Fix team builder issues, Added startup import checks for consistency

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
megaproxy 2025-07-14 21:48:18 +01:00
parent 08f7aa8ea8
commit 39ba55832d
5 changed files with 192 additions and 60 deletions

View file

@ -90,7 +90,17 @@ class Exploration(BaseModule):
self.send_message(channel, f"{nickname}: '{destination}' is not a valid location!")
return
# Check if player can access this location
# CRITICAL FIX: Check and award any outstanding achievements before checking travel requirements
# This ensures players get credit for achievements they've earned but haven't been awarded yet
print(f"🔄 Checking all achievements for {nickname} before travel...")
# Check ALL possible achievements comprehensively
all_new_achievements = await self.game_engine.check_all_achievements(player["id"])
if all_new_achievements:
for achievement in all_new_achievements:
self.send_message(channel, f"🏆 {nickname}: Achievement unlocked: {achievement['name']}! {achievement['description']}")
# Now check if player can access this location (after awarding achievements)
missing_requirements = await self.database.get_missing_location_requirements(player["id"], location["id"])
if missing_requirements:
# Build specific message about required achievements