Commit graph

4 commits

Author SHA1 Message Date
megaproxy
e17705dc63 Implement comprehensive team management and fix critical bugs
Team Management Features:
- Added 6 new IRC commands: \!teamlist, \!activeteam, \!teamname, \!teamswap, \!heal, \!verifyteamswap
- \!teamlist shows teams with pet names in format "Team name - pet1 - pet2 - pet3"
- \!teamname redirects to web interface for secure PIN-based renaming
- \!teamswap enables team switching with PIN verification via IRC
- \!activeteam displays current team with health status indicators
- \!heal command with 1-hour cooldown for pet health restoration

Critical Bug Fixes:
- Fixed \!teamlist SQL binding error - handled new team data format correctly
- Fixed \!wild command duplicates - now shows unique species types only
- Removed all debug print statements and implemented proper logging
- Fixed data format inconsistencies in team management system

Production Improvements:
- Added logging infrastructure to BaseModule and core components
- Converted 45+ print statements to professional logging calls
- Database query optimization with DISTINCT for spawn deduplication
- Enhanced error handling and user feedback messages

Cross-platform Integration:
- Seamless sync between IRC commands and web interface
- PIN authentication leverages existing secure infrastructure
- Team operations maintain consistency across all interfaces

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-01 15:53:26 +00:00
megaproxy
915aa00bea Implement comprehensive rate limiting system and item spawn configuration
Major Features Added:
- Complete token bucket rate limiting for IRC commands and web interface
- Per-user rate tracking with category-based limits (Basic, Gameplay, Management, Admin, Web)
- Admin commands for rate limit management (\!rate_stats, \!rate_user, \!rate_unban, \!rate_reset)
- Automatic violation tracking and temporary bans with cleanup
- Global item spawn multiplier system with 75% spawn rate reduction
- Central admin configuration system (config.py)
- One-command bot startup script (start_petbot.sh)

Rate Limiting:
- Token bucket algorithm with burst capacity and refill rates
- Category limits: Basic (20/min), Gameplay (10/min), Management (5/min), Web (60/min)
- Graceful violation handling with user-friendly error messages
- Admin exemption and override capabilities
- Background cleanup of old violations and expired bans

Item Spawn System:
- Added global_spawn_multiplier to config/items.json for easy adjustment
- Reduced all individual spawn rates by 75% (multiplied by 0.25)
- Admins can fine-tune both global multiplier and individual item rates
- Game engine integration applies multiplier to all spawn calculations

Infrastructure:
- Single admin user configuration in config.py
- Enhanced startup script with dependency management and verification
- Updated documentation and help system with rate limiting guide
- Comprehensive test suite for rate limiting functionality

Security:
- Rate limiting protects against command spam and abuse
- IP-based tracking for web interface requests
- Proper error handling and status codes (429 for rate limits)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-15 20:10:43 +00:00
megaproxy
8e9ff2960f Implement case-insensitive command processing across all bot modules
Added normalize_input() function to BaseModule for consistent lowercase conversion of user input. Updated all command modules to use normalization for commands, arguments, pet names, location names, gym names, and item names. Players can now use any capitalization for commands and arguments.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 21:57:51 +01:00
megaproxy
47f160a295 Initial commit: Complete PetBot IRC Game
🎮 Features implemented:
- Pokemon-style pet collection and battles
- Multi-location exploration system
- Dynamic weather with background updates
- Achievement system with location unlocks
- Web dashboard for player stats
- Modular command system
- Async database with SQLite
- PM flood prevention
- Persistent player data

🌤️ Weather System:
- 6 weather types with spawn modifiers
- 30min-3hour dynamic durations
- Background task for automatic updates
- Location-specific weather patterns

🐛 Recent Bug Fixes:
- Database persistence on restart
- Player page SQLite row conversion
- Achievement count calculations
- Travel requirement messages
- Battle move color coding
- Locations page display

🔧 Generated with Claude Code
🤖 Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-13 23:57:39 +01:00