Make main scene root Node2D so editor defaults to 2D view

Plain 'Node' root causes Godot to open the scene in 3D perspective
view because the engine can't infer the intended dimension. Node2D
root is the right default for our 2D project; the editor opens in
2D view automatically.

Confirmed via MCP get_editor_screenshot — Phase 0 verification was
landing in 3D editor view because of this.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
megaproxy 2026-05-10 20:19:09 +01:00
parent 9d49f94553
commit 18fb784e76
12 changed files with 56 additions and 3 deletions

1
autoload/world.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://cwkyfhw1p5b5r