sprint A cleanup: accessibility, signals, race, debris
G: large_text scales global theme font (14→20 at 1.4×) via new GameState.get_font_scale + EventBus.settings_changed. reduce_motion gates ResumeToast fade (HintOverlay already gated). I: InspectTooltip long-press wired (500ms hold, 12px drift cancel, tap-to-clear pin). Stale Phase 19 TODO replaced with accurate doc. H: Pawn.arrived_at_destination now also emitted on EventBus.pawn_arrived_at_destination; DirtinessSystem subscribes and bumps indoor traffic dirt (BUMP_INDOOR_TRAFFIC = 0.2). Outdoor-tracked bump needs Pawn.prev_tile — flagged for Phase 20. P: CraftingProvider caches ingredient item ref on Job.ingredient_item; JobRunner._tick_pickup validates is_instance_valid + not being_carried before the tile scan, cancels cleanly if another pawn grabbed it. J: rest_provider.gd deleted. Removed @onready + register call from world.gd, ext_resource + node from world.tscn. Provider count comment updated to 9. M: DIRTY_THRESHOLD extracted — cleaning_provider and job_runner now reference DirtinessSystem.DIRT_DIRTY_THRESHOLD. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2f76ae1639
commit
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15 changed files with 157 additions and 62 deletions
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@ -316,7 +316,23 @@ func _tick_build(t) -> void:
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## Finds the first unheld Item at pawn.tile in World.items.
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## Transfers it into pawn.carried_item via set_being_carried(true).
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## Completes in a single tick.
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##
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## Crafting-job race guard: if job.ingredient_item is set (cached at proposal time by
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## CraftingProvider), validate that the cached item is still valid and not being carried
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## before picking it up. If the item was taken by another pawn (or freed), cancel the
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## job so Decision re-routes — prevents picking up the wrong item type.
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func _tick_pickup(t) -> void:
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# Validate cached ingredient ref (crafting jobs only).
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if job != null and job.get("ingredient_item") != null:
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var cached = job.ingredient_item
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if not is_instance_valid(cached) or cached.being_carried:
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Audit.log(
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"job_runner",
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"%s pickup: cached ingredient gone/taken — cancelling job" % pawn.pawn_name
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)
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cancel_job()
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return
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var item = null
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for it in World.items:
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if it.tile == pawn.tile and not it.being_carried:
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@ -856,9 +872,8 @@ func _tick_treat(t) -> void:
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## - Reduce dirt at the tile by DIRT_REDUCTION_PER_TICK via DirtinessSystem.bump_clean().
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## - Done when dirt <= 0.
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##
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## DIRTY_THRESHOLD and DIRT_REDUCTION_PER_TICK mirror CleaningProvider constants.
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## DIRT_REDUCTION_PER_TICK mirrors CleaningProvider / DirtinessSystem logic.
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## 100.0 / 40 ticks = 2.5/tick ensures any tile (max 100 dirt) is clean in 40 ticks.
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const _CLEAN_DIRTY_THRESHOLD: float = 25.0
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const _DIRT_REDUCTION_PER_TICK: float = 2.5 # 100 / 40 ticks
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func _tick_clean(t) -> void:
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@ -873,7 +888,7 @@ func _tick_clean(t) -> void:
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if not t.data.get("started", false):
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# ── first-tick: validate tile is still worth cleaning ─────────────────
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var current_dirt: float = ds.dirt_at(tile)
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if current_dirt < _CLEAN_DIRTY_THRESHOLD:
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if current_dirt < DirtinessSystem.DIRT_DIRTY_THRESHOLD:
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Audit.log(
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"job_runner",
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"%s clean: tile %s already clean (dirt=%.1f) — skipping" % [pawn.pawn_name, tile, current_dirt]
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