sprint A cleanup: accessibility, signals, race, debris
G: large_text scales global theme font (14→20 at 1.4×) via new GameState.get_font_scale + EventBus.settings_changed. reduce_motion gates ResumeToast fade (HintOverlay already gated). I: InspectTooltip long-press wired (500ms hold, 12px drift cancel, tap-to-clear pin). Stale Phase 19 TODO replaced with accurate doc. H: Pawn.arrived_at_destination now also emitted on EventBus.pawn_arrived_at_destination; DirtinessSystem subscribes and bumps indoor traffic dirt (BUMP_INDOOR_TRAFFIC = 0.2). Outdoor-tracked bump needs Pawn.prev_tile — flagged for Phase 20. P: CraftingProvider caches ingredient item ref on Job.ingredient_item; JobRunner._tick_pickup validates is_instance_valid + not being_carried before the tile scan, cancels cleanly if another pawn grabbed it. J: rest_provider.gd deleted. Removed @onready + register call from world.gd, ext_resource + node from world.tscn. Provider count comment updated to 9. M: DIRTY_THRESHOLD extracted — cleaning_provider and job_runner now reference DirtinessSystem.DIRT_DIRTY_THRESHOLD. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -25,6 +25,13 @@ var current_toil_index: int = 0
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## on restored JobRunner state.
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var target_node = null
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## NOT serialized: the specific Item node reserved for the first PICKUP toil in a
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## crafting job. Set by CraftingProvider.find_best_for() at proposal time.
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## _tick_pickup validates via is_instance_valid + being_carried before picking up;
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## aborts the job if the item is gone so the pawn re-routes rather than stealing
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## a random item. null for all non-crafting jobs.
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var ingredient_item = null
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# ── claim helpers ────────────────────────────────────────────────────────────
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