rimlike/.gitignore
megaproxy cf43ef9a98 camera_rig defers to active paint tool + gitignore build artifacts
K: camera_rig._unhandled_input checks World.designation_ctl.active_tool()
before starting drag-pan or applying ScreenDrag. Fixes drag-paint being
silently downgraded to single-cell when a designate/build/stockpile
tool is active. Reverse-tree input dispatch gave CameraRig first crack
at drag events (CameraRig is later in world.tscn than DesignationCtl).

S: .gitignore now covers *.pck, Rimlike.sh, export_presets.cfg, and
.claude/scheduled_tasks.lock.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 18:27:26 +01:00

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# Secrets — never commit
.env
.env.*
!.env.example
*.pem
*.key
*.p12
*.pfx
secrets/
credentials/
.aws/
.ssh/
# Dependencies / build artifacts
node_modules/
__pycache__/
*.py[cod]
.venv/
venv/
env/
dist/
build/
target/
*.egg-info/
# Editor / OS noise
.DS_Store
Thumbs.db
.vscode/
.idea/
*.swp
*.swo
# Logs / caches
*.log
.cache/
.pytest_cache/
.mypy_cache/
.ruff_cache/
coverage/
.coverage
.nyc_output/
# Godot 4
.godot/
.import/
*.translation
export.cfg
export_credentials.cfg
*.tmp
# Godot exports (built game binaries)
exports/
*.exe
*.x86_64
*.app
*.zip
*.pck
Rimlike.sh
export_presets.cfg
# Proprietary addons — installed locally from the paid zip, not redistributed
# (Godot MCP Pro lives at D:\godot\mcp\; re-copy on fresh clone — see CLAUDE.md)
addons/godot_mcp/
# Local-only Claude Code subagent definitions (personal AI tooling)
.claude/agents/
.claude/scheduled_tasks.lock