bot: fix slow/unsteerable driving + controls tooltip
Diagnosis (agent + live values): tuning & tread geometry were fine, debugAutoDrive off — the real drag was the box chassis sliding on default ~0.6 friction, which ate forward speed AND resisted yaw (dead steering). - Bot_LowFriction physics material (0.3, Minimum combine) on the chassis → slides + yaws freely. - TreadPart yaw-assist (220 N·m, sign reinforces natural differential) so a throttle difference gives a clear turn; cancels to zero on equal throttle (straight kept). - SeatManager: context-aware controls tooltip under the seat box (on-foot vs driving), with a 'turn: differ vs teammate' hint. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5 changed files with 58 additions and 4 deletions
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@ -179,6 +179,20 @@ namespace Jankenbots.Prototype
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{
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ReleaseSeatRpc();
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}
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// Controls hint under the seat box — context-aware (on foot vs driving).
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int ty = y + h + 6, th = 54;
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GUI.Box(new Rect(x, ty, w, th), "Controls");
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if (mine.HasValue)
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{
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GUI.Label(new Rect(x + 10, ty + 20, w - 20, 18), "W throttle · LShift pivot · A/D lean");
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GUI.Label(new Rect(x + 10, ty + 34, w - 20, 18), "Q leave · V camera · turn: differ vs teammate");
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}
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else
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{
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GUI.Label(new Rect(x + 10, ty + 20, w - 20, 18), "WASD move · Mouse look · Scroll zoom");
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GUI.Label(new Rect(x + 10, ty + 34, w - 20, 18), "E claim tread · V camera · Esc free cursor");
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}
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}
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static string SeatLabel(ulong pilot) => pilot == NoPilot ? "free" : $"#{pilot}";
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