bot: fix slow/unsteerable driving + controls tooltip
Diagnosis (agent + live values): tuning & tread geometry were fine, debugAutoDrive off — the real drag was the box chassis sliding on default ~0.6 friction, which ate forward speed AND resisted yaw (dead steering). - Bot_LowFriction physics material (0.3, Minimum combine) on the chassis → slides + yaws freely. - TreadPart yaw-assist (220 N·m, sign reinforces natural differential) so a throttle difference gives a clear turn; cancels to zero on equal throttle (straight kept). - SeatManager: context-aware controls tooltip under the seat box (on-foot vs driving), with a 'turn: differ vs teammate' hint. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5 changed files with 58 additions and 4 deletions
15
Assets/Physics/Bot_LowFriction.physicsMaterial
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15
Assets/Physics/Bot_LowFriction.physicsMaterial
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@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bot_LowFriction
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serializedVersion: 2
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m_DynamicFriction: 0.3
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m_StaticFriction: 0.3
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m_Bounciness: 0
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m_FrictionCombine: 2
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m_BounceCombine: 2
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7
Assets/Physics/Bot_LowFriction.physicsMaterial.meta
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Assets/Physics/Bot_LowFriction.physicsMaterial.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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@ -1639,12 +1639,18 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cd21368c9a8b1064d913c375fb607c0b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Jankenbots.Prototype.CameraDirector
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avatarOffset: {x: 0, y: 4, z: -6}
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robotOffset: {x: 0, y: 8, z: -12}
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avatarDistance: 8
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robotDistance: 16
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lookSensitivity: 0.18
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zoomSensitivity: 4
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minDistance: 3
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maxDistance: 80
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minPitch: -8
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maxPitch: 78
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lookHeight: 1.2
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orbitRadius: 20
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orbitHeight: 9
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orbitSpeed: 18
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lookHeight: 1.2
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--- !u!1001 &579422633
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@ -3441,7 +3447,7 @@ BoxCollider:
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 781174154}
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m_Material: {fileID: 13400000, guid: 6c687d24b6f5fbb4783d28d635f71a29, type: 2}
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serializedVersion: 2
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m_Bits: 0
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@ -5564,6 +5570,7 @@ MonoBehaviour:
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chassis: {fileID: 0}
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cruiseForce: 450
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throttleDeadzone: 0.08
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yawAssistTorque: 220
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pivotAnchorStrength: 1500
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pivotAngularResistance: 400
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leanTorque: 500
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@ -5699,6 +5706,7 @@ MonoBehaviour:
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chassis: {fileID: 0}
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cruiseForce: 450
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throttleDeadzone: 0.08
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yawAssistTorque: 220
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pivotAnchorStrength: 1500
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pivotAngularResistance: 400
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leanTorque: 500
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@ -179,6 +179,20 @@ namespace Jankenbots.Prototype
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{
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ReleaseSeatRpc();
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}
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// Controls hint under the seat box — context-aware (on foot vs driving).
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int ty = y + h + 6, th = 54;
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GUI.Box(new Rect(x, ty, w, th), "Controls");
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if (mine.HasValue)
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{
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GUI.Label(new Rect(x + 10, ty + 20, w - 20, 18), "W throttle · LShift pivot · A/D lean");
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GUI.Label(new Rect(x + 10, ty + 34, w - 20, 18), "Q leave · V camera · turn: differ vs teammate");
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}
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else
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{
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GUI.Label(new Rect(x + 10, ty + 20, w - 20, 18), "WASD move · Mouse look · Scroll zoom");
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GUI.Label(new Rect(x + 10, ty + 34, w - 20, 18), "E claim tread · V camera · Esc free cursor");
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}
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}
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static string SeatLabel(ulong pilot) => pilot == NoPilot ? "free" : $"#{pilot}";
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@ -63,6 +63,9 @@ namespace Jankenbots.Prototype
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[Range(0f, 0.5f)]
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public float throttleDeadzone = 0.08f;
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[Tooltip("Extra yaw torque (N·m) at full throttle, REINFORCING the natural differential turn so steering reads clearly even with ground friction. Left/Right push opposite ways, so equal throttle cancels to zero → straight line preserved. Set 0 to rely on pure emergent differential. Flip sign in code if it ever fights the turn.")]
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public float yawAssistTorque = 220f;
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// ---- (b) LOCK-PIVOT tuning -----------------------------------------------
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[Header("(b) Lock-pivot — plant this tread as an anchor")]
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[Tooltip("How hard the planted tread resists the chassis sliding at its position.")]
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@ -192,6 +195,13 @@ namespace Jankenbots.Prototype
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{
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Vector3 drive = transform.forward * (_throttle * cruiseForce);
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chassis.AddForceAtPosition(drive, treadPos, ForceMode.Force);
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// Yaw assist: reinforce the differential turn (Left throttles → nose right,
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// Right throttles → nose left). Cancels to zero when both throttle equally,
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// so straight-line driving is untouched; the maxAngularVelocity clamp still
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// caps total spin so this can't reintroduce an uncontrolled tip.
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float yawSign = side == Side.Left ? 1f : -1f;
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chassis.AddTorque(chassis.transform.up * (yawSign * _throttle * yawAssistTorque), ForceMode.Force);
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}
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// ---- (c) PASSIVE LEAN — anti-tip ballast ---------------------------
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