sprint A cleanup: accessibility, signals, race, debris

G: large_text scales global theme font (14→20 at 1.4×) via new
GameState.get_font_scale + EventBus.settings_changed. reduce_motion
gates ResumeToast fade (HintOverlay already gated).

I: InspectTooltip long-press wired (500ms hold, 12px drift cancel,
tap-to-clear pin). Stale Phase 19 TODO replaced with accurate doc.

H: Pawn.arrived_at_destination now also emitted on
EventBus.pawn_arrived_at_destination; DirtinessSystem subscribes and
bumps indoor traffic dirt (BUMP_INDOOR_TRAFFIC = 0.2). Outdoor-tracked
bump needs Pawn.prev_tile — flagged for Phase 20.

P: CraftingProvider caches ingredient item ref on Job.ingredient_item;
JobRunner._tick_pickup validates is_instance_valid + not being_carried
before the tile scan, cancels cleanly if another pawn grabbed it.

J: rest_provider.gd deleted. Removed @onready + register call from
world.gd, ext_resource + node from world.tscn. Provider count comment
updated to 9.

M: DIRTY_THRESHOLD extracted — cleaning_provider and job_runner now
reference DirtinessSystem.DIRT_DIRTY_THRESHOLD.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
megaproxy 2026-05-16 18:38:14 +01:00
parent 2f76ae1639
commit fd6f958344
15 changed files with 157 additions and 62 deletions

View file

@ -17,9 +17,6 @@ class_name CleaningProvider extends WorkProvider
##
## Audit.log fires on job start and on toil completion (via JobRunner).
## Dirt level at or above which a tile is worth cleaning.
const DIRTY_THRESHOLD: float = 25.0
## Base number of sim ticks to clean a tile from any level to 0.
## No skill modifier for now; Phase 17 wires skill × speed.
const CLEAN_TICKS: int = 40
@ -48,7 +45,7 @@ func find_best_for(pawn) -> Job:
for tile in ds.dirt_map.keys():
var dirt_val: float = float(ds.dirt_map[tile])
if dirt_val < DIRTY_THRESHOLD:
if dirt_val < DirtinessSystem.DIRT_DIRTY_THRESHOLD:
continue
# target_node stores the Vector2i tile coordinate (field is untyped — accepts
# non-Node values). Dirty tiles have no scene Node; the tile position itself