M1: add networked rigged player avatar (run-around character)
- Import Hodaart Low Poly Character Collection 3 (humanoid-rigged, LFS) - PlayerAvatar.cs: owner-authoritative CharacterController movement, animation derived from measured speed on every client (no NetworkAnimator needed) - OwnerAuthNetworkTransform.cs: owner-authoritative NetworkTransform - PlayerLocomotion.controller: Idle/Walk/Run 1D blend tree on Speed (reuses Hodaart clips) - PlayerCharacter.prefab (Character 01 + CC + NetworkObject + owner NT + PlayerAvatar + Animator w/ humanoid avatar); registered as PlayerPrefab - Verified in play: spawns, visible, Idle pose (rig animates), owner-auth Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
5db61fdb57
commit
94951ec70a
141 changed files with 287727 additions and 1 deletions
|
|
@ -0,0 +1,63 @@
|
|||
LOW POLY CHARACTER COLLECTION 3
|
||||
|
||||
Thank you for purchasing this collection.
|
||||
|
||||
|
||||
|
||||
--- FOLDER STRUCTURE ---
|
||||
|
||||
Documents: Contains this ReadMe file.
|
||||
Materials: PBR materials assigned.
|
||||
Models: 3D meshes for all prefabs.
|
||||
Prefabs: Ready-to-use game objects with materials pre-applied. Drag and drop these into your scene.
|
||||
Scene: Includes all Demo scenes to showcase all assets in one layout.
|
||||
Textures: PBR texture maps.
|
||||
|
||||
|
||||
|
||||
--- ASSET LIST (10 UNIQUE CHARACTERS) ---
|
||||
|
||||
Character 01: vertices: 3,143 triangles: 6,112
|
||||
Character 02: vertices: 2,742 triangles: 5,288
|
||||
Character 03: vertices: 3,326 triangles: 6,552
|
||||
Character 04: vertices: 3,068 triangles: 5,944
|
||||
Character 05: vertices: 2,856 triangles: 5,616
|
||||
Character 06: vertices: 3,674 triangles: 7,092
|
||||
Character 07: vertices: 3,053 triangles: 5,904
|
||||
Character 08: vertices: 3,085 triangles: 5,902
|
||||
Character 09: vertices: 3,074 triangles: 5,972
|
||||
Character 10: vertices: 3,673 triangles: 7,200
|
||||
|
||||
TOTAL: objects=10, vertices: 31,694 triangles: 61,582
|
||||
|
||||
|
||||
|
||||
--- TECHNICAL DETAILS ---
|
||||
|
||||
Textures: 2K PBR workflow (can be downscaled in Unity for optimization).
|
||||
Optimization: Low poly meshes optimized for real-time performance.
|
||||
Setup: Prefabs are pre-configured; just place them in your hierarchy.
|
||||
|
||||
Texture Resolution: 2048 2048
|
||||
Included Texture Maps: Albedo (Base Color)
|
||||
Materials: All character meshes use a single shared material for optimized performance
|
||||
UV Layout: Non-overlapping UVs, optimized for game-ready use
|
||||
|
||||
|
||||
|
||||
--- IMPORTANT ---
|
||||
|
||||
To interact with the sample demo, make sure the new Input System package is installed and enabled before importing the package.
|
||||
You can install it from the Package Manager by going to Window > Package Manager, then searching for and installing the “Input System” package.
|
||||
After installation, Unity will prompt you to enable the new Input System. Click “Yes” and allow Unity to restart.
|
||||
You can also enable it manually by going to Edit > Project Settings > Player > Active Input Handling, then selecting either “Input System Package (New)” or “Both” for compatibility.
|
||||
|
||||
|
||||
|
||||
--- SUPPORT & CONTACT ---
|
||||
|
||||
If you have any questions or need support, please contact:
|
||||
Email: hodamoghim@gmail.com
|
||||
|
||||
If you find this asset useful, please leave a review on the Unity Asset Store.
|
||||
Your feedback is greatly appreciated!
|
||||
Loading…
Add table
Add a link
Reference in a new issue