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megaproxy a2da649404 memory.md: 2026-05-17 playtest-driven fix day
Captures the 5 fixes shipped today and 4 new patterns:
- "rename player-facing, preserve internal identifiers" (hyena reskin)
- "provider-priority eclipse" (CookingProvider split + Hauling bump)
- "input cost on routine work starves under contention" (sow free)
- "MCP probe context vs live sim can diverge" (reachability revert)

Plus deferred provider-audit findings for Phase 20 (tier-tie cases,
Cleaning eclipse, missing CombatProvider).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 23:32:42 +01:00
.claude Wire Godot MCP Pro and tiered subagents (mirrors tavernkeep) 2026-05-10 19:26:54 +01:00
art reskin wolf as hyena — visual + lean-in flavor 2026-05-16 21:03:46 +01:00
audio Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
autoload sow no longer needs grain + add crop zone paint tools 2026-05-16 21:29:00 +01:00
data Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
docs docs: mark Phase 19 done pending playtest review 2026-05-16 17:39:36 +01:00
scenes add reachability pre-checks to plant/sleep/chop/mine 2026-05-17 20:20:35 +01:00
tests Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
tools Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
.gitignore camera_rig defers to active paint tool + gitignore build artifacts 2026-05-16 18:27:26 +01:00
.mcp.json Wire Godot MCP Pro and tiered subagents (mirrors tavernkeep) 2026-05-10 19:26:54 +01:00
CLAUDE.md Wire Godot MCP Pro and tiered subagents (mirrors tavernkeep) 2026-05-10 19:26:54 +01:00
icon.svg Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
icon.svg.import Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
memory.md memory.md: 2026-05-17 playtest-driven fix day 2026-05-17 23:32:42 +01:00
project.godot Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
README.md Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00

rimlike

A 2D, tile-based cute-farming-RPG-meets-colony-sim for mobile and handheld. Rimworld DNA, Going Medieval × Stardew lodestars. Built on Godot 4.

Working title rimlike — rename TBD.

Working in this repo

On a fresh clone

The proprietary Godot MCP Pro addon is gitignored. Re-copy from the local install before opening the project:

cp -r /mnt/d/godot/mcp/addons/godot_mcp ./addons/

Then open project.godot in Godot 4.6+. Project → Project Settings → Plugins → enable Godot MCP Pro. Look for the green dot in the "MCP Pro" bottom panel.

Engine

Godot 4.6.2 stable, GDScript only, GL Compatibility renderer (max mobile reach), 16×16 pixel art (texture filter = nearest, pixel snap on).