Welcome to the AI slop.
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346
database/schema.sql
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346
database/schema.sql
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-- Grid Battle Game Database Schema
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-- Comprehensive schema supporting gameplay, replays, tournaments, and leaderboards
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-- =============================================
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-- CORE GAME TABLES
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-- =============================================
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-- Players (persistent across multiple games)
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CREATE TABLE IF NOT EXISTS players (
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id TEXT PRIMARY KEY, -- UUID
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username TEXT UNIQUE NOT NULL, -- Display name
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email TEXT UNIQUE, -- Optional for tournaments
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password_hash TEXT, -- Optional for persistent accounts
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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last_active DATETIME DEFAULT CURRENT_TIMESTAMP,
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-- Statistics for leaderboard
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games_played INTEGER DEFAULT 0,
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games_won INTEGER DEFAULT 0,
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total_kills INTEGER DEFAULT 0,
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total_shots_fired INTEGER DEFAULT 0,
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total_moves_made INTEGER DEFAULT 0,
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avg_game_duration REAL DEFAULT 0,
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skill_rating INTEGER DEFAULT 1000 -- ELO-style rating
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);
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-- Game sessions
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CREATE TABLE IF NOT EXISTS games (
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id TEXT PRIMARY KEY, -- UUID for invite links
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status TEXT DEFAULT 'waiting', -- waiting, playing, finished, abandoned
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game_mode TEXT DEFAULT 'standard', -- standard, tournament, practice
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tournament_id TEXT, -- NULL for regular games
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-- Game state
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current_turn INTEGER DEFAULT 1,
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winner_id TEXT,
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loser_id TEXT,
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end_reason TEXT, -- shot, timeout, disconnect, forfeit
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-- Configuration (for replay purposes)
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grid_width INTEGER DEFAULT 20,
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grid_height INTEGER DEFAULT 20,
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moves_per_turn INTEGER DEFAULT 4,
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shots_per_turn INTEGER DEFAULT 1,
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turn_timeout_seconds INTEGER DEFAULT 30,
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-- Timestamps
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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started_at DATETIME, -- When both players joined
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finished_at DATETIME,
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last_action_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (winner_id) REFERENCES players(id),
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FOREIGN KEY (loser_id) REFERENCES players(id),
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FOREIGN KEY (tournament_id) REFERENCES tournaments(id)
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);
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-- Player participation in games
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CREATE TABLE IF NOT EXISTS game_players (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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game_id TEXT NOT NULL,
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player_id TEXT NOT NULL,
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player_number INTEGER NOT NULL, -- 1 or 2
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-- Initial spawn position
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spawn_x INTEGER NOT NULL,
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spawn_y INTEGER NOT NULL,
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-- Current position (updated each turn)
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current_x INTEGER NOT NULL,
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current_y INTEGER NOT NULL,
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-- Game stats
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is_alive BOOLEAN DEFAULT 1,
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shots_fired INTEGER DEFAULT 0,
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moves_made INTEGER DEFAULT 0,
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turns_survived INTEGER DEFAULT 0,
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joined_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (game_id) REFERENCES games(id),
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FOREIGN KEY (player_id) REFERENCES players(id),
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UNIQUE(game_id, player_number)
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);
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-- =============================================
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-- TURN MANAGEMENT
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-- =============================================
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-- Turn submissions (for turn-based gameplay)
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CREATE TABLE IF NOT EXISTS turn_submissions (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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game_id TEXT NOT NULL,
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player_id TEXT NOT NULL,
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turn_number INTEGER NOT NULL,
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-- Action data
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actions TEXT NOT NULL, -- JSON array of moves/shots
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moves_used INTEGER DEFAULT 0,
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shot_used BOOLEAN DEFAULT 0,
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-- Timing
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submitted_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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execution_order INTEGER, -- Order of execution when both submitted
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FOREIGN KEY (game_id) REFERENCES games(id),
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FOREIGN KEY (player_id) REFERENCES players(id),
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UNIQUE(game_id, player_id, turn_number)
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);
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-- Complete game event log (for replays and analysis)
