rimlike/scenes
megaproxy 725d3fb701 Rock: replace cluster-piece tiles with standalone single-tile boulders
The earlier coords (24,7), (28,7), (12,13) in FG_Grasslands_Spring.png are
autotile interior pieces — clipping their 16×16 windows produces sprites that
visibly continue beyond the tile edge, betraying the autotile cluster they
were cut from.

Replace with six clean single-tile boulders from the rock band (x=16..29 at
y=3 and y=5). Each has a green margin on all four edges, so they read as
proper standalone rocks. Two color families (brown + gray) × three sizes
(round / peaked / squat) gives more visual variety than before too.

Multi-tile big-boulder formations at (22..23, 3..4) brown and (30..31, 3..4)
gray are noted in the comment for a future BigRock entity.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 14:25:13 +01:00
..
ai Hauling/JobRunner: fail unreachable walks; pre-check haul reachability 2026-05-12 13:58:47 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Rock: replace cluster-piece tiles with standalone single-tile boulders 2026-05-12 14:25:13 +01:00
main Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
pawn Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked 2026-05-12 13:16:25 +01:00
world Visual: sprinkle grass+flower decoration overlay (ElvGames bundle) 2026-05-12 14:07:36 +01:00