkeepalive/lib/https_agent.js generated vendored Normal file
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@ -0,0 +1,51 @@
'use strict';
const OriginalHttpsAgent = require('https').Agent;
const HttpAgent = require('./agent');
const {
INIT_SOCKET,
CREATE_HTTPS_CONNECTION,
} = require('./constants');
class HttpsAgent extends HttpAgent {
constructor(options) {
super(options);
this.defaultPort = 443;
this.protocol = 'https:';
this.maxCachedSessions = this.options.maxCachedSessions;
/* istanbul ignore next */
if (this.maxCachedSessions === undefined) {
this.maxCachedSessions = 100;
}
this._sessionCache = {
map: {},
list: [],
};
}
createConnection(options, oncreate) {
const socket = this[CREATE_HTTPS_CONNECTION](options, oncreate);
this[INIT_SOCKET](socket, options);
return socket;
}
}
// https://github.com/nodejs/node/blob/master/lib/https.js#L89
HttpsAgent.prototype[CREATE_HTTPS_CONNECTION] = OriginalHttpsAgent.prototype.createConnection;
[
'getName',
'_getSession',
'_cacheSession',
// https://github.com/nodejs/node/pull/4982
'_evictSession',
].forEach(function(method) {
/* istanbul ignore next */
if (typeof OriginalHttpsAgent.prototype[method] === 'function') {
HttpsAgent.prototype[method] = OriginalHttpsAgent.prototype[method];
}
});
module.exports = HttpsAgent;

56
node_modules/agentkeepalive/package.json generated vendored Normal file
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@ -0,0 +1,56 @@
{
"name": "agentkeepalive",
"version": "4.6.0",
"description": "Missing keepalive http.Agent",
"main": "index.js",
"browser": "browser.js",
"files": [
"index.js",
"index.d.ts",
"browser.js",
"lib"
],
"scripts": {
"contributor": "git-contributor",
"test": "npm run lint && egg-bin test --full-trace",
"test-local": "egg-bin test --full-trace",
"cov": "cross-env NODE_DEBUG=agentkeepalive egg-bin cov --full-trace",
"ci": "npm run lint && npm run cov",
"lint": "eslint lib test index.js"
},
"repository": {
"type": "git",
"url": "git://github.com/node-modules/agentkeepalive.git"
},
"bugs": {
"url": "https://github.com/node-modules/agentkeepalive/issues"
},
"keywords": [
"http",
"https",
"agent",
"keepalive",
"agentkeepalive",
"HttpAgent",
"HttpsAgent"
],
"dependencies": {
"humanize-ms": "^1.2.1"
},
"devDependencies": {
"coffee": "^5.3.0",
"cross-env": "^6.0.3",
"egg-bin": "^4.9.0",
"eslint": "^5.7.0",
"eslint-config-egg": "^7.1.0",
"git-contributor": "^2.0.0",
"mm": "^2.4.1",
"pedding": "^1.1.0",
"typescript": "^3.8.3"
},
"engines": {
"node": ">= 8.0.0"
},
"author": "fengmk2 <fengmk2@gmail.com> (https://github.com/fengmk2)",
"license": "MIT"
}

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/**
Create an error from multiple errors.
*/
declare class AggregateError<T extends Error = Error> extends Error implements Iterable<T> {
readonly name: 'AggregateError';
/**
@param errors - If a string, a new `Error` is created with the string as the error message. If a non-Error object, a new `Error` is created with all properties from the object copied over.
@returns An Error that is also an [`Iterable`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Iterators_and_Generators#Iterables) for the individual errors.
@example
```
import AggregateError = require('aggregate-error');
const error = new AggregateError([new Error('foo'), 'bar', {message: 'baz'}]);
throw error;
// AggregateError:
// Error: foo
// at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:33)
// Error: bar
// at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:13)
// Error: baz
// at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:13)
// at AggregateError (/Users/sindresorhus/dev/aggregate-error/index.js:19:3)
// at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:13)
// at Module._compile (module.js:556:32)
// at Object.Module._extensions..js (module.js:565:10)
// at Module.load (module.js:473:32)
// at tryModuleLoad (module.js:432:12)
// at Function.Module._load (module.js:424:3)
// at Module.runMain (module.js:590:10)
// at run (bootstrap_node.js:394:7)
// at startup (bootstrap_node.js:149:9)
for (const individualError of error) {
console.log(individualError);
}
//=> [Error: foo]
//=> [Error: bar]
//=> [Error: baz]
```
*/
constructor(errors: ReadonlyArray<T | {[key: string]: any} | string>);
[Symbol.iterator](): IterableIterator<T>;
}
export = AggregateError;

