Closed wooden door with stone arch from FG_Fortress (4..5, 19..20) — a 32×32 sprite bottom-anchored on the door tile. The 2-tile-wide sprite extends 8 px into each flanking tile so the stone arch merges into adjacent wall sprites, and the lintel rises one tile above the door tile (Y-sorted, occludes pawns). Ghost state stays at 40% alpha until build completes, matching the Wall/Bed/ Workbench convention. _draw() is now a no-op; the sprite handles everything. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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