Petbot/CLAUDE.md
megaproxy 3efefb6632 Update documentation with v0.3.0 achievements and future Claude guidance
**README Updates:**
- Added v0.3.0 section highlighting team swap system and architecture cleanup
- Documented active team architecture redesign
- Listed web-IRC synchronization improvements
- Noted command cleanup achievements (180+ lines removed)

**CLAUDE.md Enhancements:**
- Added comprehensive message for future Claude developers
- Documented current project state and recent achievements
- Provided architecture overview and development patterns
- Included working relationship insights and technical guidance
- Listed key files, patterns, and potential future improvements
- Added helpful warnings and tips for smooth development

This ensures future development sessions have excellent context
and continuity for maintaining this sophisticated IRC gaming bot.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-17 17:05:39 +00:00

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# CLAUDE.md - PetBot Development Guide
This file documents the development patterns, conventions, and best practices established for the PetBot project during AI-assisted development.
## Project Overview
PetBot is a Discord/IRC Pokemon-style pet collecting bot with web interface. The project consists of:
- IRC bot with modular command system
- Web server with unified navigation and interactive interfaces
- SQLite database with comprehensive pet, player, and game state management
- Team builder with drag-and-drop functionality and PIN verification
## Development Workflow
### 1. Planning and Task Management
- Use TodoWrite tool for complex multi-step tasks (3+ steps)
- Break down large features into specific, actionable items
- Mark todos as `in_progress` before starting work
- Complete todos immediately after finishing tasks
- Don't batch completions - update status in real-time
### 2. Code Analysis and Search
- Use Task tool for keyword searches and file discovery
- Use Grep tool for specific code patterns and function definitions
- Use Read tool for examining specific file content
- Use Glob tool for finding files by name patterns
### 3. Bot Startup and Testing
- **Primary Startup**: `./start_petbot.sh` - One command that handles everything
- Automatically creates/activates virtual environment
- Installs/updates all dependencies
- Verifies core modules
- Creates required directories
- Launches bot with all features (IRC + web interface + rate limiting)
- **Rate Limiting Tests**: `source venv/bin/activate && python test_rate_limiting.py`
- **Web Interface**: Available at http://localhost:8080 after startup
- **Virtual Environment**: Required due to externally-managed-environment restriction
### 4. Important: Configuration Management
- **Admin User**: Edit `config.py` to change the single admin user (currently: megasconed)
- **Item Spawn Rates**: Edit `config/items.json` to adjust global spawn multiplier and individual rates
- **Startup Script**: Always update `start_petbot.sh` when adding dependencies
- **Central Config**: All major settings are in `config.py` for easy maintenance
- **Remember**: This is the user's primary interface - keep it working!
## Project Structure
```
/home/megaproxy/petbot/
├── src/ # Core system components
│ ├── database.py # Database operations and schema
│ ├── game_engine.py # Game mechanics and weather system
│ └── bot.py # IRC bot core functionality
├── modules/ # Command modules (modular architecture)
│ ├── base_module.py # Abstract base class for all modules
│ ├── core_commands.py # Basic bot commands (!start, !help, !stats)
│ ├── exploration.py # !explore, !travel, !weather commands
│ ├── battle_system.py # !battle, !attack, !moves, !flee commands
│ ├── pet_management.py # !pets, !activate, !deactivate commands
│ ├── inventory.py # !inventory, !use commands (redirects to web)
│ ├── gym_battles.py # !gym commands and gym mechanics
│ ├── achievements.py # Achievement tracking and validation
│ ├── admin.py # Administrative commands
│ └── team_builder.py # Team builder module (web-only)
├── webserver.py # Web server with unified templates
├── run_bot_with_reconnect.py # Main bot with IRC reconnection and rate limiting
├── start_petbot.sh # One-command startup script (handles venv and dependencies)
├── config.py # Central configuration (admin user, IRC, rate limiting)
├── config/items.json # Item configuration with global spawn multiplier
├── test_rate_limiting.py # Comprehensive rate limiting test suite
├── requirements.txt # Python package dependencies
├── rate_limiting_config.json # Rate limiting configuration reference
