rimlike/scenes
megaproxy b4c9541eae Pawn reskin Slice 1 — peasant sprites replace coloured disc
Pawns now render as AnimatedSprite2D children sourced from ElvGames
"Farming Characters Pack" atlases (Pack 1, characters 001-015). Each
pawn picks one of 15 peasants deterministically from name hash:
Bram=004, Cora=013, Edda=001.

Animations: idle_down/left/right/up + walk_down/left/right/up (4 fps
idle, 8 fps walk, looped) + dead (single frame, no loop). Pawn picks
animation each _process tick from (is_downed, is_walking, facing).
Facing is now a Vector2i field updated in _advance_walk; round-trips
through save/load.

Sprite mounting is deferred from _ready() to setup() / from_dict()
because the atlas pick depends on pawn_name, which isn't assigned at
_ready time.  _mount_sprite() is idempotent for the save-load chain.

_atlas_for_pawn(pawn) is the single Slice-2 extension point —
swapping atlases based on equipped armor in a future sprint is a
one-function change.

_draw() stripped of body disc + downed-rotation; now overlay-only
(selection ring + carry indicator). AnimatedSprite2D child uses
z_index=-1 so the overlays stay on top.

45 PNGs copied into art/sprites/characters/ + 45 .import companions.
2026-05-16 15:23:18 +01:00
..
ai Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
main Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
pawn Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00
world Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00