No description
Pawns now render as AnimatedSprite2D children sourced from ElvGames "Farming Characters Pack" atlases (Pack 1, characters 001-015). Each pawn picks one of 15 peasants deterministically from name hash: Bram=004, Cora=013, Edda=001. Animations: idle_down/left/right/up + walk_down/left/right/up (4 fps idle, 8 fps walk, looped) + dead (single frame, no loop). Pawn picks animation each _process tick from (is_downed, is_walking, facing). Facing is now a Vector2i field updated in _advance_walk; round-trips through save/load. Sprite mounting is deferred from _ready() to setup() / from_dict() because the atlas pick depends on pawn_name, which isn't assigned at _ready time. _mount_sprite() is idempotent for the save-load chain. _atlas_for_pawn(pawn) is the single Slice-2 extension point — swapping atlases based on equipped armor in a future sprint is a one-function change. _draw() stripped of body disc + downed-rotation; now overlay-only (selection ring + carry indicator). AnimatedSprite2D child uses z_index=-1 so the overlays stay on top. 45 PNGs copied into art/sprites/characters/ + 45 .import companions. |
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|---|---|---|
| .claude | ||
| art | ||
| audio | ||
| autoload | ||
| data | ||
| docs | ||
| scenes | ||
| tests | ||
| tools | ||
| .gitignore | ||
| .mcp.json | ||
| CLAUDE.md | ||
| icon.svg | ||
| icon.svg.import | ||
| memory.md | ||
| project.godot | ||
| README.md | ||
rimlike
A 2D, tile-based cute-farming-RPG-meets-colony-sim for mobile and handheld. Rimworld DNA, Going Medieval × Stardew lodestars. Built on Godot 4.
Working title rimlike — rename TBD.
Working in this repo
- Project rules:
CLAUDE.md - Decisions index + open questions:
memory.md - Phased build plan (the checklist):
docs/implementation.md - Game design:
docs/design.md - Tech / engine layout:
docs/architecture.md - Touch UX:
docs/ui.md - Art / tilesets / license:
docs/art.md
On a fresh clone
The proprietary Godot MCP Pro addon is gitignored. Re-copy from the local install before opening the project:
cp -r /mnt/d/godot/mcp/addons/godot_mcp ./addons/
Then open project.godot in Godot 4.6+. Project → Project Settings → Plugins → enable Godot MCP Pro. Look for the green dot in the "MCP Pro" bottom panel.
Engine
Godot 4.6.2 stable, GDScript only, GL Compatibility renderer (max mobile reach), 16×16 pixel art (texture filter = nearest, pixel snap on).