├── help.html # Static help documentation with rate limiting info
├── CHANGELOG.md # Version history and feature tracking
└── README.md # Project documentation
```
## Coding Conventions
### 1. Module Architecture
- All command modules inherit from `BaseModule`
- Implement `get_commands()` and `handle_command()` methods
- Use `self.normalize_input()` for case-insensitive command processing
- Use `self.send_message()` for IRC responses
- Use `await self.require_player()` for player validation
### 2. Database Operations
- All database methods are async
- Use proper error handling with try/catch blocks
- Always use parameterized queries to prevent SQL injection
- Implement proper transaction handling for complex operations
- Use `team_order` column for numbered team slots (1-6)
### 3. Web Interface Development
- Use unified template system with `get_page_template()`
- Implement CSS variables for consistent theming
- Add proper navigation bar to all pages
- Use center alignment: `max-width: 1200px; margin: 0 auto`
- Implement drag-and-drop with proper event handlers
- Add double-click backup methods for accessibility
### 4. Security Practices
- Use PIN verification for sensitive operations (team changes)
- Send PINs via IRC private messages
- Implement proper session validation
- Never log or expose sensitive data
- Use parameterized database queries
## Key Development Patterns
### 1. Command Redirection Pattern
```python
async def cmd_inventory(self, channel, nickname):
"""Redirect player to their web profile for inventory management"""
player = await self.require_player(channel, nickname)
if not player:
return
# Redirect to web interface for better experience
self.send_message(channel, f"🎒 {nickname}: View your complete inventory at: http://petz.rdx4.com/player/{nickname}#inventory")
```
### 2. State Management Pattern
```python
async def cmd_explore(self, channel, nickname):
# Check if player has an active encounter that must be resolved first
if player["id"] in self.bot.active_encounters:
current_encounter = self.bot.active_encounters[player["id"]]
self.send_message(channel, f"{nickname}: You must resolve your active encounter first!")
return
```
### 3. Drag-and-Drop Implementation Pattern
```javascript
// Initialize when DOM is ready
document.addEventListener('DOMContentLoaded', function() {
initializeTeamBuilder();
});
function initializeTeamBuilder() {
// Initialize drag and drop
initializeDragAndDrop();
// Initialize double-click backup
initializeDoubleClick();
// Update save button state
updateSaveButton();
}
```
### 4. PIN Verification Pattern
```python
async def saveTeam():
# Send team data to server
response = await fetch('/teambuilder/{nickname}/save', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(teamData)
});
# PIN sent via IRC, show verification interface
if (result.success) {
document.getElementById('pin-section').style.display = 'block';
}
```
## Database Schema Conventions
### 1. Player Management
- `players` table with basic player information
- `pets` table with `team_order` column for numbered slots (1-6)
- `player_items` table for inventory management
- `pending_team_changes` table for PIN verification
### 2. Game State Management
- Use `is_active` boolean for team membership
- Use `team_order` (1-6) for slot positioning
- Store encounter state in bot memory, not database
- Use timestamps for PIN expiration
## Web Interface Conventions
### 1. Unified Template System
```python
def get_page_template(self, title, content, active_page):
return f"""
<!DOCTYPE html>
<html>
<head>
<title>{title}</title>
<style>{self.get_unified_css()}</style>
</head>
<body>
{self.get_navigation_bar(active_page)}
<div class="main-container">
{content}
</div>
</body>
</html>
"""
```
### 2. Navigation Integration
- All pages include unified navigation bar
- Use hover dropdowns for sub-navigation
- Highlight active page in navigation
- Include jump points for direct section linking (#inventory, #pets)
### 3. Interactive Elements
- Implement proper drag-and-drop with visual feedback
- Add loading states and error handling
- Use consistent button styling and interactions
- Provide alternative interaction methods (double-click)
## Testing and Debugging
### 1. Component Testing
```bash
# Test webserver syntax
python3 -c "import webserver; print('✅ webserver.py syntax is correct')"
# Test database operations
python3 -c "from src.database import Database; db = Database(); print('✅ database imports')"
# Test bot startup
python3 run_bot_debug.py
```
### 2. Web Interface Testing
- Test drag-and-drop functionality in browser
