1be4730756
M1: add replicated Player capsule prefab, set as NetworkConfig.PlayerPrefab
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Capsule with Rigidbody (mass 2, upright constraints) + NetworkObject +
NetworkTransform + PlayerDriver; auto-spawned per client, host-authoritative
motion via input->ServerRpc->host AddForce->NetworkTransform replication.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:28:59 +01:00
805ff1c980
M1: add networked scene M1_Arena (NetworkManager + UnityTransport + Bootstrap)
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Empty host-authoritative arena: NetworkManager GameObject carries
NetworkManager, UnityTransport (wired as NetworkConfig.NetworkTransport),
and the NetworkBootstrap Relay host/join harness. Ground plane, camera,
directional light. Set as the build startup scene for two-client testing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:27:23 +01:00
351a7f1f82
M1: add NGO + Multiplayer Services packages and prototype scripts (compiling)
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Netcode for GameObjects 2.13.0 + Unity Multiplayer Services 2.2.4 (unified
Relay/Lobby SDK; supersedes deprecated standalone relay/lobby). Four M1
scripts, verified against live editor reflection and compiling clean:
- Net/NetworkBootstrap.cs Relay host/join-by-code harness (IMGUI)
- Net/PlayerDriver.cs replicated host-auth capsule (input->ServerRpc->host)
- Bot/TreadPart.cs v0.1 tread feel: snap-to-cruise/lock-pivot/lean
- Bot/SeatManager.cs left/right tread seat claim + leaver-safety
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:24:47 +01:00
6b5b5a103c
Rename JANKENSTEIN->JANKENBOTS; unify repo into Unity project folder + add Unity project (URP/Input System template)
2026-07-10 22:44:44 +01:00