rimlike/scenes/entities
megaproxy 745ab29c51 Door sprite — swap castle gate for 1-tile FG_Village cabin door
The previous 32×32 FG_Fortress arched gate at (4,19) was rejected as 'a
door for a entrance to a castle' — too imposing for a cabin's front door.

Pivot: FG_Village atlas (3, 24) — a single 16×16 olive-wood plank door
with a white U-handle, extracted from the red-roofed cottage template.
Sprite occupies one tile (no overhang, no rising lintel), bottom-anchored
the same as Wall so Y-sort layers pawns correctly.

Verified in MCP play_scene: the door slots cleanly into the demo cabin's
south-wall gap at (47, 28), matching the surrounding stone-brick wall
height. Ghost-alpha pipeline (0.4 in-build → 1.0 on _complete) intact.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 16:11:05 +01:00
..
.gitkeep
bed.gd Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
bed.gd.uid
bed.tscn
big_rock.gd Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
big_rock.gd.uid Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
big_rock.tscn Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
corpse.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
corpse.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
corpse.tscn Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
crop.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
crop.gd.uid
crop.tscn
door.gd Door sprite — swap castle gate for 1-tile FG_Village cabin door 2026-05-12 16:11:05 +01:00
door.gd.uid
door.tscn
floor.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
floor.gd.uid
floor.tscn
grave_marker.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_marker.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
grave_slot.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_slot.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
item.gd Item sprites — swap procedural draw for tileset icons 2026-05-12 15:43:24 +01:00
item.gd.uid
item.tscn
rock.gd Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
rock.gd.uid
rock.tscn
torch.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
torch.gd.uid
torch.tscn
tree.gd Visual pass 2: tree + rock + stone wall sprite swaps 2026-05-12 14:19:06 +01:00
tree.gd.uid
tree.tscn
wall.gd Wall: swap floor tile (1,1) for proper brick wall (13,4) 2026-05-12 14:55:49 +01:00
wall.gd.uid
wall.tscn
wolf.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
wolf.gd.uid
wolf.tscn
workbench.gd Workbench sprites — swap procedural draw for tileset art per variant 2026-05-12 15:23:28 +01:00
workbench.gd.uid
workbench.tscn