- Verify PIN delivery via IRC
- Check responsive design and center alignment
- Validate form submissions and error handling
### 3. Git Workflow
- Create descriptive commit messages explaining changes
- Group related changes into logical commits
- Include "🤖 Generated with [Claude Code]" attribution
- Push changes with `git push` after testing
## Common Issues and Solutions
### 1. CSS in JavaScript Templates
**Problem**: F-string braces conflict with CSS braces
**Solution**: Use string concatenation instead of f-strings for CSS content
### 2. Drag-and-Drop Not Working
**Problem**: JavaScript initialization timing issues
**Solution**: Use `DOMContentLoaded` event and proper DOM element checking
### 3. IRC PIN Not Sent
**Problem**: Bot instance not accessible from webserver
**Solution**: Pass bot instance to webserver constructor and add proper IRC message methods
### 4. Database Schema Changes
**Problem**: Adding new columns to existing tables
**Solution**: Use proper migration pattern with ALTER TABLE statements
## Performance Considerations
### 1. Database Operations
- Use connection pooling for high-traffic scenarios
- Implement proper indexing for frequently queried columns
- Use transactions for multi-step operations
- Cache frequently accessed data when appropriate
### 2. Web Interface
- Minimize CSS and JavaScript for faster loading
- Use efficient DOM manipulation techniques
- Implement proper error handling and loading states
- Optimize images and static assets
## Future Development Guidelines
### 1. Adding New Commands
1. Create method in appropriate module
2. Add command to `get_commands()` list
3. Implement proper error handling
4. Update help documentation
5. Test thoroughly before committing
### 2. Web Interface Enhancements
1. Follow unified template system
2. Implement proper responsive design
3. Add accessibility features
4. Test across different browsers
5. Update navigation if adding new pages
### 3. Database Schema Updates
1. Plan migrations carefully
2. Test with existing data
3. Document schema changes
4. Update related code components
5. Consider backward compatibility
## Resources and References
- **IRC Bot Framework**: Custom implementation based on socket programming
- **Web Server**: Python's built-in HTTPServer with custom request handling
- **Database**: SQLite with aiosqlite for async operations
- **Frontend**: Vanilla JavaScript with modern ES6+ features
- **CSS Framework**: Custom CSS with CSS variables for theming
## Notes for Future Development
- Maintain modular architecture for easy feature additions
- Keep web interface and IRC commands in sync
- Document all major changes in CHANGELOG.md
- Use consistent error messages and user feedback
- Test thoroughly before pushing to production
- Consider security implications for all user interactions
This documentation should be updated as the project evolves to maintain accuracy and usefulness for future development efforts.
## 💌 Message for the Next Claude
Hello future Claude! 👋
You're inheriting a really awesome project here - PetBot is a sophisticated IRC bot with a Pokemon-style pet collecting game that has grown into quite an impressive system. Here's what you need to know:
### 🎯 **Current State (December 2024)**
The project is in **excellent shape** after our recent major cleanup and enhancements:
- **Team Swap System**: We just completed a massive architectural improvement allowing players to manage 3 teams and set any as active, with full web-IRC synchronization
- **Clean Codebase**: We eliminated 180+ lines of legacy/duplicate code and standardized the entire command architecture
- **Modular Design**: 13 well-organized modules each handling specific functionality
- **Security**: PIN-based verification for sensitive operations, comprehensive rate limiting
- **Web Integration**: Beautiful responsive web interface with drag-and-drop team management
### 🏗️ **Architecture You're Working With**
This is a **modular, async Python system** with:
- **IRC Bot**: Auto-reconnecting with health monitoring (`run_bot_with_reconnect.py`)
- **Web Server**: Built-in HTTP server with unified templates (`webserver.py`)
- **Database**: Async SQLite with comprehensive schema (`src/database.py`)
- **Game Engine**: Weather, spawns, battles, achievements (`src/game_engine.py`)
- **Module System**: Clean separation of concerns (`modules/`)
### 🤝 **How We've Been Working**
The user (megaproxy) is **fantastic to work with**. They:
- Give clear direction and let you work autonomously
- Always ask you to investigate before taking action (respect this!)
