rimlike/scenes/entities
megaproxy ac21443037 Door sprite — swap procedural draw for FG_Fortress arched door
Closed wooden door with stone arch from FG_Fortress (4..5, 19..20) — a 32×32
sprite bottom-anchored on the door tile. The 2-tile-wide sprite extends 8 px
into each flanking tile so the stone arch merges into adjacent wall sprites,
and the lintel rises one tile above the door tile (Y-sorted, occludes pawns).

Ghost state stays at 40% alpha until build completes, matching the Wall/Bed/
Workbench convention. _draw() is now a no-op; the sprite handles everything.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 15:49:50 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
bed.gd Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
bed.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
bed.tscn Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
big_rock.gd Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
big_rock.gd.uid Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
big_rock.tscn Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
corpse.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
corpse.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
corpse.tscn Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
crop.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
crop.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
crop.tscn Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
door.gd Door sprite — swap procedural draw for FG_Fortress arched door 2026-05-12 15:49:50 +01:00
door.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
door.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
floor.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
floor.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
floor.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
grave_marker.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_marker.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
grave_slot.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_slot.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
item.gd Item sprites — swap procedural draw for tileset icons 2026-05-12 15:43:24 +01:00
item.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
item.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
rock.gd Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
rock.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
rock.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
torch.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
torch.gd.uid Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
torch.tscn Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
tree.gd Visual pass 2: tree + rock + stone wall sprite swaps 2026-05-12 14:19:06 +01:00
tree.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
tree.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
wall.gd Wall: swap floor tile (1,1) for proper brick wall (13,4) 2026-05-12 14:55:49 +01:00
wall.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
wall.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
wolf.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
wolf.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
wolf.tscn Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
workbench.gd Workbench sprites — swap procedural draw for tileset art per variant 2026-05-12 15:23:28 +01:00
workbench.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
workbench.tscn Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00