rimlike/scenes
megaproxy 745ab29c51 Door sprite — swap castle gate for 1-tile FG_Village cabin door
The previous 32×32 FG_Fortress arched gate at (4,19) was rejected as 'a
door for a entrance to a castle' — too imposing for a cabin's front door.

Pivot: FG_Village atlas (3, 24) — a single 16×16 olive-wood plank door
with a white U-handle, extracted from the red-roofed cottage template.
Sprite occupies one tile (no overhang, no rising lintel), bottom-anchored
the same as Wall so Y-sort layers pawns correctly.

Verified in MCP play_scene: the door slots cleanly into the demo cabin's
south-wall gap at (47, 28), matching the surrounding stone-brick wall
height. Ghost-alpha pipeline (0.4 in-build → 1.0 on _complete) intact.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 16:11:05 +01:00
..
ai Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Door sprite — swap castle gate for 1-tile FG_Village cabin door 2026-05-12 16:11:05 +01:00
main Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
pawn Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked 2026-05-12 13:16:25 +01:00
world Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00