- CameraDirector: AvatarFollow now uses always-on mouse-look (no RMB) with a locked/hidden cursor; Esc toggles the cursor free; RobotFollow keeps RMB-look. - PlayerAvatar: movement is camera-relative (W = camera forward, character turns to face where it runs) instead of world/cardinal. - PlayerAvatar: E claims a tread on foot, Q leaves while seated (locked cursor makes the OnGUI buttons unclickable). - Verified in play: cursor locks in on-foot mode, camera-relative basis correct, no runtime errors. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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