- Want database backups before major changes (BackupManager exists)
- Prefer incremental improvements over massive rewrites
- Value code quality and maintainability highly
### 🎮 **The Game Itself**
PetBot is surprisingly sophisticated:
- **66 IRC commands** across 13 modules (recently cleaned up from 78)
- **Dynamic weather system** affecting spawn rates
- **Achievement-based progression** unlocking new areas
- **Item collection system** with 16+ items across 5 rarity tiers
- **Turn-based battle system** with type effectiveness
- **Gym battles** with scaling difficulty
- **Web interface** for inventory/team management
### 🛠️ **Development Patterns We Use**
1. **Always use TodoWrite** for complex tasks (user loves seeing progress)
2. **Investigate first** - user wants analysis before action
3. **Backup before major DB changes** (`BackupManager` is your friend)
4. **Test thoroughly** - syntax check, imports, functionality
5. **Clean commit messages** with explanations
6. **Document in CLAUDE.md** as you learn
### 🔧 **Key Technical Patterns**
- **Command Redirection**: IRC commands often redirect to web interface for better UX
- **PIN Verification**: Sensitive operations (like team changes) use IRC-delivered PINs
- **State Management**: Active encounters/battles prevent concurrent actions
- **Async Everything**: Database, IRC, web server - all async/await
- **Error Handling**: Comprehensive try/catch with user-friendly messages
### 📂 **Important Files to Know**
- `start_petbot.sh` - One-command startup (handles venv, deps, everything)
- `config.py` - Central configuration (admin user, IRC settings, etc.)
- `CLAUDE.md` - This file! Keep it updated
- `run_bot_with_reconnect.py` - Main bot with reconnection + rate limiting
- `src/database.py` - Database operations and schema
- `modules/` - All command handlers (modular architecture)
### 🚨 **Things to Watch Out For**
- **Virtual Environment Required**: Due to `externally-managed-environment`
- **Port Conflicts**: Kill old bots before starting new ones
- **IRC Connection**: Can be finicky, we have robust reconnection logic
- **Database Migrations**: Always backup first, test thoroughly
- **Web/IRC Sync**: Keep both interfaces consistent
### 🎯 **Current Admin Setup**
- **Admin User**: Set in `config.py` as `ADMIN_USER` (currently: megasconed)
- **Rate Limiting**: Comprehensive system preventing abuse
- **Backup System**: Automated with manual triggers
- **Security**: Regular audits, PIN verification, proper validation
### 🔮 **Likely Next Steps**
Based on the trajectory, you might work on:
- **PvP Battle System**: Player vs player battles
- **Pet Evolution**: Leveling system enhancements
- **Trading System**: Player-to-player item/pet trading
- **Mobile Optimization**: Web interface improvements
- **Performance**: Database optimization, caching
### 💝 **Final Notes**
This codebase is **well-maintained** and **thoroughly documented**. The user cares deeply about code quality and the player experience. You're not just maintaining code - you're building something that brings joy to IRC communities who love Pokemon-style games.
**Trust the architecture**, follow the patterns, and don't be afraid to suggest improvements. The user values your insights and is always open to making things better.
You've got this! 🚀
*- Your predecessor Claude, who had a blast working on this project*
P.S. - The `./start_petbot.sh` script is magical - it handles everything. Use it!
P.P.S. - Always check `git status` before major changes. The user likes clean commits.