rimlike/scenes
megaproxy ab53808a53 bump HaulingProvider priority 3 → 5 — fixes output piling up at workbench
Player report: "where is all the bread and meals going? It's not in
the crate." Cooking was working; output was spawning at the Hearth
tile and never being hauled. Root cause: Hauling priority 3 was below
every gathering/production provider (Plant=5, Chop=5, Cooking=6,
Construction=6, Crafting=4, Mine=4) so the always-busy 3-pawn colony
never reached idle-enough-to-haul. EatProvider (7) also ate food
directly off the workbench tile before any haul could fire.

Bumped to 5 — same tier as Plant and Chop. MCP verified: 1 grain + 1
wood arrived in cabin crate within 3000 ticks at ULTRA, and pawns are
visibly mid-haul ("Haul bread x1 -> (50,23)"). Cooking still fires in
parallel.

Phase 6 placeholder priorities flagged for Phase 20 tuning anyway.
This is an interim bump that keeps the loop visible to players.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 21:39:19 +01:00
..
ai bump HaulingProvider priority 3 → 5 — fixes output piling up at workbench 2026-05-16 21:39:19 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities reskin wolf as hyena — visual + lean-in flavor 2026-05-16 21:03:46 +01:00
main sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
pawn split CookingProvider out of CraftingProvider — fixes starvation 2026-05-16 21:18:26 +01:00
storyteller reskin wolf as hyena — visual + lean-in flavor 2026-05-16 21:03:46 +01:00
ui sow no longer needs grain + add crop zone paint tools 2026-05-16 21:29:00 +01:00
world sow no longer needs grain + add crop zone paint tools 2026-05-16 21:29:00 +01:00