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CREATE TABLE IF NOT EXISTS game_events (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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game_id TEXT NOT NULL,
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turn_number INTEGER NOT NULL,
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sequence_number INTEGER NOT NULL, -- Order within turn
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-- Event details
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event_type TEXT NOT NULL, -- move, shoot, hit, miss, win, spawn, timeout
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player_id TEXT,
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-- Position data
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from_x INTEGER,
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from_y INTEGER,
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to_x INTEGER,
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to_y INTEGER,
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-- Additional data as JSON
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event_data TEXT, -- Flexible JSON for extra event info
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (game_id) REFERENCES games(id),
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FOREIGN KEY (player_id) REFERENCES players(id)
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);
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-- =============================================
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-- TOURNAMENT SYSTEM
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-- =============================================
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-- Tournament definitions
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CREATE TABLE IF NOT EXISTS tournaments (
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id TEXT PRIMARY KEY, -- UUID
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name TEXT NOT NULL,
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description TEXT,
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tournament_type TEXT DEFAULT 'single_elimination', -- single_elimination, round_robin, swiss
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-- Settings
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max_participants INTEGER,
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entry_fee REAL DEFAULT 0,
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prize_pool REAL DEFAULT 0,
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-- Status
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status TEXT DEFAULT 'registration', -- registration, active, completed, cancelled
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-- Configuration
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game_config TEXT, -- JSON with game settings
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-- Timestamps
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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registration_ends_at DATETIME,
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starts_at DATETIME,
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ends_at DATETIME,
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-- Creator
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organizer_id TEXT,
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FOREIGN KEY (organizer_id) REFERENCES players(id)
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);
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-- Tournament participants
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CREATE TABLE IF NOT EXISTS tournament_participants (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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tournament_id TEXT NOT NULL,
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player_id TEXT NOT NULL,
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-- Registration
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registered_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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seed_number INTEGER, -- Seeding for brackets
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-- Performance
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wins INTEGER DEFAULT 0,
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losses INTEGER DEFAULT 0,
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points INTEGER DEFAULT 0, -- For point-based tournaments
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-- Final placement
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final_rank INTEGER,
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prize_amount REAL DEFAULT 0,
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FOREIGN KEY (tournament_id) REFERENCES tournaments(id),
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FOREIGN KEY (player_id) REFERENCES players(id),
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UNIQUE(tournament_id, player_id)
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);
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-- Tournament brackets/rounds
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CREATE TABLE IF NOT EXISTS tournament_rounds (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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tournament_id TEXT NOT NULL,
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round_number INTEGER NOT NULL,
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round_name TEXT, -- "Semifinals", "Finals", etc.
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status TEXT DEFAULT 'pending', -- pending, active, completed
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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started_at DATETIME,
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completed_at DATETIME,
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FOREIGN KEY (tournament_id) REFERENCES tournaments(id)
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);
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-- Tournament matches
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CREATE TABLE IF NOT EXISTS tournament_matches (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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tournament_id TEXT NOT NULL,
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round_id INTEGER NOT NULL,
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game_id TEXT, -- Links to actual game
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-- Participants
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player1_id TEXT,
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player2_id TEXT,
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winner_id TEXT,
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-- Match info
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match_number INTEGER, -- Position in bracket
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status TEXT DEFAULT 'pending', -- pending, active, completed, bye
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scheduled_at DATETIME,
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completed_at DATETIME,
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FOREIGN KEY (tournament_id) REFERENCES tournaments(id),
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FOREIGN KEY (round_id) REFERENCES tournament_rounds(id),
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FOREIGN KEY (game_id) REFERENCES games(id),
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FOREIGN KEY (player1_id) REFERENCES players(id),
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FOREIGN KEY (player2_id) REFERENCES players(id),
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FOREIGN KEY (winner_id) REFERENCES players(id)
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);
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-- =============================================
