reskin wolf as hyena — visual + lean-in flavor
Replaces the procedural brown-rectangle "wolf" with the CraftPix Free Desert Enemy Sprite Sheets hyena. 48×48, side-view, 2-direction via horizontal flip. AnimatedSprite2D mounted in Wolf.setup() and Wolf.from_dict() (same pattern as pawn reskin Slice 1). Anims: idle (4f @ 5fps) + walk (6f @ 10fps). Attack/hurt/death anims skipped for MVP scope. Player-facing copy renamed wolf→hyena in strings.gd (6 entries) and event_catalog.gd (3 EventDef title/body fields). Internal identifiers (class Wolf, World.wolves, EventBus.wolf_spawned, save class_id &"wolf", event IDs like &"lone_wolf") stay the same for save compat — see header comment in wolf.gd. MCP runtime verified: hyena AnimatedSprite2D mounted on spawn, idle anim plays, storyteller modal renders "Lone Hyena — A starving hyena circles your livestock." Sprites: CraftPix Free Desert Enemy Sprite Sheets. License: CraftPix Free (commercial OK, attribution appreciated). https://free-game-assets.itch.io/free-enemy-sprite-sheets-pixel-art Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9 changed files with 179 additions and 31 deletions
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art/sprites/Hyena_walk.png.import
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art/sprites/Hyena_walk.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b7gk6ro6ilxa3"
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path="res://.godot/imported/Hyena_walk.png-5ef407252c6f5cafdb6892139cc44efd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/sprites/Hyena_walk.png"
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dest_files=["res://.godot/imported/Hyena_walk.png-5ef407252c6f5cafdb6892139cc44efd.ctex"]
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[params]
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compress/normal_map=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/size_limit=0
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detect_3d/compress_to=1
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