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'use strict';
const indentString = require('indent-string');
const cleanStack = require('clean-stack');
const cleanInternalStack = stack => stack.replace(/\s+at .*aggregate-error\/index.js:\d+:\d+\)?/g, '');
class AggregateError extends Error {
constructor(errors) {
if (!Array.isArray(errors)) {
throw new TypeError(`Expected input to be an Array, got ${typeof errors}`);
}
errors = [...errors].map(error => {
if (error instanceof Error) {
return error;
}
if (error !== null && typeof error === 'object') {
// Handle plain error objects with message property and/or possibly other metadata
return Object.assign(new Error(error.message), error);
}
return new Error(error);
});
let message = errors
.map(error => {
// The `stack` property is not standardized, so we can't assume it exists
return typeof error.stack === 'string' ? cleanInternalStack(cleanStack(error.stack)) : String(error);
})
.join('\n');
message = '\n' + indentString(message, 4);
super(message);
this.name = 'AggregateError';
Object.defineProperty(this, '_errors', {value: errors});
}
* [Symbol.iterator]() {
for (const error of this._errors) {
yield error;
}
}
}
module.exports = AggregateError;

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MIT License
Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (sindresorhus.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

41
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{
"name": "aggregate-error",
"version": "3.1.0",
"description": "Create an error from multiple errors",
"license": "MIT",
"repository": "sindresorhus/aggregate-error",
"author": {
"name": "Sindre Sorhus",
"email": "sindresorhus@gmail.com",
"url": "sindresorhus.com"
},
"engines": {
"node": ">=8"
},
"scripts": {
"test": "xo && ava && tsd"
},
"files": [
"index.js",
"index.d.ts"
],
"keywords": [
"aggregate",
"error",
"combine",
"multiple",
"many",
"collection",
"iterable",
"iterator"
],
"dependencies": {
"clean-stack": "^2.0.0",
"indent-string": "^4.0.0"
},
"devDependencies": {
"ava": "^2.4.0",
"tsd": "^0.7.1",
"xo": "^0.25.3"
}
}

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# aggregate-error [![Build Status](https://travis-ci.org/sindresorhus/aggregate-error.svg?branch=master)](https://travis-ci.org/sindresorhus/aggregate-error)
> Create an error from multiple errors
## Install
```
$ npm install aggregate-error
```
## Usage
```js
const AggregateError = require('aggregate-error');
const error = new AggregateError([new Error('foo'), 'bar', {message: 'baz'}]);
throw error;
/*
AggregateError:
Error: foo
at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:33)
Error: bar
at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:13)
Error: baz
at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:13)
at AggregateError (/Users/sindresorhus/dev/aggregate-error/index.js:19:3)
at Object.<anonymous> (/Users/sindresorhus/dev/aggregate-error/example.js:3:13)
at Module._compile (module.js:556:32)
at Object.Module._extensions..js (module.js:565:10)
at Module.load (module.js:473:32)
at tryModuleLoad (module.js:432:12)
at Function.Module._load (module.js:424:3)
at Module.runMain (module.js:590:10)
at run (bootstrap_node.js:394:7)
at startup (bootstrap_node.js:149:9)
*/
for (const individualError of error) {
console.log(individualError);
}
//=> [Error: foo]
//=> [Error: bar]
//=> [Error: baz]
```
## API
### AggregateError(errors)
Returns an `Error` that is also an [`Iterable`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Iterators_and_Generators#Iterables) for the individual errors.
#### errors
Type: `Array<Error|Object|string>`
If a string, a new `Error` is created with the string as the error message.<br>
If a non-Error object, a new `Error` is created with all properties from the object copied over.

37
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declare namespace ansiRegex {
interface Options {
/**
Match only the first ANSI escape.
@default false
*/
onlyFirst: boolean;
}
}
/**
Regular expression for matching ANSI escape codes.
@example
```
import ansiRegex = require('ansi-regex');
ansiRegex().test('\u001B[4mcake\u001B[0m');
//=> true
ansiRegex().test('cake');
//=> false
'\u001B[4mcake\u001B[0m'.match(ansiRegex());
//=> ['\u001B[4m', '\u001B[0m']
'\u001B[4mcake\u001B[0m'.match(ansiRegex({onlyFirst: true}));
//=> ['\u001B[4m']
'\u001B]8;;https://github.com\u0007click\u001B]8;;\u0007'.match(ansiRegex());
//=> ['\u001B]8;;https://github.com\u0007', '\u001B]8;;\u0007']
```
*/
declare function ansiRegex(options?: ansiRegex.Options): RegExp;
export = ansiRegex;

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