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-- ANALYTICS AND INSIGHTS
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-- =============================================
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-- Player session tracking
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CREATE TABLE IF NOT EXISTS player_sessions (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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player_id TEXT NOT NULL,
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session_token TEXT UNIQUE,
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ip_address TEXT,
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user_agent TEXT,
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started_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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last_activity DATETIME DEFAULT CURRENT_TIMESTAMP,
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ended_at DATETIME,
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FOREIGN KEY (player_id) REFERENCES players(id)
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);
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-- Game analytics (for balance and improvement)
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CREATE TABLE IF NOT EXISTS game_analytics (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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game_id TEXT NOT NULL,
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-- Performance metrics
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total_turns INTEGER,
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game_duration_seconds INTEGER,
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winner_moves_made INTEGER,
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winner_shots_fired INTEGER,
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loser_moves_made INTEGER,
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loser_shots_fired INTEGER,
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-- Map analysis
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spawn_distance INTEGER, -- Distance between starting positions
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final_distance INTEGER, -- Distance at game end
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-- Timing
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avg_turn_duration REAL,
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longest_turn_duration REAL,
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analyzed_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (game_id) REFERENCES games(id)
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);
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-- =============================================
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-- INDEXES FOR PERFORMANCE
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-- =============================================
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-- Game lookup indexes
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CREATE INDEX IF NOT EXISTS idx_games_status ON games(status);
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CREATE INDEX IF NOT EXISTS idx_games_created ON games(created_at);
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CREATE INDEX IF NOT EXISTS idx_games_tournament ON games(tournament_id);
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-- Player performance indexes
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CREATE INDEX IF NOT EXISTS idx_players_rating ON players(skill_rating DESC);
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CREATE INDEX IF NOT EXISTS idx_players_wins ON players(games_won DESC);
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CREATE INDEX IF NOT EXISTS idx_players_username ON players(username);
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-- Game events for replay
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CREATE INDEX IF NOT EXISTS idx_events_game_turn ON game_events(game_id, turn_number, sequence_number);
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-- Turn submissions
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CREATE INDEX IF NOT EXISTS idx_submissions_game_turn ON turn_submissions(game_id, turn_number);
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-- Tournament lookups
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CREATE INDEX IF NOT EXISTS idx_tournament_status ON tournaments(status);
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CREATE INDEX IF NOT EXISTS idx_tournament_participants ON tournament_participants(tournament_id);
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CREATE INDEX IF NOT EXISTS idx_tournament_matches ON tournament_matches(tournament_id, round_id);
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-- =============================================
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-- VIEWS FOR COMMON QUERIES
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-- =============================================
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-- Leaderboard view
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CREATE VIEW IF NOT EXISTS leaderboard AS
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SELECT
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p.id,
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p.username,
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p.games_played,
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p.games_won,
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ROUND(CAST(p.games_won AS REAL) / NULLIF(p.games_played, 0) * 100, 2) as win_rate,
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p.total_kills,
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p.skill_rating,
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p.last_active
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FROM players p
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WHERE p.games_played > 0
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ORDER BY p.skill_rating DESC, p.games_won DESC;
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-- Active games view
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CREATE VIEW IF NOT EXISTS active_games AS
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SELECT
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g.id,
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g.status,
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g.current_turn,
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g.created_at,
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p1.username as player1_name,
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p2.username as player2_name,
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CASE
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WHEN g.status = 'waiting' THEN 'Waiting for player 2'
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WHEN g.status = 'playing' THEN 'Turn ' || g.current_turn
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ELSE g.status
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END as display_status
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FROM games g
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LEFT JOIN game_players gp1 ON g.id = gp1.game_id AND gp1.player_number = 1
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LEFT JOIN game_players gp2 ON g.id = gp2.game_id AND gp2.player_number = 2
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LEFT JOIN players p1 ON gp1.player_id = p1.id
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LEFT JOIN players p2 ON gp2.player_id = p2.id
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WHERE g.status IN ('waiting', 'playing')
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ORDER BY g.last_action_at DESC;
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