- CameraDirector: AvatarFollow now uses always-on mouse-look (no RMB) with a locked/hidden cursor; Esc toggles the cursor free; RobotFollow keeps RMB-look. - PlayerAvatar: movement is camera-relative (W = camera forward, character turns to face where it runs) instead of world/cardinal. - PlayerAvatar: E claims a tread on foot, Q leaves while seated (locked cursor makes the OnGUI buttons unclickable). - Verified in play: cursor locks in on-foot mode, camera-relative basis correct, no runtime errors. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Animation | ||
| Floreswa | ||
| Hodaart | ||
| Junk Car Parts | ||
| Junkyard models | ||
| LB3D | ||
| Materials | ||
| Physics | ||
| Plugins | ||
| Prefabs | ||
| Scenes | ||
| Scripts | ||
| Settings | ||
| TutorialInfo | ||
| Animation.meta | ||
| DefaultNetworkPrefabs.asset | ||
| DefaultNetworkPrefabs.asset.meta | ||
| Floreswa.meta | ||
| Hodaart.meta | ||
| InputSystem_Actions.inputactions | ||
| InputSystem_Actions.inputactions.meta | ||
| Junk Car Parts.meta | ||
| Junkyard models.meta | ||
| LB3D.meta | ||
| Materials.meta | ||
| Physics.meta | ||
| Plugins.meta | ||
| Prefabs.meta | ||
| Readme.asset | ||
| Readme.asset.meta | ||
| Scenes.meta | ||
| Scripts.meta | ||
| Settings.meta | ||
| TutorialInfo.meta | ||
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