..
.gitkeep
bed.gd
Bed: replace procedural draw with 1×2 vertical bundle sprite
2026-05-12 14:49:05 +01:00
bed.gd.uid
bed.tscn
big_rock.gd
Add BigRock: 2×2 mineable boulder with full mining/path/save support
2026-05-12 14:34:24 +01:00
big_rock.gd.uid
Bed: replace procedural draw with 1×2 vertical bundle sprite
2026-05-12 14:49:05 +01:00
big_rock.tscn
Add BigRock: 2×2 mineable boulder with full mining/path/save support
2026-05-12 14:34:24 +01:00
corpse.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
corpse.gd.uid
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
corpse.tscn
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
cremation_pyre.gd
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
cremation_pyre.gd.uid
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
crop.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
crop.gd.uid
crop.tscn
door.gd
Door sprite — swap procedural draw for FG_Fortress arched door
2026-05-12 15:49:50 +01:00
door.gd.uid
door.tscn
floor.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
floor.gd.uid
floor.tscn
grave_marker.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
grave_marker.gd.uid
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
grave_slot.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
grave_slot.gd.uid
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
item.gd
Item sprites — swap procedural draw for tileset icons
2026-05-12 15:43:24 +01:00
item.gd.uid
item.tscn
rock.gd
Add BigRock: 2×2 mineable boulder with full mining/path/save support
2026-05-12 14:34:24 +01:00
rock.gd.uid
rock.tscn
torch.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
torch.gd.uid
Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
2026-05-11 15:54:15 +01:00
torch.tscn
Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
2026-05-11 15:54:15 +01:00
tree.gd
Visual pass 2: tree + rock + stone wall sprite swaps
2026-05-12 14:19:06 +01:00
tree.gd.uid
tree.tscn
wall.gd
Wall: swap floor tile (1,1) for proper brick wall (13,4)
2026-05-12 14:55:49 +01:00
wall.gd.uid
wall.tscn
wolf.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
wolf.gd.uid
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
2026-05-11 16:11:36 +01:00
wolf.tscn
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
2026-05-11 16:11:36 +01:00
workbench.gd
Workbench sprites — swap procedural draw for tileset art per variant
2026-05-12 15:23:28 +01:00
workbench.gd.uid
workbench.tscn